Elf Defense by JellyOasis: 30 Testers, Xbox360, $50 & $10 iTunes Giftcards

Discussion in 'Upcoming iOS Games' started by AppsAsia, Jan 3, 2012.

  1. MuMiN

    MuMiN Well-Known Member

    Nov 15, 2010
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    Yeah agree with this. A tower that give more power to other tower.
    Agreed also with others that want the tips menu to show all the tips and guide. The towerpedia/enemypedia is a must as a guide for the tower that provided and the enemy that we will face.
    I'm also like to have the option to custom a game for player. So we can custom made the map and the enemy that will involve in the custom play mode. Should be either custom play mode or endless mode. One of this should have in this game or in next update.
     
  2. bartfart500

    bartfart500 Active Member

    Sep 12, 2010
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    I recommend some sort of rating system that has the towers ranked
     
  3. MissLashes

    MissLashes Well-Known Member

    Jun 19, 2010
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    #283 MissLashes, Jan 12, 2012
    Last edited: Jan 12, 2012
    I agree. the game definitely needs more awards for us achievement junkies.
     
  4. bartfart500

    bartfart500 Active Member

    Sep 12, 2010
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    I also recommend some sort of tower that is the best out of the others but hard to get and not easy to use
     
  5. injuwarrior

    injuwarrior Well-Known Member

    Apr 18, 2011
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    Isn't that exactly what the mercenary towers do?

    They basically give temporary powers and they also act as regular towers as well. I am pretty fine with just that. I honestly do not think the game should look to set itself apart by having a large amount or variation of towers. That does not necessarily make a better game. It needs to bu unique by offering a new way to interact with the world and a more intuitive experience while preserving and expanding on the strategy.

    I wonder if any sort of line drawing gameplay could be incorporated?
     
  6. Fylon

    Fylon Well-Known Member

    Oct 20, 2010
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    My place internet access is down yesterday and unable to post comment.

    Anyways, I do feel the lagyness that most tester mentioned. Especially when quite an amout of units is build and the game is on 2x mode. Just wonder is that because the game graphic engine problem?

    Suggestion:

    Was thinking of, beside having mercenaries in the shop. Can we have add on for original units too? What I mean is, a kind of function upgrade like an especial upgrade to sharpshooter so it can shot land unit too. But ofcause, unit will need to pay off for this add on like shorter attack range.
     
  7. MitchNied

    MitchNied Active Member

    Sep 21, 2011
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    Australia
    Day3 Post 1
    I would really like to see some tower base achievements eg: complete a certain level without using any mercenary towers or something along those lines, or without using Icer. Also this game as so many opportunities for achievement so a few more would work well :)

    I LOVE the fact that this games saves the progress when you quit it is a simple idea, but works great! ls when in-game i think that the mercenary powers placemnt could use a bit of improvement as i often can not place towers there and accidently press them.
     
  8. bem69

    bem69 Well-Known Member

    Oct 20, 2010
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    #288 bem69, Jan 12, 2012
    Last edited: Jan 12, 2012
    Line drawing? What do you have in mind? That sounds different :)

    SUGGESTION:
    -Though not integral to gameplay, but since the art style is appealing, adding more interval cutscenes that shows off/introduces different tower capabilities would be cool.

    -As what MissLashes said, I agree with having an option to choose your landscape modes.
     
  9. DodgerBlue016

    DodgerBlue016 Well-Known Member

    Jun 25, 2011
    1,398
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    I create awesome paper airplanes that I will sell
    Here
    First post for today, and I'm gonna post some ideas in the first part. These are more possibilities than have-tos, but if you (meaning the devs) see one you like, please do use it. Also to those suggesting a "buffer" tower, look at the mercenary powers a bit. Though a full on buffer tower, not just part would be really nice.

    Ideas:
    1. Second Type of Upgrade for Towers---could be a unique upgrade to each tower, like one could increase range, another effects (especially meant for the icer) and stuff like that.
    2. An Infinity Mode, unlocked after beating the entire game, where you face an infinite amount of enemies. Catch is, after X (small amount) waves, the tower downgrades, and if it gets lower than 0, it's gone. Just so the really skilled don't get a setup and just leave it for hours on end and get insane scores.

