Fantastic game!!!!! Please consider a coin doubler that Is Infinite. I really can't see buying it for 24 hours. Seems silly. Paying is not an issue. I would buy a doubler right now (almost did) if it wasn't finite. I want you to make money & keep this game up but please watch sales & consider an infinite coin doubler. Thanks (maybe a gem doubler too )
This game really needs more exposure. Hopefully TA can do a write up or play guide on it. They seem to for every other ccg/tcg that comes out! I'm thoroughly enjoying it so far. My only complaint is the hp bonus in arena for having more heroes discovered. Personally, I find it a bit unfair to be at a disadvantage in a ladder ranked multiplayer system because I haven't unlocked all the cards. Everyone is not playing on a level playing field if some people start with a full card's worth of extra damage they can absorb. It's not the same disadvantage you'd face because your cards are weaker. Bad decks are bad. But giving an hp boost skews the playing field overall IMO
Not at the moment but we're considering it for one of the updates because a lot of people ask for it. Thank you! Comments like yours make us all very happy here in the studio! Have you tried to modify your deck? Some skill combinations are very useful against 'turn to dust' ability. You can also play a few games on the Arena, replay previous missions or buy a booster pack. This way you can get new cards, optimize your deck and then try to beat this mission.
Lovely game but the 24 hour coin doubler is a really sucky, greedy idea as is needing to wait to upgrade your heroes unless you pay gems. You're making money from card sales - be content with that. Don't try to bleed your customers dry with all kinds of other IAP devices. Hearthstone never resorts to anything that low yet it makes a fortune in card sales. Take note from that and respect your paying customers instead of trying to abuse them. Regardless though, until there's some online play I can't see me spending much money on cards. I tried a few times today to play an arena battle but no match ups at all. Once I'm done with the solo game, online is going to be where it's at... And if there's no one to play with, this game is pretty much dead at that point. Which is a shame because it's actually incredibly good and great fun.
I am just joining in, just downloaded the game but haven't booted it up yet - IMHO this would be "ok" if the 24 hours were of game-time and not real-time...
Have you guys played the game? I earned a doubler from the game and it's currently a single gem to refresh it (just did it). Not sure where you find the unreasonable aspect of that... Also, making money on card sales. Where? I haven't found where I can buy cards for real money. Only gems. Cards are bought with in game gold which is VERY generously awarded through gameplay.
If you forget, one day, to extend the life of your doubler you need to pay more to reinstate. You can buy cards with gold from the armoury and to get enough good to buy a reasonably sized pack you need gems to buy gold with. Cards are indirectly purchased by cash or by a lot of grinding. This is fine. It's the doubler and the timers that suck and are unnecessary.
@TequilaMobile Is it already a known issue that the game will lockup and crash on folk with 500 GC pals? I'm using an iPad Air with iOS 8.3. I know it is a GC issue since both the lockup invariably occurs right as the GC stuff is loaded, and even more importantly, doesn't crash if I load the game logged out of GC.
The song in battle is too short. I don't think it should repeat. Battles are not that long. Make a song that canst least last the average battle time.
I agree withe IAP here. A limited time coin doubler is dumb. Crafting cards should not take time. However, gave a permanent coin doubler & im fine. Again, battle song is too short. Battles are pretty quick so the song should not repeat.
I'm glad you both like the game We tried to make gold doubler both useful and fair for players who have and don't have it. During a very heated discussions within our team we came to a conclusion that permament gold doubler would be unfair for non-paying players whom we don't want to force to buy it. Right now it's a nice bonus for loyal players. You don't even have to pay for it as you get a free gold doubler on level 7, 10 and every 10 levels after that. You can also win gold doubler in a card lottery. Each 24h you can also extend the gold doubler - also for free, because 1 diamond can be easily won in the game, missions or card lottery. And you can extend it infinite number of times, every day, forever, always by "paying" only 1 diamond. We want you to come back to the game every day even for only a few seconds to extend your gold doubler - we won't hide that. We'll even remind you about it in a Push message. But at the same time we want to reward your loyalty with a nice bonus that, if used in a certain way, doesn't require spending real money at all. Hope that explains why the gold doubler works this way Thanks, we'll check it up. Please be aware that when you're not logged into GC game doesn't store your saved progress. It's not an issue when you're playing on a single device but without GC you'll lost your progress when you reinstall the game. You also won't be able to transfer it between iPhone and iPad. Battles can take from 5 to up to 40 minutes and we want music to suit it in every situation. We're working on softer transitions and loops on the songs. We're also testing a different solution in which you'd listen to a set of various songs during the combat. This should improve in one of the updates soon.
Thanks. And what's your rationale for the timers when crafting heroes That require either stopping gameplay to wait for it to complete, or paying gems to accelerate the process?
Well, you can't craft a sword or an armor in 10 seconds in reality too, right? It takes time to create more powerful cards not only to give you a feeling of progress and advancing in the game (which you wouldn't feel with all card combinations just 5 sec in front of you), but also to balance the gameplay and replayability, especially in multiplayer. Sure, sometimes it makes the game harder but we never said it will be easy. On the contrary, we wanted to create a game that would appeal to us as hardcore gamers. A game that's challenging and rewarding when you put your time in mastering it. Using gems to accelerate crafting is fully optional. You can continue to play the game while your new card is crafting or speed things up from time to time - for example with gems that you got for free in missions and lottery.
