Normally I wouldn't care too much about an online requirement (though it is annoying) but this is a preium title at a premium price and the risk of not being to play because of a server problem or a sudden support stoppage is enough for me to hang back until this is lifted. Dev: I hope you're paying attention to this thread.
People hoping the dev adds an offline mode: I really doubt it. This game's been out in Japan since April, and that hasn't stopped it from being a success. Also it was built from scratch around having the online checks. I'm guessing it would be a massive undertaking to make it work offline at this point, it's not like they just flip a switch and poof. I feel really bad for those who this affects because it's a shame to miss out on what is turning out to be such an incredible game. People mad at the online thing because they think they game might be unavailable at some nebulous point in the future: That's nonsense. There are literally hundreds of reasons a game can become unplayable, whether it's online or not. It is the nature of digital games. If you don't like that, then stick solely to buying games that come on physical media and play on a platform that doesn't connect to the internet or actively receive OS updates.
I bought this in spite of my reservations about the online only and I don't regret it it has a kinda rune factory vibe at times and the graphics are beautiful. it's well worth ten bucks I spend a ton monthly in support of premium games and when you spend that much you get a little peeved when games you spent all that on just disappear from the App Store
I dont think its unreasonable for people to be able to a) voice their displeasure (respectfully) and b) vote with their wallet. What you just said makes it sound like people should just accept it or go away?
Of course not. Obviously there are dozens of people voicing their displeasure in this very thread. Where on earth did you get that idea from my comment? I just don't buy the argument that an online requirement means a game is going to be nonfunctional someday. LOTS of things can make a digital game become nonfunctional. Heck, I have dozens and dozens of games that are both online and offline that I'm losing to the 32-bit appocalypse. I don't mind people not liking the online requirement, I think it's dumb too (I'm also trying to get an official statement from the devs regarding it) but to point at that as THE reason a game could become nonfunctional someday is stupid IMO.
My apologies then it was just the way you worded it I guess. I do think forced (nagged) ios update is annoying as all hell too. fair enough then. I might pass on this until (if) a sale ever comes around because financial situation isnt the greatest at home right now. the online requirement is a real turn off for me, but not an absolute dealbreaker. The game does *look* good, no question
Hmm... I'm not sure I totally agree with your argument, Jared. True, having an online requirement doesn't portend app obsolescence any more than a major OS change might, but it's still a legitimate concern with historical precedent. It's a bit like saying pilot error isn't a problem because mechanical failure and weather bring down planes too.
Honestly I think the difference is, in Japan the online requirement probably isn't as much of an issue as it might be here, I don't know I've never been to Japan but, is it stereotypical to think technology is a lot more wide spread? Like it's..I dunno much easier and more common for EVERYONE to be connected there then it is here? The connection thing is no biggie for me I'm either always wifi or cell data connected. Anyways what I'm saying is now that it's out in America, perhaps more people then they hoped are passing on the game for all the same reasons (the connection requirement) so that might be enough for them to eventually , not overnight but eventually put out an update that allows offline play where they warn you if you play offline you miss out on daily rewards and other online perks. There was another game like that I just recently played I wanna say it was that Panthera game, you know the spaceship battling one? Anyway, I think it just comes down to how drastic of a difference American gamers are towards this vs Japanese gamers and if the numbers are much larger here how far the developers are willing to go to win back all the ones who passed.
Please let us know if you do, i am refreshing the thread for some dev statement on connectivity all day.
Cool, apologize if I worded that poorly, I tend to do such things Well, if that's the case then don't fly at all! Stay inside because *something* anywhere at any time in any situation could happen and you could die. I guess to try and be more clear in what I meant, if you REALLY want this game and the ONLY thing holding you back is the online requirement and the ONLY problem you have with the online requirement is that you think someday the server might shut down and you can't play the game anymore, well, I just think that's silly. Any number of things could happen that make a game unplayable, online or not. I guess it's just worn thin from seeing people say things over the years about being afraid of the future functionality of a digital game. I mean, one of the biggest things people complain about is the pay model of a game, and in theory the best pay model for a customer is those free with a one time unlock IAP ones. BUT I've seen people lose their shit over those, because what if someday ten or fifty years from now they have to set up a new phone and reinstall the game and the company went out of business and they can't restore their full game unlock and the game doesn't work now and WHO WILL ANSWER FOR THESE CRIMES NOWWWWWW??? It's gotten bad enough I've seen people straight up DEMAND (very rudely I might add) that a developer ONLY release a fully paid version and a free lite version, and that is the ONLY acceptable business model from their standpoint. Nevermind the fact that that sort of model has proven to be a dud and that Apple themselves discourages devs from making two versions of a game like that. I guess it's just the selfishness and rudeness of it all, like people not willing to even take a second to try and consider what might be in the best interest of the developer in order for the game to succeed and them to keep supporting the game and making new ones. Not necessarily saying anyone in this thread has acted that way, but that's just my initial reaction when I see people make similar complaints likely due to going slightly crazy from doing this stuff for almost a decade Anyway, that was quite a tangent, sorry everyone. My rule of thumb is buy it, play it, enjoy it in that moment, and don't worry about the future. I love going back and playing old games as much as anyone, and the digital nature of games today is very frightening in terms of preservation, but it's the way of the world now and I'd rather enjoy a new game and be thankful for having had the experience of it at all instead of skipping it do to a potential "what if" scenario and then never have had the experience period. I'm not expecting much to be honest, but if they tell me anything I'll be sure to report back!
