Alas, another game with no MFI support, devs have avoided talk of dpads and controller support. Oh well, here's waiting!
I don't think a controller work well with this style of game. It was built from the ground up for touch controls and I think mouse & key board as well
Yes it would, it is in the style of Diablo and it plays very well with a controller on consoles. Devs please add MFI controller suppport. I'm just wondering is it costly or difficult to add MFI controller support?
Even semi controller support would be fine. Maybe controller just for the movement and action and then have to use touch to navigate menus. That should be a lot easier to implement than revamping the whole game for native controller support.
Someone above asked if it is costly or difficult to support controller for Ember, and the answer is yes, very much so. That is why we haven't done it yet, we just don't have the resources. Even just having the controller work for movement is tough - the game has no collision! So we'd have to go through the whole giant world and add collision to everything so you aren't running right through walls. (I'm one of the developers of the game BTW).
Such a shame, because the game looooooks so beautiful when your fingers and thumbs don't get in the way on a huge screen. http://imageshack.com/a/img924/3256/ThDT48.jpg http://imageshack.com/a/img923/1777/XhhSul.jpg http://imageshack.com/a/img924/8935/rP0ZWY.jpg
Ah good point on the collosion, didn't consider that. But characters currently can't run through walls. I assume the game is using some sort of limited area that players can walk on? Couldn't the virtual controls be constrained to the same area of movement? Then again I'm no developer so I'm not sure what else is factored in. But if the dev says it's too time consuming then so it is. =p
Realize its not officially out yet, but anyone else playing this on iOS 11? Its crashing on the loading screen for me.
That's exactly it... if there's a limited area for touch, player positions could be constrained to it.
It's probably a 32 bit app. Once iOS 11 hits officially, only 64 bit apps will work for those that install it.
We've tested on iOS 11 and didn't notice any issues, what device did you test on? We tested on Beta 5 (the latest one as of this posting).
Once again repeating what Shaun Musgrave has already stated bazillion amount of times: Apps that were updated OR released AFTER middle of June of 2015 are 64 bit. Castlestorm - free to siege (updated 25 June of 2015), alien tribes 2 (updated in July of 2015) are 64 bit,as an instance.
Im using an iPhone 6S Plus with public beta 4 (which should be the same as 5 for developers). Crashes immediately when I hit continue and the loading page comes up. Thinking about it, the Game Center logo also comes up. Could it be an issue with GC and iOS 11? Deleted it earlier today after the latest beta didnt fix the issue (also had been crashing on earlier versions).
Keep in mind it only shows games currently installed. In my case I have hundreds purchased but not installed. Some past played, some to be played and some temporarily removed for space. In short I have a total nightmare. #
Is this a bug or am I doing so something wrong. During the battle with the necromancer and Ember Abomination I've killed the necromancer, the quest complete message is displayed and the log updated to 'Acquire the Lightbringer heart'. However I get the heart but the necromancer reappears. I then kill him a second and he reappears again. What's going on?