Elf Defense by JellyOasis: 30 Testers, Xbox360, $50 & $10 iTunes Giftcards

Discussion in 'Upcoming iOS Games' started by AppsAsia, Jan 3, 2012.

  1. Daver16

    Daver16 Well-Known Member

    Sep 17, 2011
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    The intro to the desert theme is all really poor English I think the translation got a little mixed up though it is quite comical.

    Suggestion 1:
    I think it would be more entertaining if you have more special units that you could use on the map. For example after the level with the dragon in it on the Forest theme I was really excited for the next map because I thought they would be another special unit but was a little disappointed when there weren't any other new ones for the rest of the theme.

    Suggestion 2:
    I hope there is a way to combine units powers added to the game I think it would make it really fun. Say if you have two units next to each other you could them combine them but couldn't upgrade anymore after that.

    Suggestion 3:
    It would be nice to see Gamecenter achievements added and maybe a top leader board for each level on each difficulty. That would make the replaying the levels more enjoyable rather than just getting three stars.

    Suggestion 4:
    Add some more items that would boost your units stats for a limited time or for the stage. There could be a random one that would give you one of the unique unit's power for a short time.

    Suggestion 5:
    I'm not sure how the score and the holy leaves are calculated at the end the of the stage but it would be nice to see that and give bonuses for ending with golden seeds or using a small number of units.


    Got a picture of the achievement pop up this time so I will attach that to this post.

    I'm glad the desert theme has different music but like the forest theme there is only one track so after awhile it gets a bit old. I'm glad that the desert theme is just as long as forest one I really like that the game isn't too short. The paths that the humans will take is a lot easier to see in this theme and so far that maps have more variety than the Forest theme. I am a little concerned about the rest of the levels and if they will add anything to the game unit wise because on the second level you unlock the last elf so I'm not sure what else is left to unlock besides the other unique units.
     

    Attached Files:

  2. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    I haven't begun the crazy levels as yet but so far the game is pretty easy. I would recommend a hard move for after we've beaten the game.
     
  3. smes3817

    smes3817 Well-Known Member

    Oct 15, 2009
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    #203 smes3817, Jan 10, 2012
    Last edited: Jan 10, 2012
    I'm glad there are a bunch of you taking the translation suggestions into your own hands and I hope the devs actually make some changes regarding them. There have been a few new games recently that have had rough translations and the responses in the TA threads have been pretty brutal in response. Overall, regarless of how pretty a game is and how well it plays, too many grammatical or translation errors come across as somewhat sloppy and are a turn-off to the consumer.

    What I'm really getting at is thanking everyone who is making these suggestions for translation improvement. I know they take a lot of time and hope they are implemented into the final product.
     
  4. It would be nice to have a database that shows detailed info about each of your units and enemies you encounter. The help menu as it is now is too basic.
     
  5. paul.hendricks

    paul.hendricks Well-Known Member

    Jul 30, 2009
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    State of Confusion!!
    In multi-tasking back to map 1-7, the game hung on a black screen, forcing me to close the app via the multi-task bar.
     
  6. DRose1

    DRose1 Well-Known Member

    Nov 28, 2011
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    I would recommend proof-reading the text for some of the tips messages and character descriptions for usage of verbs and nouns. Like other testers suggested, I think that a zoom feature would be a nice addition to have. If you can, the app would be better with significanly more maps in future updates.

    I liked the way you created the in-game store. It has reasonable prices for the various items. I suggest that every time you play a new game, either you are given a certain amount of items to use that replenish after every game or that the items take time to recharge.
     
  7. banger1103

    banger1103 Well-Known Member

    Jun 26, 2011
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    More suggestions:
    -definitely needs more units! After the dragon there's no more! And btw the dragon looks awesome. Tower defense is all about towers(obviously) so the more the merrier
    -in the later levels like the desert level the English errors seem to be getting worse. People have already listed them but there are a lot
    -I did mention this before but this really needs ff achievements. You won't believe how many people actually play to earn achievements and points.
    -I really want to see a tracking stats page that shows how long I played each enemy encountered etc. think it could be cool.
     
  8. MuMiN

    MuMiN Well-Known Member

    Nov 15, 2010
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    Earth
    Many have mention about the grammar, translation and English words. So I will not mention it anymore. Just an idea for developer that I would love and like to see the radar/light of range that the tower can shot. So we as player could manage or set our tower more systematically.
     
  9. Trev1

    Trev1 Well-Known Member

    Jan 23, 2011
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    Sooo moving along in the game I begin to feel it should be a bit harder on the easy and normal levels ... I feel it won't take away from the newbies enjoying the game as well as the older TD heads..does anyone else feel this way ...?

    Also I did a small test to replicate the light flash issue I had yesterday.. 3 separate times I hit the home button at different areas...

