Universal Eggggg - The Platform Puker (By Hyper Games)

Discussion in 'iPhone and iPad Games' started by Boardumb, Oct 20, 2016.

  1. aresundnes

    aresundnes Active Member

    Sep 16, 2016
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    Creative Director
    Oslo, Norway
    That speed run is really good! We hope you post more :)
     
  2. Jayg2015

    Jayg2015 Well-Known Member

    Jan 5, 2015
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    Liberty city
    One of my favorite plaformers ever
     
  3. metalcasket

    metalcasket Moderator
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    May 24, 2010
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    I love you, man. :) Definitely got that ball rolling. I've now got the secrets to the first 6 levels and can safely say between all the puke, graphics, sound effects, controls, 3 types of gameplay (traditional platformer, exploratory & speed), Eggggg may have secured a spot on my list of favorite games of 2016. This is incredible.
     
  4. noteatino

    noteatino Well-Known Member

    Jun 27, 2014
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    The music and the whole thematic remind me of Rugrats! It's an awesome game!
     
  5. Gwarmaxx

    Gwarmaxx Well-Known Member

    Feb 2, 2010
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    #45 Gwarmaxx, Oct 23, 2016
    Last edited: Oct 23, 2016

    yeah, it's really good, a wonderful surprise!

    btw, i'm still wondering why there are devs that publish silly games and claim can't support older iOSs, and then roll in the store guys like this, with a gorgeous game that runs like a charm also on prehistoric devices like a 4S with iOS 7.
    can someone explain me why?
     
  6. Andy C83

    Andy C83 Well-Known Member

    Oct 20, 2010
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    #46 Andy C83, Oct 23, 2016
    Last edited: Oct 23, 2016
  7. Glorkbot

    Glorkbot Well-Known Member

    Aug 14, 2013
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    Maybe they don't have older devices to test on?
     
  8. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    Berlin
    Glorkbot in here! As I said, that fits! :)
     
  9. mintyray

    mintyray Well-Known Member

    Nov 16, 2012
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    Am i the only one having problems with the controls here? I want to like this game but some levels become needlessly hard because of the control scheme. Will it ruin the game to have a standard button setup?
     
  10. Gwarmaxx

    Gwarmaxx Well-Known Member

    Feb 2, 2010
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    #50 Gwarmaxx, Oct 24, 2016
    Last edited: Oct 24, 2016

    yeah, could be a reason...

    nice to see you here Glorkbot, loved your Trials of Glork! is there a chance for a sequel? ;)
     
  11. projectmoonlightcafe

    projectmoonlightcafe Well-Known Member

    Oct 26, 2010
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  12. thumbs07

    thumbs07 Well-Known Member

    Jul 20, 2010
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    It's the controls that are the hit, or miss of this game. I can see why it's getting a lot of accolade, it's definitely top quality once you go beyond, but the randomly alternating controls? That's the hardest thing to get to terms with.
     
  13. metalcasket

    metalcasket Moderator
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    May 24, 2010
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    Play the first level a few times in succession. I can almost promise they'll click in minutes.

    Oh, and congrats on the 5 star review! :D
     
  14. aresundnes

    aresundnes Active Member

    Sep 16, 2016
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    Creative Director
    Oslo, Norway
    Thanks guys! So happy with the review (of course)!!
    There's currently no MFi support, but I'm sure we'll add that soon.
    About the controllers:
    I think the control system is the part we've spent the most time on developing, and have tested out a bunch of variations.
    I really hate on-screen buttons and virtual joysticks, so we always wanted to avoid those. Also swipes and gestures really don't work well for this sort of gameplay that needs a lot of precision. So we knew we needed to limit the input to 1 or 2-touch, and after a lot of user testing we ended up with the current system. It takes a few levels for you to get comfortable with them, but once you do they are superior to any of the other we have tried. And we are really happy with them! People seem to either hate it or love it - which I guess is normal when you try something different ;)
     
  15. jameslavis

    jameslavis Well-Known Member

    Mar 15, 2011
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    Mentally it's the note you need one hit to switch directions and a second to jump in that direction. I also think many games allow for an opposite direction wall jump without a touch. This you can only spring off the wall and not switch directions in the air
     
  16. JohnnyClash

    JohnnyClash Well-Known Member

    Mar 11, 2016
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    #56 JohnnyClash, Oct 25, 2016
    Last edited: Oct 26, 2016
    Bought the game based on the review. It's a pretty decent little platformer. Thanks for the new game!

    Edited : After a few rounds, the controls feel really great. Really fun so far. No controller support 'needed' here..
     
  17. Gurney Halleck

    Gurney Halleck Well-Known Member

    Dec 21, 2012
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    Telephony and Computer Network Engineering and Mai
    Salt Lake City, Utah
    Big ups Hyper Games! I'm loving this! I agree with MC and the controls are intuitive after a mild learning curve :)

    Only through the first handful of levels, but can already see I'll enjoy playing through this multiple times :)
     
  18. Shkrbby

    Shkrbby Well-Known Member

    Jun 28, 2015
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    This game is pretty sick. Congratulations.
     
  19. Fep52

    Fep52 Well-Known Member

    Oct 18, 2011
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    I reckon the controls are very intuitive. It took about 30 seconds to get my head around them.

    Really enjoying this game so far, congrats to the devs.
     
  20. Emeritus-III

    Emeritus-III Active Member

    Oct 22, 2016
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    Great game, although in having abit trouble with the controls when flying.

    But I can't agree with the reviewer more, lvl 15 is worth the money alone :)
     

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