So does this mean they won't be producing any 3D games for the PS3 or that they'll be pulling out of the 3DS entirely? My understanding is all 3DS cartridge based games require the 3D feature to be used in some capacity and if a company as large as EA pulls support for the 3DS that's huge.
Yeah, what's the deal with the entertainment industry just making everything 3D like that's the next step in making it all better? Most "3D" movies you can't even tell that they're 3D after your eyes settled. ... 3DS is p. cool tho
I'm pretty tired of 3D. Go away, 3D! Granted I never saw Avatar - and I am still intrigued by the potential of the 3DS after some time has passed. But overall, it's disinteresting/distracting from any case I have experienced it in.
When I went to see Avatar my expectation came from the theme park experience of stuff popping out at you. 3D is good for super realistic films in cinemas to add that depth of field never before possible. The graphics in games just simply aren't good enough yet to warrant this depth of field, there is nothing wrong with it at the moment. 2D until I can't tell whether I'm playing a game or watching a movie please!
Actually I think 3D works better in games because you've usually got a perfect focus on everything in the screen. With Avatar I was trying to look at the stuff in the foreground but the camera was focused on something else, leaving the rest blurred... what's the point in making things three-dimensional if you can't even look at them? Playing something like Gran Turismo 5 is much better though, you get the 3D effect, you can look where you want and you're controlling the action in what is already a 3D rendered environment anyway which greatly improves the experience. But despite all of that, it's not worth pursuing. Glasses are annoying, 3DTVs are expensive, games take a performance hit and there are just better things to concentrate on.
The depth of field effect is something you either like or don't - I like it mainly because it is a cinematic focus effect, but I do agree there are times when it gets in the way. I recently beat Alpha Protocol which generously uses Depth of Field shaders throughout cutscenes and gameplay - most of the time it worked out but there were moments when it was glitchy. As for 3D games and TV - at my last job I got to see it before it was publicly released (got to watch Cloudy With A Chance of Meatballs, and see a Game in action on one of the more expensive TV models)... I was not impressed at the time and haven't been impressed since. It does look nice - but there hasn't been a movie released that utilizes the effect for more than just gimmick. When a movie comes along that is artistically hinged on three dimensions I may consider changing my mind, until then regular display is fine enough for me
I like it just fine when it's used on a 2D game/movie, because it directs your vision to what's really important. It just doesn't make sense in 3D because in a real 3D environment you can put into focus anything you look at.
I don't really rate 3d at all when it comes to movies and I'm not very impressed with the 3DS version of it either but I am interested in the new 3D monitor Sony Demoed for the PS3. I don't actually own a PS3 as yet I've been an 360 guy but I really like the idea of playing Resistance and other games in 3D it just looked fun, I also like Sony's idea of 2 players each being able to see a different picture on the same screen. Basicly I'd much rather see real 3D in games than movies anything that can help with immersion there is good.
I freakin' loved that game so much, the T-Rex boss was awesome. I can't really rememember what was beyond that... there was a jester or some sort, and a blue ghost? I got stuck on one of those.