    Suggestions:
    1. Make the smaller letters in the title (on the menu) a hair bigger, just so it looks a little more flowing (with the big/small/big layout, being a little less contrasting, it might look a bit better).

    Bug:
    1. When I got my first honor achievement, it pops up in an asian language (Japanese? Korean?) instead of English as the honor achievement. Don't think this was purposeful, and looks a little funky....
     
  10. iANiMeX

    iANiMeX Well-Known Member

    Jun 10, 2011
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    Suggestion #1: How about adding an "UPGRADE" option like upgrading your tower's range or speed. This "UPGRADE" option will only show up after upgrading your tower to the max. It will show as an ICON/s. Each press on one icon like "SPEED" icon will boost the tower's firing speed. "RANGE" icon will boost the range of the tower. Of course it will cost coins to upgrade or you can use leaves to use this upgrade.

    Suggestion #2: Add more "ITEMS" like:

    "x2 coints earned for a limited time" - You will earn 2x more coins when you use this item. Each kill will grant you 2x coins.

    "Random Tower" - To use this item, you must drag it to a buildable block and a random tower will appear. This random tower can be an upgraded tower of any type, mercenary tower or just a normal unupgraded tower.

    Suggestion #3: I think adding a feedback button in the Main Menu will be helpful specially if they've encountered a bug or want to suggest some features, etc. This Feedback button can be seen in the Main Menu. Touching the Feedback button will open up a window in which you can type your suggestion or bug reports and sending it easily. Some apps had this useful feature.

    Suggestion #4: Hope you can add another tower like "AURA" tower. This "AURA" tower will boost your other towers DAMAGE, SPEED or RANGE based on what upgrade you choose on your tower. You can choose if you want your tower to be a "DAMAGE" tower, "SPEED" tower or "RANGE" tower by clicking the ICON (upgrade) when you press your "AURA" tower. All towers in range with this "AURA" tower will be granted a boost on whatever stats you've choosen. You can only choose one from DAMAGE, SPEED and RANGE upgrade per "AURA" tower. You can the upgrade that chosen upgrade more.
     
  11. ZarieoZ

    ZarieoZ Active Member

    Nov 26, 2011
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    Suggestion 1: Increasing the number of elves. if you did, don't introduce them all at the beginning levels. just introduce them every 5 levels or something. showing something new every few steps in the way will keep the game more interesting.

    Suggestion 2: you can add the factor of magic one way or another.

    Suggestion 3: the amount of leaves I get for killing the human is small compared to the amount of upgrades I have to make. I think upgrading should be 3 times. -That doesn't make me lose though-

    The game is fun & playable without IAP.. but still some upgrade & item parts depend more on IAP then on the gameplay!!
     
  12. legowiz

    legowiz Well-Known Member

    Mar 21, 2009
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    Behind you!
    Well, after playing for a bit, I think the mercenary towers and the arrow towers are a bit too expensive for upgrading as I rarely ever fully upgrade them due to lack of funds, which is disappointing. I think the rest are pretty well balance, except maybe the bomb one is a little expensive. Also, it does seem like most of the towers are pretty standard designs for tower defense games, and it would be nice to maybe see either some more that have some more interesting effects or maybe some unique ones that haven't been done before. How about one that stuns enemies for a few seconds? Or maybe one that poisons them or lights them on fire for some damage over time? One thing that I would love to see added is the ability to either focus the aim of certain towers to a specific direction (similar to dungeon defenders) and not just the generic circle, and also maybe to be able to tap on enemies to tell your towers to focus on that enemy. Another cool idea would be to have a tower that does nothing until you tell it to, and you would do this by tapping on an enemy and then clicking a fire button, then the tower would decimate that enemy, but would then have a reload time. Basically, if one enemy makes it through, you still have a secondary defense to fix that mistake :D
     
  13. ZarieoZ

    ZarieoZ Active Member

    Nov 26, 2011
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    I had one of the achievements pop at the top of the screen in Korean, but it happened only once.

    Guys, I didn't get any bugs nor crashes. & I really like the game so my suggestions are few. Hope you won't feel like I'm not participating. I'll do my best tomorrow, & hope to make you feel good for picking me.
     
  14. DRose1

    DRose1 Well-Known Member

    Nov 28, 2011
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    I found windows containing Korean text in them.

