Bug: The Goldenseeds upgrade level indicator in the shop resets to 1 when you launch the game but you are still on upgrade level 2, so it just gives you a wrong level number. Translation fixes: If you tap on a locked world a notification box will pop up saying something in korean. Bugs/Problems: -Gamecenter disconnects everytime you relaunch the game(while its currently running) which isn't only annoying, it slows down the game too for some seconds, same with the music, it should be just continued and not restarted. Suggestions: -Even though I read it a couple of times already, I disagree on adding a "confirm to sell tower" option, it would slow down the gameplay and when it gets hectic this might get stupid. -Decrease upgrade cost on the first special tower(the tree), now this one is not even that good as a bomb tower and costs WAY more, the only good thing is the special which doesn't even last that long. OR -Increase Special duration on every upgrade level, I don't know if this is in the game but if it is, it doesn't seem to be noticeable. Been searching for bugs all day long but only found 2 so far, guess I'll look for more and save them for tommorrows reports Best regards
Yeah, I guess, but since its there, I think its as important as any part of the game, design-wise. If not, don't put an intro at all.
This is how I feel too. I don't really care about the story (and honestly breezed through this one) but since there IS one here and I know that to plenty of gamers a story is important, it may need some tweaking. Definitely don't make it too long though since I'm typically the type of person to search for that lovely 'skip' button in the corner...
Crash : I crashed after I finished Desert theme stage 9 I hit the x when it said I got some shovels and then it went down. I will send a crash report after this post. Suggestion 1: Have more incentives to use some of the earlier elves. Ever since I unlocked the lightning Elf I've only been using that Elf and Icer to get through the stages. Maybe decrease their cost or give them buffs on the stages past Forest theme. Suggestion 2: Have a "Synthesize" Option in the upgrade menu where you would be able to combine two elves to make a new elf. Example would be you could combine the Bomber and SharpShooter, it would have explosive arrows that could attack ground and flying units. Another would be Icer and Bomber which would have freeze bombs that could freeze multiple units at once. Suggestion 3: Have the Mercenaries have more abilities besides the attacks and buffs they have. Example would be like Stimulator could be built on any space even if there is a rock or stump there or Stimulator could clear out the areas around him. Or give them the option to be able to move once a wave or every couple of waves. Suggestion 4: New items that would be more useful. Perhaps have one that would double or increase the amount of golden seeds you get for the next wave or two. One item that could decrease the amount of the next unit you build. Land mine that you could place somewhere and it would only go off if a enemy would step on it . Suggestion 5: Online leader board with a "Replay" Mode that other would be able to see how the top scores beat the level. Suggestion 6: When upgrading units by holy leaves also have their upgrade prices during the stages go down. I feel this may help with using some of the earlier elves since I know I upgraded some of them but now I don't use them since they are pretty weak. Suggestion 7: "Special Moves" For max upgraded units when they could do a big attack or boost when they have gotten a bunch of kills or over a period of time they have a meter that builds up. The Icer could freeze the whole screen, the Bomber could throw a massive bomb, or something along those lines. Suggestion 8: Make the bosses a bit more unique and give them names in the intro to the theme. I feel this would help the story a bit and could make it a little more fun. Suggestion 9: For the loading screen not only go over tips but also units. Like have descriptions about the enemy units their names, abilities, weakness, ect. It would be nice knowing about the enemies a bit more.
I'm not sure if someone suggested it yet or not but I would like to see a special tower that does not shoot any weapons but simply only produces golden seeds and/or holy leaves to collect. That would add a TON of deeper strategy to the levels. Do you spend your current golden seeds to build towers to fight the waves of enemies or try and build a currency tower? Which do you try and upgrade first? An upgraded currency tower would produce currency faster but would take your current resources away from upgrading weapon towers. If the currency tower is able to be torn down by passing enemies then you would have to try and defend it while defending the base.
That goes quiet in the direction of the economy tower I suggested, glad to see I'm not the only one who wants this Edit: Post 4/4 again, see you tommorrow
@sivyan I have also encountered the graphic glitch last night, i paused the game for about fve minutes and put my device onto sleep and them when i resumed my upper screen got meesed up. Anyone also encountered ths bug?is it frequent? I realky do hope that heroes and map creation will be included on the final release of this game
@smes387 Yah that idea could work!haeving a tower that could produce golden seed would help a lot I havent been on the latter part of the game, does the game already have aura tower? If no, maybe having an aura tower for extra power and aura tower for extra firing speed will be amazing
Goona start to work now, catch up withbu guys later during my breaktime or later when i get home Good day!
Being the achievement whore that I am, I'd really love to see more achievements such as completing a map with x tower only, completing it in x time, and completing a map using items only (possible?)
As a stretch, I'd like to see a few moveable towers, which would reenforce the notion of elves in most Western culture (elves being fast, agile entities).
Hey guys still crackin at this great TD game... quick thoughts... 1.Maybe you can change the name of the "crazy" forest etc to "forest of madness" of "dessert of madness" i think it has a less cheesy ring to it and less plain.. 2.For those who feel the story is bad or not involving maybe if the dev team added some better adjectives and descriptive writing to catch more attention to the beginning of the lore/game i feel it would bring more attention to the story and make the players remember what they read ...descriptive writing is always a decent win.. 3.Maybe some of the elves special moves (mercenaries) can involve some more elemental magic...they are elves and elves are nature lovin magic folk...maybe i nice big CRACK in the wave map were the humans fall in and disappear in a big dust cloud? 4. game is still running smooth on my ipad2 ...luckily...will play for another hour soon.. 5. instead of a fast wave....how about a wave that gets fast almost half way...then slooow but at halfway bringing on rock powerful defense enemies ...kinda like a bonus round to see how well we do..or a sloooow round of all tanks again that take awhile to kill..but earning enough to keep making units to kill with...again these are insane hard waves only to earn leafs in a bonus round... 6. HEROES HEROES HEROES please!...at least in a IAP 7. Perhaps a night and day timing wave were the humans turn to zombies or monsters ...once again this would be a treat that we would work toward...meaning they come random after a certain score or level.. anyhow im off to play ill be back on later tonight!
1. I think a description of way enemy type and tOwer would be cool. Kind of like a towerpedia of some sort to help understand it allow for more strategy. 2. Another thig people have mentioned that would be good for this game is map. Creation. It allows for more interactiOn between players and also gives a creative edge to the game. 3. Definitely As I get into the game more I want to be able to use power ups or special abilities. Kind of like the lightning elf can have an ability to shoot bolts around the whole screen. It would have a cool down of some sort and other towers could each have their own ability.
I totally agree with your suggestions of an implementation of some sort of bonus round to give a creative spin from the core gameplay. It would be an opportunity to earn leaves and might make it more appealing to people to work to gain leaves. I also like your idea of elemental magic hat towers can use. Lastly HEROES!!!!! I know a lot of people have said this but this would be awesome!
I'd like to see both landscape orientations supported since alot of players have their own preference on what feels comfortable. when the tutorial notes pop up, I notice the white text does not stand out. maybe the grey box underneath could be more solid. I really liked the option to pause the game yet still be able to build towers to plan your strategy. last note: when I pressed on a locked world the popup is in Korean.