Easier/Quicker ways to capture screenshots on iPhone6

Discussion in 'Public Game Developers Forum' started by s0ckman, Nov 23, 2014.

  1. s0ckman

    s0ckman Member

    Dec 4, 2013
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    Game Developer
    Australia
    #1 s0ckman, Nov 23, 2014
    Last edited: Nov 23, 2014
    Since our game requires touch gestures (tapping, swiping, tilting etc) - we are having trouble capturing screenshots of some of the action sequences in our game.

    The standard 2 button technique is impossible to execute while simultaneously trying to tap/swipe in the game (to activate the desired action screen sequence).
    The accessibility button also doesn't work - takes too long.

    Do any of you guys know an alternative method that requires us to only press 1 button.
    Or maybe an app that lets us do this? :confused:
     
  2. Destined

    Destined Well-Known Member

    Aug 11, 2013
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    If you used unity to make your game you could use the unity remote app to do this and snap the screenshot on your computer while doing the action on your phone.
     
  3. Columbo

    Columbo Well-Known Member

    Sep 1, 2014
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    Rather OTT, but if you're running through XCode you could use the capture GPU Frame button. This is a single button press on the mac and does a massive download/analysis of the gpu frame. You can then screenshot on the device at your leisure or just grab the frame buffer out of xcode even.

    Alternatively, you could try to roll your own screenshot code in your app triggered by a on-screen button press. It'd probably involve a coder doing a bit of work though, glReadPixels at the appropriate point and write it out to a file.
     
  4. Mad Pig Games

    Mad Pig Games Well-Known Member

    Oct 12, 2011
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    Game Developer
    Yosemite with Quicktime allows recording video from your device while you play. You could select frames from the recorded video.
     
  5. Leegames

    Leegames Well-Known Member

    Jul 1, 2010
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    Ex. game journalist and EiC now PR
    Denmark
    Why not just have a second person using those buttons while the first one plays? Seems less hassle than coding or installing stuff. I still do that when grabbing "action screens" for Gamereactor. :)
     
  6. s0ckman

    s0ckman Member

    Dec 4, 2013
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    Game Developer
    Australia
    Thanks for the advice guys, ended up using Yosemite with Quicktime, worked like a charm :)
     

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