Universal Dust: An Elysian Tail (by Humble Hearts LLC)

Discussion in 'iPhone and iPad Games' started by NoogyHumbleHearts, Oct 6, 2015.

  1. metalcasket

    metalcasket Moderator
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    Patience synthetic one, patience. :p
     
  2. syntheticvoid

    syntheticvoid Well-Known Member

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    ^^an art I've yet to master. =oP

    Sorry bout that... =o/
     
  3. metalcasket

    metalcasket Moderator
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    Haha, just to clarify: You did see Noogy's last post, yeah? He's looking into it. :)
     
  4. eugekava

    eugekava Well-Known Member

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    Noogy, thank you for your reply!
     
  5. NoogyHumbleHearts

    NoogyHumbleHearts Active Member

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    Trust me, I understand any frustration you may have. I'm on it! And thank you metalcasket, ye beautiful voice of reason!
     
  6. KusanagiShiro

    KusanagiShiro Active Member

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    Ok in Mudpot the girl who proceeds Reed's quest had a blue/purple screen cover the full screen of my 5S. Noogy if you have a 5S can you play test and see if there are bugs of that sort?
     
  7. Exact-Psience

    Exact-Psience Well-Known Member

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    Can you post a screenshot? I think that would help Noogy a lot.
     
  8. KusanagiShiro

    KusanagiShiro Active Member

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    I don't know how sadly. Plus I panic and close the app when I see that. It's full screen so ya
     
  9. metalcasket

    metalcasket Moderator
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    Haha, I try...though my voice could be qualified anything but beautiful. :p
     
  10. NoogyHumbleHearts

    NoogyHumbleHearts Active Member

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    Yeah screenshots would be helpful, although I'm looking into it. I have a 5S and am not seeing the issue. What OS?
     
  11. curtisrshideler

    curtisrshideler Well-Known Member
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    This is the very thing I wish more devs would be inclined to do. I very much appreciate the slight lower res assets to keep frame rate smooth and file size down. If I want high res graphics, or want to see it in better detail than on my phone, I'd definitely fire it up on one of our flatscreen TVs. But for my eyes, this version looks gorgeous! No complaints here.
     
  12. KusanagiShiro

    KusanagiShiro Active Member

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  13. Exact-Psience

    Exact-Psience Well-Known Member

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    You can take a screenshot by pressing the power button+home button simultaneously, and it will automatically save it into your Photos folder. It should work for all iOS devices. Then you can attach the photo here, or add it somewhere and link it here.

    Hope that helps.
     
  14. RebornProphet

    RebornProphet Well-Known Member

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    Could you not have used App Thinning via iOS 9 to allow various devices to download the version of the game that their device could handle best. I don't believe for a second that the iPad Air 2 can't run this game at 60fps at a higher resolution that it does at present.

    End of the day, the App Store screenshots are somewhat misleading as it shows much higher resolution, full screen images (as shown in previous posts here in this thread). I would perhaps suggest altering the screenshots you provide to show a more honest representation of how the game looks, especially on iPads.
     
  15. RebornProphet

    RebornProphet Well-Known Member

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    #215 RebornProphet, Oct 11, 2015
    Last edited: Oct 11, 2015
    I'm the opposite, I'm done with iOS gaming. I tried, I even invested £60 in a SteelSeries Stratus XL and gave up my 360 and PS3 years ago to make iOS my primary gaming platform. As a result I've accepted a gimped, corrupt model for gaming which has been even more evident by the recent spate of premium games being pulled.

    I'm actually planning to pick up a 360 and PS3 on the cheap second hand (CEX here in the UK do them for £95 each, that's for a 360 e and and PS3 Slim). I've missed out on years of quality games to give iOS a chance and the combination of lazy developers and cheapskate gamers who will pay £500 for a tablet but not £3 for an app have driven mobile gaming from what could have been, to a reality of F2P, IAP, and downscaled games to suit far too many devices.
     
  16. metalcasket

    metalcasket Moderator
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    I like you.
     
  17. Size of the app aside...
    I know detecting the device is probably not easy (Infinity Blade 3 does that, but they're a bigger team with, I imagine, a bigger budget). Instead of detecting, why not options in the settings to choose which device you're on? Or just sliders for effects/sharpness, etc. So maybe the default is what we have now, but those with higher end devices can change the settings to a higher resolution.

    I don't know how much higher resolution the Air 2 and 6S can handle without sacrificing performance, but it sounds like they *could* handle more than what you're currently throwing at them?

    Again, I have no problem with it as is. It's still a gorgeous game. But if my devices can handle more, hell yeah would I like to see it sharper. It's weird to hear "iOS devices can't handle this" if you're ignoring the latest technology.

    And back to size... You'd be hard-pressed to find a console port that's under 1gb, for good reason. (Side rant about Apple still selling new devices with only 16gb of space will be left for another time.)

    As for number of people with new devices... Apple sold 13 million 6s/6S+ in just the first three days. And the Air 2 has already been around for a year -- are you also considering that a "newer device"?

    Just trying to understand why someone would sacrifice image quality in a game where its greatest selling point is the art. Wanting to keep the app size smaller seems like an odd reason to me.
     
  18. syntheticvoid

    syntheticvoid Well-Known Member

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    #218 syntheticvoid, Oct 11, 2015
    Last edited by a moderator: Oct 11, 2015
    Seems ports do get quite a bit of scrutiny. It almost always seems to come from people who say they're sick of mobile and just looking for a reason to go back to their xbox or PlayStation...

    From what I've seen, console gamers are the most fickle when trying mobile. It shows in just about EVERY thread of a port here on TA... Whereas mobile gamers usually just feel lucky to have whatever they have.

    It's just something we've gotta prepare ourselves for when it comes to ports...
     
  19. shadowgamerr

    shadowgamerr Well-Known Member

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    #219 shadowgamerr, Oct 11, 2015
    Last edited by a moderator: Oct 11, 2015
    AppThinning has just gotten out Apple's door, so we may or may not see it used in Dust, for now this is one of the best ports and it proves that an indie does things ten times better than the big companies who only give a flying f about players and focus only on money.
     
  20. luckystrikeguy

    luckystrikeguy Well-Known Member

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    Man this game is good. It's sometimes nice not to hear about something like this and then just get surprised.

    So happy right now :)
     

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