Trust me, I understand any frustration you may have. I'm on it! And thank you metalcasket, ye beautiful voice of reason!
Ok in Mudpot the girl who proceeds Reed's quest had a blue/purple screen cover the full screen of my 5S. Noogy if you have a 5S can you play test and see if there are bugs of that sort?
Yeah screenshots would be helpful, although I'm looking into it. I have a 5S and am not seeing the issue. What OS?
This is the very thing I wish more devs would be inclined to do. I very much appreciate the slight lower res assets to keep frame rate smooth and file size down. If I want high res graphics, or want to see it in better detail than on my phone, I'd definitely fire it up on one of our flatscreen TVs. But for my eyes, this version looks gorgeous! No complaints here.
You can take a screenshot by pressing the power button+home button simultaneously, and it will automatically save it into your Photos folder. It should work for all iOS devices. Then you can attach the photo here, or add it somewhere and link it here. Hope that helps.
Could you not have used App Thinning via iOS 9 to allow various devices to download the version of the game that their device could handle best. I don't believe for a second that the iPad Air 2 can't run this game at 60fps at a higher resolution that it does at present. End of the day, the App Store screenshots are somewhat misleading as it shows much higher resolution, full screen images (as shown in previous posts here in this thread). I would perhaps suggest altering the screenshots you provide to show a more honest representation of how the game looks, especially on iPads.
I'm the opposite, I'm done with iOS gaming. I tried, I even invested £60 in a SteelSeries Stratus XL and gave up my 360 and PS3 years ago to make iOS my primary gaming platform. As a result I've accepted a gimped, corrupt model for gaming which has been even more evident by the recent spate of premium games being pulled. I'm actually planning to pick up a 360 and PS3 on the cheap second hand (CEX here in the UK do them for £95 each, that's for a 360 e and and PS3 Slim). I've missed out on years of quality games to give iOS a chance and the combination of lazy developers and cheapskate gamers who will pay £500 for a tablet but not £3 for an app have driven mobile gaming from what could have been, to a reality of F2P, IAP, and downscaled games to suit far too many devices.
Size of the app aside... I know detecting the device is probably not easy (Infinity Blade 3 does that, but they're a bigger team with, I imagine, a bigger budget). Instead of detecting, why not options in the settings to choose which device you're on? Or just sliders for effects/sharpness, etc. So maybe the default is what we have now, but those with higher end devices can change the settings to a higher resolution. I don't know how much higher resolution the Air 2 and 6S can handle without sacrificing performance, but it sounds like they *could* handle more than what you're currently throwing at them? Again, I have no problem with it as is. It's still a gorgeous game. But if my devices can handle more, hell yeah would I like to see it sharper. It's weird to hear "iOS devices can't handle this" if you're ignoring the latest technology. And back to size... You'd be hard-pressed to find a console port that's under 1gb, for good reason. (Side rant about Apple still selling new devices with only 16gb of space will be left for another time.) As for number of people with new devices... Apple sold 13 million 6s/6S+ in just the first three days. And the Air 2 has already been around for a year -- are you also considering that a "newer device"? Just trying to understand why someone would sacrifice image quality in a game where its greatest selling point is the art. Wanting to keep the app size smaller seems like an odd reason to me.
Seems ports do get quite a bit of scrutiny. It almost always seems to come from people who say they're sick of mobile and just looking for a reason to go back to their xbox or PlayStation... From what I've seen, console gamers are the most fickle when trying mobile. It shows in just about EVERY thread of a port here on TA... Whereas mobile gamers usually just feel lucky to have whatever they have. It's just something we've gotta prepare ourselves for when it comes to ports...
AppThinning has just gotten out Apple's door, so we may or may not see it used in Dust, for now this is one of the best ports and it proves that an indie does things ten times better than the big companies who only give a flying f about players and focus only on money.
Man this game is good. It's sometimes nice not to hear about something like this and then just get surprised. So happy right now