You're stopping it already? Oh well I'll just stop playing I guess. And to think I went through the trouble of reinstalling this game on my iPod, only to have to delete it again just a few days later -.-
ok, dudes, so how many hours have yall been spending playing eliminate a day, cuz i know ive been spending way too much time playing it, lol.
I am having far more fun playing this game than I expected. I'm BadAngel. Not to short the developers, but I'm experimenting for now by not spending any money and just waiting for more energy and using earned credits to buy upgrades. I want to see how high I can go with this method.
I'm level 19 now without paying hardly anything, the odd 59p here and there is all I have spent, but say on average I get 3 games in the morning and 3 in the evening due to the slow recharge rates, and I win 60 credits on 'average' then that's 360 credits a day (give or take, and i'm at the point of needing 400+ to level up, hitting that slow point now. Anyone who is higher level how much Cr do you need to level?
would you like to join the unchained vipers? if you perform very well you will be getting free 0.99 power cells
So, is it possible to give other players purchased powercells? I wondered, cause some guys here, yourself included, spoke about it.
There's a few things I don't get about earning credits. I hope allen or mj can answer this. I played a game yesterday where I won 10-1, with the other two players at 0. Yeah. But looking at how much people earned, I got 74 credits, where the 2nd player, who got 1 kill, got 51 credits. What gives? I didn't die at all, and I picked up all of my bonus credits from my kills. This means that he could have gotten at the max, 4 or 5 bonus credits, which means his one kill gave him 40+ credits, and my kills gave me 7- credits per kill. Kinda dumb...
If you die in a match you get 5 credits, so if you die often you still make money. No idea what you get for a kill it might be based on level differences and such, but then you can also grab the fallen credits and shake over a dead body to earn a few extra for each kill.
ive been playing games. taunting=80-somthing creds. no taunting = about 50-60 (when i win of course) one time i had 2 kills, stole everyone creds and taunted everyone, even if i didnt kill them...88 creds one thing. you should make it so that players that arent energized CANT take credits. lately ive been playing and beating everyone and i take credits and health and then kill everyone etc. so im left with 10 kills (no creds) then the next people have like 20 or 10 credits. THis isnt fair. Its ruining it for the guys that pay for energy. It should be that if a guy doesnt have energy he cant pick up credits!!!!!!!!!!!!!!!!!!!!!!
I taunt each enemy twice before they "disolve". So I was taunting a lot! I really think the leader of the match should get a bonus amount of credits on world matches. Like 50 bonus credits? And maybe the way they could do it is that you get double someones level in credits when you kill them. You kill a lvl 10, you get 20 credits. If you're a skilled lvl 17 and kill a level 25, you could get the reward of 50 credits for killing him. Then I wouldn't feel bad about getting matched up with higher levels, cause that would mean more credits for me. Does this sound good to people?