    One happened to appear as a banner, sort of like an in-app notification message, that popped up at the top of the screen, then disappeared after a few seconds. However, I didn't get to catch what the text read.

    The next chunks of Korean text I found were when clicking the desert, arctic, crazy forest, crazy desert, and crazy arctic levels when they were locked.

    The message for the desert and arctic levels said:
    Which roughly translates to: "Normal difficulty (or This level) is locked until completing the previous themes."

    The message for the crazy forest, crazy desert, and crazy arctic read:
    Which roughly translates to: "Unlocked after completing all normal difficulty levels."
     
  15. ZarieoZ

    ZarieoZ Active Member

    Nov 26, 2011
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    yeah. I think they are too expensive to be used unless I played the game more than once OR get IAP. I don't advice using IAP as your approach.. it maybe gets the highest profits but it never get love neither support. Ask random people if you want to make sure!!
     
  16. iANiMeX

    iANiMeX Well-Known Member

    Jun 10, 2011
    3,106
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    Philippines
    The Korean text pop-up appearing with the crown icon is the HONOR achievement unlocked notification. Hope this will be in English in the Final Version.
     
  17. DodgerBlue016

    DodgerBlue016 Well-Known Member

    Jun 25, 2011
    1,398
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    I create awesome paper airplanes that I will sell
    Here
    Grammar Errors:
    -In the credits "Contect:....", where it should be "Contact:...". The word contect does not exist in English.
    -In the "Difficulty" screen (after you hit the "?" button), under the normal/easy section, change it to "If you feel it's too hard in normal made, give easy mode a try". Just sounds a lot more normal.
    -Not necessarily an 'error', but I'm wondering when you go to the selection menu whether you mean to say "Select Theme" rather than "Select Region" or "Select Area" or something like that. Saying theme isn't necessarily bad, but it could seem a little off what you mean.
    -In the first section, the ninth map, you use the words "Abstruse Defend" to title the map. I'd suggest changing it to "Abstruse Defense" which sounds better and more normal if you can afford an extra character there. That or try something different (abstruse isn't a very common word, and not many people will understand it).

    Suggestions:
    -Someone earlier said something about cut scenes. They hinted at "when you add a new tower". I'd say every few levels or so, add a cut scene and make that level "special" as if something new happens in the story then.
    -I think it might be better if you altered the item button. Use the un-minimized (when all items are shown) button when it would be minimized, and use the current minimized button form as the un-minimized form. Sounds confusing, but its just a flip flop, might make it look better.
    -Explain the Upgrades of Golden Seed and Holy Leaves a little bit better.
    -Make the Loading animation feel more like an animation than a stagnant screenshot. I barely see it move. Would be nice to see it actually moving.

    Those are my final thoughts for the day today. Hope they give an accurate point of reference to the devs.
     
  18. Trev1

    Trev1 Well-Known Member

    Jan 23, 2011
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    Chef
    NYC/CT...USA
    End of the night thoughts after 1 hour of gameplay..

    i believe its been said but i will back up that the ingame tutorial messages are way to fast while the game is loading...

    more map graphic animations! instead of just the elves homebase...maybe environment animations?
     
  19. saiyukialex

    saiyukialex Well-Known Member

    Sep 24, 2009
    2,032
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    Shanghai, China
    Suggestion: There can be a Daily Reward system for players to add a certain amount of Holy Leaves or Gold Seeds everyday when they play the game.
     
  20. DRose1

    DRose1 Well-Known Member

    Nov 28, 2011
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    I think a few testers already mentioned this, but I would like to see the range of the elf towers increase after upgrades. I think that you should also make most of the upgrades less expensive, as almost always, I am unable to fully upgrade my higher level towers since it costs too much to make second and third upgrades. I also think that you should make the costs of the mercenaries a little more cheaper, because it would take a considerable amount of time to unlock one.

    Another recommendation that I would give is to have a total stats option, where players could view their cumulative stats, such as total golden leaves/holy leaves earned/spent, total enemies killed, total bosses killed, number of towers built, number of upgrades, most used towers, etc.

    So far, I have played without any bugs or crashes. The game has been fluid and moved very smoothly.

    I've seen lots of great reviews so far. One more day left! Keep up the good work everybody!!!
     

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