BTW has anyone else notice this bug of Titans disappearing? Sometimes a Titan would just disappear from the map. I am not talking about being defeated, cause it is back on the map if you relog.
I've noticed this. I'm just guessing the game gets out of sync with the server or something. Whenever this happens to me I just relog and they appear. Also, often when I relog, it asks me to send an error report.
Is attack point useless? I found it is more useful to spend state point on magic rather than attack Magic can be useful not only in dungeon but also in Titan,while attack can just use in dungeon..
For everything but Arena, yes that is pretty much the case. But in Arena where the stats can be weighted towards attack, base stats in Attack would be useful.
wow I didn't find it useful in arena because I always use magician to win the top 5%. I will try it tomorrow with my fully attack role with 1800 2-hand axe and consider the difference.
It depends on what the arena challenge of the day is. Don't try a full attack build tomorrow unless that's what the challenge calls for.
ok, so ive found 3 pets in the last 24 hours. Magi armor ice tiger melee bug I dont know if it is luck, but i have had all 3 of my heros in the same dungeon fighting at the same time when all of these appeared. i understand it is chance so more kills= higher rate but id say thats fairly good odds in such a short time.
Cedric's Scepter: In my pursuit of crafting Cedric's scepter I figured I would mention how I'm going about it. Lvl 30 Scepter + Bill's Bow (Fire, Wind) + Phoenix Gauntlet (Earth & Water) + 3 trash epics. This puts me at 28.9% chance at forging Cedric's Scepter. Wish me luck on craft #2. EDIT: Womp Womp
Some Titans take more damage from Attack. Some from Defense. Some from Magic. Likewise, monsters take equal from Attack or Magic, and Arena is weighted on one of the 3 stats.
Which titans take more damage from attack? As far as I can see, only defense and magic are useful against titans.
Dungeons - attack only Titans - magic + defense Arena - depends on the stat priority I have my dwarf with all stats in attack for dungeon farming.
That's because magic is also good for dungeons, it's a bit vague to me what the specific niche of attack and defense is when magic is good in all situations (arena aside)
It would be nice to know if magic is equal in effectiveness or not to the other stats whenit comes to the other stats specific uses. For example, is 1000 magic just as effective as 1000 attack in a dungeon? Or is magic slightly weaker? If they aren't equal, then I'm betting the difference is so small that they might as well be. I may try some experimentation on this later. Shouldn't be to hard to figure out. I'll report back with my findings. The arena challenges are the only point of having different stats, as far as I can see. Once the next update hits and we'll be able to reset our stat points, I'll be making one full magic character, one full attack character, one full defense character, and one evenly balanced character. That way I'll have one dungeon fighter, one titan fighter, and two versatile characters, as well as being able to meet all the arena challenges easily. I'm not sure what I'll do with the fifth character once I finally get him unlocked, though. Maybe 25% attack, 25% defense, and 50% magic?
any idea if the arena takes into account your weapons/armor stats? or just your base character stats? because it would seem pointless to have separate stats for separate characters when you can just modify them with different stat boosting epic armor. i say this even tho i myself have separate characters with separate high stats lol.
i hate to be that guy but i followed your idea and got cedrics scepter first try my scepter was only level 23 too, but i used bills bow, pheonix gauntlet, and 3 other epics i can't recall which, to get a 28% probability. to make you feel better, cedrics scepter aint all its cracked up to be honestly. the stats aren't +25% but are spread out so some are given more bonus than others