@Boardumb I happen to be one of those who likes the demo business model from developers. I especially appreciate how Steam game developers seem to be adding more and more demos for their games. I have stated that on TouchArcade but have never been rude in portraying that preference. My hope is that you were not referring to me in your comments above?! Now on topic... This game looks like an excellent quality premium game but before I purchase it I am concerned about the games combat. Is it simply swiping your enemies with your sword? The video suggests that combat is just a second consideration. Are there combat skills and talents? Are there combat stats and feedback? Is there any tactical element to the combat? Has anyone played this on the 12.9" iPad Pro? Do the menu's, interface, etc, line up properly? I have occasionally bought previous games that were never tested on the big iPad and some of the graphics were cut off due to the resolution. Thanks.
Nope not directed to you or anyone in particular, just that general sentiment. While it's unfortunate that this game's discussion has been dominated by the online talk, everyone has been pretty respectful about it and if the devs ever do read this thread at least they'll get the message loud and clear, even if the voice of TA is just a sliver of people in the grand scheme of things.
This made me LOL. You must think you're pretty special? Anyway, Im in full agreement with Jared's comments, I think it is sad and pathetic that people don't want to pick up this game because it may not be supported in the future. All games will eventually not be supported so by your self-instilled fearmonger logic, you should probably not buy this game or any game for that matter, ever. Admittedly the data requirement is somewhat inconvenient but the overall Awesomeness of this game more than makes up for it. I look forward to diving into this one in the days to come and also await TA's review. PS if connection requirement is due to pirating concerns, be sure to slap your jail breaking buddies when you see them : D
Do we want premium games with no IAP? Do we want developers to make money providing high quality games? It is more difficult to steal a candy bar than it is to steal a game. We simply have to accept online-only for high quality games like this. And regarding the "play forever" (future support) argument... I've got boxes full of physical copies of games that are no longer supported. PC and console games from the 80's and 90's and early 2000's that I couldn't play if I wanted to.
Not sure what you're talking about but I can play all my Vita, PS1 games, PS2 games, and my Xbox games if I wanted to right now. As long as I have the console I can play them. They don't have any online requirement minus the actually online multiplayer games. And if Final Fantasy 7 or whatever RPG had an Internet requirement, I still wouldn't buy it. And I don't understand, why is it some people are just saying to "accept it?" Because in today's society, you fight for change or things that you disapprove of. We never made change by just getting something you didn't like and saying okay. If you don't like something and want it changed you have to speak up about it, which is what lots of people in this thread have done. Even most of Steam's RPGs can be played offline as long as the games are up-to-date.
This made me LOL. This is the same type of mentality that argues for a $15 minimum wage and then is completely befuddled when their job is replaced my automation. People FOUGHT for this change. They fought with jailbreaks and piracy and hacking and complained about pricing which reigned in an era of F2P bullshit and now constant connection Premium. This is the Effect of the Cause that's been fought. Everyone always says "We want Prem. We want Prem" and then get alligator arms when it comes time to reach for their wallets. You wanna fight the good fight? Then go fight the CAUSE and not the effect. Huh? What? You won't do that? It's inconvenient? Well it ain't convenient for devs to spends thousands of hours and sometimes millions of dollars to make a game, just to have it pirated and never see a penny for their efforts.
So much this. I have a 3DS, Vita, Switch, PS3, and PS4. I buy digital copies (and physical) on all of them, and still play them all regularly. They all "go online" daily. However, 3DS, Vita, and Switch are mobile -- and all of them I can pick up and take with me on a plane and play offline. They all get online for the most current updates, or to play online (Splatoon 2, yass!). I think of my phone as one of those -- I should be able to connect online as needed (Disney Magic Kingdoms, etc), but if I want to play offline for a day or a few hours or so, give me that option. This game is adorable. I support premiums wholeheartedly. I bought this in a nanosecond, when it was available (literally in the middle of the night for me). I'll still play through it -- but I do want it voiced that an "online-only" mentality sucks. So I get to pay the price for piracy? Surely there's a better solution -- like periodic connections for online dailies, etc. Awesome game without a doubt, and I'd buy it again online or not -- but it's going to most likely be my "play on the couch at home" game vs my "play while camping", "play while on a flight to Tokyo" etc game.
Wow are you full of yourself. There are other ways to combat piracy. For instance, having the game do a license check once a week or something. An online persisent connection is overkill and completely ridiculous. Im glad people are sticking up here and hope they lose sales because of it. While $10 is not a lot, it is at the upper end of price points for iOS and I cannot think of any other game in that price range that requires always online connections. I bought the game anyway because I have access to the Internet pretty much all the time. But that doesnt mean I feel the method of authentication used is fine. It isnt. People here are actually wanting premium games. We are among the few that will go out of their way to buy them against the F2P tide. So it hurts that were being penalized needlessly (yes, needlessly because you do NOT need ALWAYS online to combat piracy).
You may be too young to remember 1985 when a little company (at the time) called Nintendo created a short, Italian plumber named Mario. In December of last year, Nintendo made an iOS game called Super Mario Run, with an unlock price exactly the same as this game. Identical price. By the end of January, 4 million people had purchased it for the exact same price as Egglia. Nintendo made 53 million dollars in the first month of the game releasing. Oddly enough, it requires a CONSTANT connection to the internet. That being said, the constant connection Premium model obviously works for Premium games and obviously isn't the deal breaker that everyone is making it out to be. I won't even touch your contradiction about wanting premium games but in the same breath hoping that they lose sales or the entitlement around "being penalized needlessly". Long Live Premium games and I hope for exceptional sales for this exceptional game.