Euclidean Lands kunabi brother GmbH A beautiful puzzle game with unique mechanics that blends isometric architecture and turn-based movement into an excitin… $4.99 Buy Now Watch Media DetailsA beautiful puzzle game with unique mechanics that blends isometric architecture and turn-based movement into an exciting medieval game world. Shift and rotate the world to change perspective. Solve tricky puzzles to deceive and defeat the evil enemy and its servants. === FEATURES === • 5 chapters & 40 challenging levels • One-of-a-kind gaming experience • Beautiful cubic architecture • Various enemy types • Fierce boss fights • iCloud sync === RECEPTION === "A modern iOS masterpiece" ~ Mac|Life "Magnificent rotating puzzles" ~ Kotaku “Relaxing and challenging at the same time.” ~ The Verge "A Masterful Puzzle Adventure" ~ PocketGamer "Absorbing Brain-Pleaser" ~ Macworld "Looks and sounds amazing" ~ Stuff Information Seller:kunabi brother GmbH Genre:Adventure, Puzzle Release:Mar 11, 2017 Updated:Jul 05, 2019 Version:2.1.4 Size:354.9 MB TouchArcade Rating:Unrated User Rating: (3) Your Rating:unrated Compatibility:HD Universal AppUnwrapper Well-Known Member Oct 26, 2011 4,062 3 0 http://www.appunwrapper.com/escape-games/ #2 AppUnwrapper, Mar 12, 2017 Weird. The dev said he was announcing the release date tomorrow. I guess he just didn't want it to get out that it's Apple's next feature. Misguided Well-Known Member Jan 27, 2009 2,346 19 38 #3 Misguided, Mar 12, 2017 Last edited: Mar 12, 2017 Played the first dozen or so levels and really liking this so far. Controls a bit twitchy, particularly moving accidentally when trying to rotate, but this could be one of my favorites in a good while, depending on the level progression. Otoh: level xvi sucks AppUnwrapper Well-Known Member Oct 26, 2011 4,062 3 0 http://www.appunwrapper.com/escape-games/ #4 AppUnwrapper, Mar 12, 2017 Last edited: Mar 22, 2017 Yeah, happens to me too. I asked about the possibility of an undo button, but I don't know how likely that is. It feels especially tight on an iPhone --- the level I'm currently stuck on, I wouldn't even want to play it on there. So I'm glad they included iCloud sync. Here's video of the first 15 levels 3-flagged. I still have to figure out how to 3-flag level 16. Edit: I swapped out my old video with a new one since the update added a move counter and I was able to complete all of them. Subscribe to the TouchArcade YouTube channel Yanagi Well-Known Member Sep 30, 2015 246 0 16 Medicine #5 Yanagi, Mar 12, 2017 Super stoked to see this released finally. I'm looking forward to trying this one out later today. Misguided Well-Known Member Jan 27, 2009 2,346 19 38 #6 Misguided, Mar 12, 2017 Last edited: Mar 12, 2017 16 needs to be nuked from orbit. Seriously, I was enjoying the hell out of this and now I don't want to open the app again. AppUnwrapper Well-Known Member Oct 26, 2011 4,062 3 0 http://www.appunwrapper.com/escape-games/ #7 AppUnwrapper, Mar 12, 2017 Last edited: Mar 12, 2017 Then you don't want to see 24. I have mixed feelings about it myself. If you get past 16 (I did it by accident, honestly), there's some really nice ones before it gets insane again. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #8 y2kmp3, Mar 12, 2017 Last edited: Mar 12, 2017 AppUnwrapper, Your efficacy on attacking a new game and putting up a sample playthrough is unmatched! TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #9 TheGreatEscaper, Mar 12, 2017 What happens at 16 and 24? Are there timed elements, or are the levels just ridiculously complex (not just difficult, but unjustifiably large/elaborate)? I'm tempted to pick this up, but I've been spoilt with so many other solid puzzle releases that I'm not so willing to buy into something that might not hold up as well. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #10 metalcasket, Mar 12, 2017 I don't seem to get what the requirements are to get 3 flags. There's no move counter visible, right? Is it time based? I'm asking this and I'm legitimately playing the game. Sash-O Well-Known Member Feb 13, 2015 1,570 0 0 Germany #11 Sash-O, Mar 12, 2017 Cool, it's out! Thanks Kunabi Brothers!✌️ ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #12 ROGER-NL, Mar 12, 2017 Liking this a lot, did not have any trouble with level 16, you need the shield to kill the boss, but it could be luck ha ha. AppUnwrapper Well-Known Member Oct 26, 2011 4,062 3 0 http://www.appunwrapper.com/escape-games/ #13 AppUnwrapper, Mar 12, 2017 Last edited: Mar 12, 2017 The rules change on boss levels and even though I have an idea now what affects it, I think I need to sit down with pen and paper and take notes to figure out the pattern. That's not usually the type of puzzles I prefer. You might figure it out easily, though! 16 (as Roger and I have done -- or did you figure out the pattern, Roger?) can be completed with some luck, but for a while I actually thought 24 was broken. I accidentally did something that made me realize what affects it, but I haven't gone back to actually try and solve it yet. It's also possible to fail certain levels even if you don't die. I was determined to solve a particularly tricky one that I had to restart several times because of that, but it took very careful planning. This isn't an easy game. Edit: So far I have not encountered any timed elements, for those worried about it. ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #14 ROGER-NL, Mar 12, 2017 Last edited: Mar 12, 2017 Got it. ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #15 ROGER-NL, Mar 12, 2017 Spoiler You gotta go for the shield and then you can attack the boss either face onwards or from the sides, but you need the shield and don't kill any other enemys with the shield because than it won't work on the boss anymore. Here is the solution. AppUnwrapper Well-Known Member Oct 26, 2011 4,062 3 0 http://www.appunwrapper.com/escape-games/ #16 AppUnwrapper, Mar 12, 2017 Last edited: Mar 12, 2017 That's not what I mean. Do you know how to reliably predict where you'll move to on that level? It might be far easier than it seems to me. But once I beat it, I wanted to move on instead of sitting down with pen and paper to take notes. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #17 metalcasket, Mar 12, 2017 Okay, so I finally figured not moving your character unless you pounce/head for the exit gives you 3 flags, but has that been mentioned anywhere in the game? ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #18 ROGER-NL, Mar 12, 2017 Last edited: Mar 12, 2017 Working on it. AppUnwrapper Well-Known Member Oct 26, 2011 4,062 3 0 http://www.appunwrapper.com/escape-games/ #19 AppUnwrapper, Mar 12, 2017 No, it's not. I had to get that info from the developer. I think they wanted people to figure it out for themselves? I was hoping they might add a move counter, too, because on some levels it's not clear how many "vital" moves there are. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #20 metalcasket, Mar 12, 2017 Are vital moves a new mechanic that comes into play later? As far as I can see in the second set of levels, there's no need for a counter since you're allowed to "move" around as much as desired. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 6 1 2 3 4 5 6 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Weird. The dev said he was announcing the release date tomorrow. I guess he just didn't want it to get out that it's Apple's next feature.
Played the first dozen or so levels and really liking this so far. Controls a bit twitchy, particularly moving accidentally when trying to rotate, but this could be one of my favorites in a good while, depending on the level progression. Otoh: level xvi sucks
Yeah, happens to me too. I asked about the possibility of an undo button, but I don't know how likely that is. It feels especially tight on an iPhone --- the level I'm currently stuck on, I wouldn't even want to play it on there. So I'm glad they included iCloud sync. Here's video of the first 15 levels 3-flagged. I still have to figure out how to 3-flag level 16. Edit: I swapped out my old video with a new one since the update added a move counter and I was able to complete all of them. Subscribe to the TouchArcade YouTube channel
16 needs to be nuked from orbit. Seriously, I was enjoying the hell out of this and now I don't want to open the app again.
Then you don't want to see 24. I have mixed feelings about it myself. If you get past 16 (I did it by accident, honestly), there's some really nice ones before it gets insane again.
AppUnwrapper, Your efficacy on attacking a new game and putting up a sample playthrough is unmatched!
What happens at 16 and 24? Are there timed elements, or are the levels just ridiculously complex (not just difficult, but unjustifiably large/elaborate)? I'm tempted to pick this up, but I've been spoilt with so many other solid puzzle releases that I'm not so willing to buy into something that might not hold up as well.
I don't seem to get what the requirements are to get 3 flags. There's no move counter visible, right? Is it time based? I'm asking this and I'm legitimately playing the game.
Liking this a lot, did not have any trouble with level 16, you need the shield to kill the boss, but it could be luck ha ha.
The rules change on boss levels and even though I have an idea now what affects it, I think I need to sit down with pen and paper and take notes to figure out the pattern. That's not usually the type of puzzles I prefer. You might figure it out easily, though! 16 (as Roger and I have done -- or did you figure out the pattern, Roger?) can be completed with some luck, but for a while I actually thought 24 was broken. I accidentally did something that made me realize what affects it, but I haven't gone back to actually try and solve it yet. It's also possible to fail certain levels even if you don't die. I was determined to solve a particularly tricky one that I had to restart several times because of that, but it took very careful planning. This isn't an easy game. Edit: So far I have not encountered any timed elements, for those worried about it.
Spoiler You gotta go for the shield and then you can attack the boss either face onwards or from the sides, but you need the shield and don't kill any other enemys with the shield because than it won't work on the boss anymore. Here is the solution.
That's not what I mean. Do you know how to reliably predict where you'll move to on that level? It might be far easier than it seems to me. But once I beat it, I wanted to move on instead of sitting down with pen and paper to take notes.
Okay, so I finally figured not moving your character unless you pounce/head for the exit gives you 3 flags, but has that been mentioned anywhere in the game?
No, it's not. I had to get that info from the developer. I think they wanted people to figure it out for themselves? I was hoping they might add a move counter, too, because on some levels it's not clear how many "vital" moves there are.
Are vital moves a new mechanic that comes into play later? As far as I can see in the second set of levels, there's no need for a counter since you're allowed to "move" around as much as desired.