Update 1.01 submitted to Apple A decent update to Etolis: Arena has been submitted to Apple! Here is what's been updated/changed: Significant increased performance Significant optimization and reduction in memory usage (eliminates vast majority of crashes) A new map named Penthouse Camera movement updates and refinement. Standard camera is now default. Lower point costs for game types and levels New in game menus and death screens (now shows kills, rounds, and points at end). Control options presented before every game Updated balancing to be easier for beginners and quicker to reward. New iPad controls size options (1x, 1.5x, 2x) Option to turn dynamic lights on/off Some character animation smoothing Now shows time and battery usage in the in game menu Various other bug fixes and optimizations Should be out soon!
Ah I see. As you probably know, I've been waiting for this for a long while. I really hope the updates fix up everything. Is there plans for a lite version?
Yes. Its the "Protron Axe"—really just giant explosive hammer. Titled as a little PC game "Wasteland" throwback for old school gamers. It was the sweetest weapon in that game. Spent too much time playing that game ... Edit: I should note the name of the axe in Wasteland was the "Proton Ax" but I didn't want to copy it exactly. Sliced and diced like butter it did.
Very cool...back to my wishlist this goes. I'll be watching the impressions after the update with interest. Add: Also see that your other game, The Reactor was recently free for a few days...darn, how'd I miss that? Looks well-polished and I always can do with more neon in my gaming.
Yeahsomething is up with my obsession with things that light up and glow and look glassy. Maybe too much Tron as a kid. Reactor was an experiment to learn how to code for the iPhone. Still break it out every once in a while. Can't beat the hardest level to save my life, though, and yet I see people doing it all the time.
Yeah ... my family is a bit obsessed with Dr. Mario on the n64. Kinda made the game so we could play against each other when we weren't around the N64.
Set up a poll and would love to get everyone's thoughts: Multiplayer DSS - Local vs Co-Op vs Online Matchmaking: http://forums.toucharcade.com/showthread.php?t=84038
Update 1.01 is finally out! If you put the game aside or had any issues, check out the update as a lot of refinements/fixes have happened! If you are a fling joystick user on the iPad, the new controls should be a bit more friendly! Changes in 1.01: Significant increased performance Significant optimization and reduction in memory usage A new map named Penthouse Camera movement updates and refinement. Standard camera is now default. Lower point costs for game types and levels New in game menus and death screens (now shows kills, rounds, and points at end). Control options presented before every game Updated balancing to be easier for beginners and quicker to reward. New iPad controls size options (1x, 1.5x, 2x) Option to turn dynamic lights on/off Some character animation smoothing Now shows time and battery usage in the in game menu Various other bug fixes and optimizations
It has been tested a lot on iOS 4.2, 3.2, and 3.1.2. Since using the future beta's of iOS can cause some issues we haven't been testing with them. Apple rejects apps built against them. Where does the app crash?
On launch, but it didn't show on Multitasking, which was weird, so, I deleted the app and tried to fully reinstall the game. When I opened the App Store it still said "Installed", even though I just removed the game. So, I rebooted my phone and the game just popped up on my home screen... Really odd. BTW: why isn't the whole game retina optimized?
Goodsounds like problem solved. Good old iOS betas ... The game menus are like 92% retina optimizedworking on the remaining ones. However the gameplay is 100% retina optimized. The game wasn't originally built for the retina display (back in November) but I'm glad it is now.