You're correct... You can't craft a sword or an armour in 10 seconds in reality. So in that case, should we not be kept waiting a week or so to make the game more realistic? Look I understand you're giving great "explanations" for the coin doubler and timers but how about a bit of plain honesty instead. You're not trying to reward the player or make the game more realistic with these devices. You're trying to squeeze more money from us. Why not, instead, be happy to make money from card sales (which, if the game takes off, you will do very nicely from). Adding timers and mechanics like that only serves to put people off. Both my son and I deleted Clash of Clans because the timers became just too overwhelming. You have a brilliant game and potential to sell cards and introduce more expansions and single player adventures here... You can turn a pretty penny from this... But timers honestly do put people off playing a game that really shouldn't have timers in it. Ultimately your call but I'd just like to point out that right now I'm not able to even play online because I never get matched to an opponent. You need more players.... Timers are not going to help do this.
On another note, I received a free gold doubler for 24 hours then after it expired, no option to extend for a further 24 hours (as an early post stated would happen) and I never received a notification (yes, they are enabled for the application). My only option now is to pay another £1.49 to get the doubler for another 24 hours. And then there's an ad promoting a pack I can buy for a limited time that I'm told guarantees at least one rare card. I click "go" to see more details and find that the pack in question actually gives me three random duplicate bronze cards... I hate that I'm becoming so rapidly disenchanted by such a fantastic game, for reasons that really shouldn't exist. Sadly, Hearthstone is starting to call to me once more... they've really nailed it; I know exactly where I stand there.
Can you please let us know on what PvP mode have you experienced matching problems, Arena or Casual? Also, was it a Silver league or higher? Our developers have been optimzing the matchmaking system and there's plenty of players playing in any given moment so matching shouldn't be an issue any longer. No you don't have to buy Gold Doubler. You will be given one again every few levels of experience, or you can quite easily win in a Card Lottery where you "recycle" cards you don't need for Gold, Diamonds or Gold Doubler. We made sure EVERYTHING in the game can be earned without spending money - that's what makes Earthcore stand out from 99% of F2P games. As for notification, you should definitely get a Push message before it expried...what's your nickname? The description on the pack says "This pack gives you 3 EXACT copies of the random Bronze card". Which means that you can get any bronze card (hence a word 'random') but in 3 identical copies, which enables you to go and craft instantly as you need 3 copies to craft it on a Hero card. It looks we can do better when describing packs, we'll be more specific next time, thanks It's easy to compare us to Hearthstone which has been on the market for quite a while but hey, we're just starting you know. If you spend more time in the game I am sure you're going to see how fair we are and how rewarding and deep the game is. We'll be balancing the game further to make sure it gets optimized and more and more fun. Everyone here at Tequila is committed to make Earthcore a perfect CCG that will stay for years to come. That's the most ambitious and most important project in our history. These are our first days, we'll get there! Stay with us and keep playing. Hope to see you in the Masters league!
I'm Geojackal in game. I believe the description on the splash screen said a guaranteed rare (gold) card would be in the pack that turned out to be three bronze cards. I may have misread though. The mode I've been trying to use is Arena. Just tried again and it just sits there and never matches me to anyone... Do you have regional servers? I'm in the UK.
Thanks, our team will check this asap. We don't have regional servers, you should be joining other players. One more question: which league are you playing in? Bronze, Silver, higher perhaps?
Well I don't know. I just click on Arena. It says I need to play three fights to qualify for a league so I press FIGHT and it just sits there giving me a quiz and counting seconds. I never get a game. Perhaps it means me to play 3 casual games first but if so, why let me click FIGHT and sit in a lobby waiting? Would love to get this working! I just tried Casual and got a game immediately but in ranked mode can't get a match.
This post (mostly) sums up my thoughts. You have an incredibly polished game, that could possibly do quite well just selling cards, but the energy/coin doubler/other money sinks are just annoying. I don't happen to like the core gameplay that well either. There is a reason 90% (or more, I'm guestimating) of collectible/trading card games over the last 22 years have given their card's some form of costs (either playing costs or activation costs) and some form of permanence. You have neither. You can always use an ability, so you either go for some combo or go for the "best" abilities you can make/find. If one ability is strictly better than another, there's never a reason to use the lesser. As for permanence, it's hard to get attached to cards that stay on the board maybe 20 seconds at a time. Perhaps I'm just not getting the point behind an RPS game (admittedly a very polished one). I picked the mage faction (a mistake I think), and fully 50% of my starter cards have some variation on the ability: "well, we hope you win, but if you're going to lose, this might be able to help you tie or LOSE LESS". It's hard to get excited for these types of cards. Anyways, I'm fully aware that it is not possible to change the core gameplay. I guess I'm just venting a bit, because I've been following the game a long time and had such high hopes for it. I hope you do well, but I really can't see myself getting involved in this one.