I've had a PSP for years. I stopped playing it once I got an iPhone. However, PSP is/was an amazing piece of kit that had a shelf life of *years* with *minor* refreshes. This is what is so interesting. The iPhone/iPod has had *major* refreshes every couple of years and has had performance refreshes every year. Apple and Android devices refresh constantly to feed the smart phone consumer and keep those wireless contract renewals flowing. Sony isn't *built* to do constant refreshes... Sony, Nintendo, even MS with xbox expect their consoles and handheld consoles to last 5+ years on market. If they keep with that schedule, they will be far, far outstripped by smart phone makers, iOS or Android. Sony, etc needs to be way more agile and I am curious how they handle that going forward. If they don't, I think that segment of the industry is going to have major problems. The "legacy" console makers are well intertwined with various development and publishing studios. This is still a big advantage for them over iOS/Andriod. I just don't think it will overcome the problem I illustrate above.
I will buy the 3DS and continue to buy Apple's portable devices. While I own a PS3, SONY's NGP is about as appealing to me as the PSP was. In other words, not very appealing at all. If I get one, it will be years later and used, just to add to my collection. (I collect consoles and handhelds as a hobby.) For me, the 3DS has an interesting feature (glassless 3D on the go), plus the ability to play some well-crafted Nintendo games wherever I want. For the rest of my portable gaming needs, I'll use one of my iDevices (which I'd have on me anyway).
No, it won't suffer "a big fall" because it's in a different market. How many times do we have to go through this? iOS is NOT in direct competition with portable game systems. The mobile platform market (of which iOS is part) is NOT the same as the portable game system market, nor in direct competition with that market. They are different markets. And, hell, they have different types of games. Mobile gaming is NOT the same as portable game system gaming. Stuff like Eliss, DoodleJump, Angry Birds, etc. are the norm on mobile and the exception on portables, whereas stuff like Chinatown Wars, etc. are the norm on portables and the exception on mobile. And there's room for both, because they don't directly compete with each other.
The bottom line is that the psp2 is a great device. why are people trying to compare it to other devices? everyones different and everyones got there own opinions, why cant people just respect that?? The psp2 is clearly better then anything else in the specs department and if thats what your looking for then get it. If not then get something else. simple really And if i had the money id buy them all i do love my gadgets lol Oh and no its not the end of igaming
Different markets. Sony and Nintendo don't need to keep up with the joneses in the mobile market because their devices aren't in the mobile market. They're in the portable game system market. Very different. You have to take into account consumer expectation as well. Mobile consumers expect massive refreshes every couple of years. Portable game system consumers expect stability for a number of years, with perhaps minor updates here and there (like DS to DSlite, or PSP1000 to 2000 to 3000). While there is SOME overlap between the markets it is not enough to do away with a business model that has historically worked out and is part of consumer expectation. You know what will happen to Sony or Nintendo if they issue massive refreshes along the lines of mobile providers? They'll end up losing the portable game system consumer, and that's the very consumer they're targeting. Stop thinking along the lines of tech disadvantages, and start thinking along the lines of business strategy which is appropriate for the particular market they're in. It doesn't make sense to pine for massive refreshes every couple of years ala the mobile industry in the portable game system market. They're two different markets. It'd be like pining for massive GPU refreshes every couple of years in the home console market. It goes against a big part of why game systems appeal to people: tech stability for a number of years, and a long product life span.
The NGP has been given all the technology they could get their hands on. Why? This is a device that needs to last 5 years and it probably will. The iPhone gets yearly updates meaning it should be the more powerful device in 2016 when the NGP needs an upgrade. Apple could easily throw in quad core CPU and GPU right now, but the battery life would suffer. 4-5 hours gaming on the NGP? Ok. 4-5 hours on an iPhone? Complete and utter fail. With technology advancing quad core processors will be possible maybe one, two or three years down the track. As a device that does everything, for the foreseeable future it's going to end up on top. Of course, this Xperia Play could receive yearly updates then we have a proper competition on our hands.
If the iPhone 5 has the specs that are rumoured then they will be able to do a straight port of PSP and 3DS games anyways lol. They all use same arm cpus so it shouldn't be hard.
The Xperia play is going nowhere fast and wont recieve any attention because of the PSP2. Sony just seem to have no clue :\ Going Dual core and Quad core wont decrease battery life, if anything it'll help it by splitting tasks between cores without having to relly on pure speed of a single core.
I'll prolly pick up a psp2 but imma stick with my iPhone. It's just so much more easier, amazing, and all. Plus it's my phone too. Der.
I've already sorta lost interest. I follow the iOS scene still, but it's been a while since i pulled the trigger and actually bought something. I'm strange, because I have video game A.D.D. and at times I'm more of a collector of games than a player of games. I obtain more games then I actually play. I do this for all systems. I have nearly a dozen 360 games that I've never played. The iOS platform is great for collecting and helps to feed my A.D.D. But, alas, I am not a casual gamer, although I may play games from time to time in a casual nature. I want hardcore games, for dedicated gamers, even though I will often only sample them. Some games draw me in, most don't, but there's a reason why I have amassed a 360 gamerscore of 32,000+. Once I purchased my laptop, I stopped buying iOS games. A typical iDevice game just doesn't provide what I would describe as a complete gaming experience. Something is always missing. Even in Gameloft games. I bought the PSP day one, stuck with it for years, and only drifted from the scene after third-party developers abandoned the system. If the developers come back, I will likely return to Sony. Or I may just rock the laptop from now on and not bother returning to any handheld gaming device.
the A5 chip in iphone 5 and ipad 2 is expected to have dual Arm Cortex A9 chip and dual PowerVR-SGX543 chip, so basicly the same as the NGP, i expect to see NGP games on the iphone 5 too since they both have console like processing power
Basically the same. Except, y'know, two extra cores in the NGP, and the ability to run the clip of a major console game and process all the shaders and everything in real-time.
And the fact that big game studios will actually make good games for the PSP. Other then that, they are basically the same system
I'm more or less in the same boat as you. There are some fine games on the iPhone, but there's also so much crap it begins to grind you down after a while, and you lose interest in wading through the filth in order to find the good stuff. I always come back eventually but gaming on Sony/Nintendo/Microsoft hardware feels a lot more consistent because I always know what I want before I buy it, rather than taking a gamble with an App Store game that could be 5 minutes long or 5 hours long.