Yes, thanks Alex, I rather play a great game 3 times than a bad game once. One thing though the achievements for completing the hard levels and master the hard levels didn't unlock, maybe it is that I deleted the game a few times.
Wtg roger. I learnt my lesson not to challenge you with puzzles after beat leap, can you remember? So I'll just be jealous instead Lol.
There is indeed an issue with submitting the achievements for the hard puzzles in this version. I have already fixed the code, so they will show up in the update.
Yeah Beatleap was great, but you can challenge me all the time if you want. If you have trouble with some puzzles you can ask here freely.
99 is the only one left of the regular puzzles I cant wrap my head around. I had help on 52 as well. Any hints on 99?
Hi Alex welcome in the new year, do you have a release date for the new levels or am I pushing it now, I have nothing much to play.
Hey Roger, No worries, you are free to ask. =) I have most of the new puzzles ready, but I still want to add the solution save slots for this update, so next week will be dedicated to that. Then it's up to Apple to approve it, but I guess it will probably be somewhere on the second half of January. But... would you be interested in testing the new puzzles before they are released? On the upside, you would get to them faster (somewhere next week), but the downside is that when the update goes live, there won't be anything new for you anymore. Let me know.
I love this game! I wanted to offer a suggestion for the UI to save one or two solutions. Make two buttons (M1, M2) that appear to the right and left of the next puzzle button (save button) when a solution is saved; the first to M1, the second to M2. When touching one of the buttons (M1 or M2), that solution will be displayed in the completed form and the user can advance or reverse the moves. If both M1 and M2 have solutions the user will need to delete one before a new solution is saved. To delete a solution hold down the M1 or M2 button. If the solution is optimal, put a purple ring around the button. Since a solution can now be saved, whenever the user selects the puzzle, it will always start at the beginning. But the user can always look at a saved solution. Just my 2 cents. I'm hoping to finish all or most of the puzzles before new ones are added! Keep up the good work.
Hey Scott, It's great to hear you are enjoying the game! Thanks a lot for the suggestion! However, it's not very clear to me where the "load" buttons fit in your scenario. What I would like to do is use the same buttons to both save the solution and load it (ie. save if the slot is blank or load it if there is a solution saved). And hold to overwrite, just as you said. So my idea is to have a new button above the undo button, which will open three save/load slots just like the main menu does. But I truly appreciate your taking the time to think about it and write it down. Cheers!
Almost There Alex, First, thank you for such a great puzzle. I also appreciate all of your help on this forum. The hints are usually enough to solve the puzzle without making them too easy. So, I am 1 puzzle away from completing the game. I am stuck on X6. I have read the hints from you and the others that have made it through to the end. But still can't see it......any other hints out there?
Way to go! You're really really close! Here's another hint for X6: Spoiler At some point, blue will have 6 dots in a row. Hope this helps!
I need another hint for X4 and X5. X4 I figured out two ways to Spoiler complete all the yellow using the suggested first move. Only one way seems reasonable, but I cannot quite make it work. X5 Spoiler I've tried to follow the hints of the first move and the number of dots to add at each move, but I'm still not getting it. I'm so close, just three to go X4, X5, and X6. P.S. I cannot get the Hidden challenge on my iPad mini 3. Spoiler It does not rotate for some reason.