    1. At midgame on the first three levels each for 15 mins with and without pause...no bug!
    2. At the IAP shop for 15 min ...no bug!
    3. At the opening home screen during the first "movie" for 1 hour....no bug!

    Not sure why that happened yesterday? Kinda wierd..
     
  10. DRose1

    DRose1 Well-Known Member

    Nov 28, 2011
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    I think that maybe you should add a confirmation window before destroying towers. A few times, when trying to uPgrade them, I accidentally deleted them instead. Also, add an end of the match stats screen explaining how you collected points or leaves. I'm curious to know how it works since one time, lots of humans invaded my tower, but I still got a higher score than when I had no humans invading it.
     
  11. banger1103

    banger1103 Well-Known Member

    Jun 26, 2011
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    -one other major thing I really want is the range of each tower. So when you are about to build each tower a ring around the tower to show the range would be immensely helpful to have more strategy
    -no bugs or crashes so far!
    -the later levels are really starting to get more fun and challenging. Love the different difficulty modes btw!
     
  12. JoeyLP

    JoeyLP Well-Known Member

    Jan 18, 2010
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    D1.P1

    I experienced a crash on my iPod, upon reopening the game I was asked if I would like to resume from my last point, and it resumed from the exact same place as it crashed. I haven't experienced any further crashing, it may have just been a one off crash.

    As said above, it would be cool to have area unique "colleagues" that will only be able to be used in that specific region. This would make things more varied in each level, rather than just what it looks like.

    The opening translation does need to be fixed up, because it isn't very well done. I'd go back over it and try to write out fixes but I do not know how to do so.
     
  13. iANiMeX

    iANiMeX Well-Known Member

    Jun 10, 2011
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    Bum
    Philippines
    Try to move the camera on a large map while there's lot of monsters and towers in the game. The white light flashing will appear. It always happens to me.
     
  14. AppsAsia

    AppsAsia Well-Known Member

    Jun 10, 2010
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    Joey could you please send us a crash report of this? You have to first sync your iPhone and you hopefully the crash report will be uled on your computer

    Here are directions

    http://aplus.rs/apple/how-to-find-crash-logs-for-iphone-applications-on-mac-vista-and-xp/

    Thanks!
     
  15. JoeyLP

    JoeyLP Well-Known Member

    Jan 18, 2010
    899
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    australia
  16. ZarieoZ

    ZarieoZ Active Member

    Nov 26, 2011
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    Well I'm really happy with the game its amazing & fun.. It really exceeded my expectations. I'm about to finish the first world & I have some points:

    1- Its worth noting that the in game music & sound effects is amazing, I didn't feel the need to listen to my own music, just did it for testing purpose. when I open my music then opened the game., both music kept playing & I had to pause & disable them. I'm pretty sure that I played other games where the music was disabled automatically if the in device music was on.

    2- I sometimes have 2 units(elves) really close to each other (no space between them) & its really a problem for me when selecting them to know that I selected the desired unit & not the one next to it. I would suggest that the selected unit will have a yellow glow or its square would have a yellow stroke.

    3- I noticed there were no "Hard" mode. is there only going to be "Easy & Normal".

    Still have some points but will post them in a few minutes, when I reach world 2.

    I hope that you find my points useful & won't regret picking me. Thanks for picking me.

    P.S: Isn't this the first day, were I should begin commenting.. Or did I start late!!
     
  17. JoeyLP

    JoeyLP Well-Known Member

    Jan 18, 2010
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    australia
  18. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    I just want to say that overall, after playing for a couple of hours i must say that I was pleasantly surprised at how beautiful, polished and most importantly FUN this game is.I'm not saying that it is perfect but you are able to play this game for hours without realizing how fast time is flying by. I would have liked for it to be a bit more challenging but I realize that this tower defense game seems to have been oriented for the casual gamer, especially girls (since even my little sister is enjoying it!). She did complain about setting up towers specifically where she wanted them however(because of the small screen of my device) which is also a problem i have been facing.
     
  19. JoeyLP

    JoeyLP Well-Known Member

    Jan 18, 2010
    899
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    australia
    D1.P2

    It would be good if the passing enemies had more relevant animations. Currently the animations of the monsters are the same throughout their whole course, and at no point do they change. It would be good if they faced away when walking away from the front of the screen, etc.
     
  20. Fylon

    Fylon Well-Known Member

    Oct 20, 2010
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    Haven't face any crashed yet, so far the game is doing good. Just the hang after switch back from multi-tasking is annoying to me. The rest is doing good for me.

    The game will be more challenging if equipped with the elemental attack as ice, fire, wind, poison & etc.This is because, in usual TD game, player will just build whole bunch of counter attack unit and have them with max upgrade and godlike FTW. But, if the attack equipped with elemental attack play will deffo have to think and plan carefully. I think its a pretty good one to add on.
     

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