I just felt like it didn't really give any added durability like it said it should (and i upgraded it as far as it would go in defense), and it actually made me an easier target because it slowed me down so much(i use infiltrator). It also made me kill myself a couple times because i couldn't squeeze through the trash compacter thing as fast as i was used to.
Announcing "Pwnfire" - A Super Elite Division of 720th° Only the best will rise victorious after our battle auditions See if you made the cut - 11.07.09
Pretty much but join the 53rd if you want to be surrounded with people that loves Eliminate as much as you do!
Oh that sucks Im using the Infiltrator armor too but I was looking for an upgrade and the Assault armor sounded good. Well let me know if it gets better maybe when you upgrade or something I don't know. I just feel like the Infiltrator armor will only last me so long and I wanted a better armor
Skipper, the Commander-in-Chief of the 53rd, just sent his best player against me in a 1 vs 1 duel. It was best 2 out of three, and I won both games. Guess what the scores were? 10 to 0 and 10 to -1. Is that really the best that the 53rd has?
Well, I'm pretty sure everybody knows by now, that the 11th in the only Battalion that requires a certain skill level.
nice bro. very nice. to the 53rd send ur best lvl 11ish player i shall pwn him as well.... please? i need people to get credits off of. im beggin u
hard to control is it everybody or just me? i found its hard to control to move around shooting, i think this type of game better play on PCs, just my opinion.
It's 4 hours per 1/3 bar, which is equal to one game. I thought I'd weigh in a bit on Eliminate's pricing scheme, because I have a bit of an issue with it. Namely, I find myself in the unusual (or maybe not so unusual where this game is concerned) position of wanting to pay for such an excellent game, but absolutely not wanting to pay for "time credits" that are wasted in minutes, if not seconds. I personally think a FAR better way of getting money out of people would be to offer payments for increased capacity or recharge rate of games. If I could pay $5 to have my 240 minute recharge lowered to 60 minutes permanently, I would do that in an instant, as it is a tangible, lasting purchase that I can attach some value to. I would pay an additional $5 to increase my "charge capacity" by 3. Having only 3 games allowed per session is ridiculous in its present form, as sessions can last mere moments in some instances. So, what does it mean in the end? It means that if I'm away from my iPhone for four hours, I get four games. If it's an overnight wait, at least I have 6 games to play when I get up in the morning. Whoop-dee-doo, but it would make such a huge difference from a customer's point of view, and revenue flowing from that would reflect it. For those hardcore gamers willing to pay for time and weapons, if they wanted to play 10 games in a row, they'll still pay for it. But at least you'd be making money out of those who are turned off by the current fee structure. Having an 'insert coins' system on my iPhone is a huge slap on the face, really. It bothers me that I can't play the game when I have the opportunity to, but have to wait rather until the opportunity arises. There is something a little backwards about that in a "pick up and play" game.