Hello toucharcade community, im an indie iOS developer and i would like to present my brand new iOS platformer game thats available on the App Store. The gameplay is simple and classic, you control the main hero by using the gamepad for movements such walk, run, jump and hit. The main goal is to complete all levels without losing your lives using power-ups and techniques that will help you to achieve that. It supports devices running iOS 9.0+ and its optimized for universal support including full iPhone X support. In addition, the game includes Game Center achievements and leaderboards for more competition. Super Bros! Konstantinos Papadakis Remember the old-school platformer games the good old days? Duper Bros is a pixel-based platformer game packed with st… Free Buy Now Watch Media DetailsRemember the old-school platformer games the good old days? Duper Bros is a pixel-based platformer game packed with stunning 8-bit graphics for your iPhone & iPad. Gain lifes & power ups by hitting the magic boxes, collecting coins, herbs and other magical items. But be careful of the monster enemies! Defeat them by jumping, running and throwing balls on their funny faces and save the Pixel World! Duper Bros is packed with handcrafted pixel-art levels combined with classic adventure tunes. Controls such jump, hit and run are easy to use from the optimized gamepad, providing a full a classic platformer experience. Information Seller:Konstantinos Papadakis Genre:Adventure, Arcade Release:Jan 01, 2018 Updated:Jul 01, 2024 Version:1.3.4 Size:24.2 MB TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal lightasammo Active Member Jun 7, 2016 43 0 6 #2 lightasammo, Jan 5, 2018 Decided to give this a try. If the dev is listening I have a few impressions. The frame rate is a bit strange. Sometimes I jump and I dont see the animation of the jump Im just at peak hight and then almost immediately back on the ground. As far as killing enemies of you arent perfectly on top of them then you get hit. I havent been able to pass the first level because I think Im jumping onto them perfectly but it registers a hit against me not them. The left arrow sometimes does not respond. The audio still plays when my phone is on vibrate. Playing on iPhone X kotsoum Well-Known Member Feb 1, 2015 66 7 8 #3 kotsoum, Jan 5, 2018 Dear lightasammo, thank you for your impressions and suggestions. The possible issues you described are going to be investigated/tested and fixed on a future update. I hope you're enjoying the game overall. ColeDaddy Silver Supporter<br>Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze Mar 20, 2010 4,232 131 63 Male Sojourner Washington D.C. #4 ColeDaddy, Jan 5, 2018 Last edited: Jan 5, 2018 Would love to give this a shot but the initial negative comments are giving me pause. Wish there was a free version to try to check device/iOS compatibility. kotsoum Well-Known Member Feb 1, 2015 66 7 8 #5 kotsoum, Jan 5, 2018 Dear ColeDaddy, check your PM. ColeDaddy Silver Supporter<br>Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze Mar 20, 2010 4,232 131 63 Male Sojourner Washington D.C. #6 ColeDaddy, Jan 6, 2018 Thank you, kotsoum! I appeciate the time and energy you put into the game. I'm a big fan of action/puzzle platform games so I'm always on the lookout for the best and brightest and most entertaining games of this genre. I have to say that this iteration as it plays on my iPad Air with the most current iOS under the hood doesn't play well. To witnamespace url(http://www.w3.org/1999/xhtml); .entry { background-color: white ! important; } 1. The first block right out the gate, doesn't disappear when I jump against it 2. There a couple of times that the left-right move button got stuck and I had to do a warm reset of my device 3. When my character jumps up and down, it is a bit difficult to gauge its speed on the way down with an enemy approaching 4. The controls for movement need to be tightened up. After the first few plays, players should adjust to the learning curve of the game mechanics. However, this one seemed clunky and unlearnable I hope you don't take offense to the feedback as I only wish you the very best! kotsoum Well-Known Member Feb 1, 2015 66 7 8 #7 kotsoum, Jan 7, 2018 Dear ColeDaddy, any feedback is welcome, thank you for your points. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Decided to give this a try. If the dev is listening I have a few impressions. The frame rate is a bit strange. Sometimes I jump and I dont see the animation of the jump Im just at peak hight and then almost immediately back on the ground. As far as killing enemies of you arent perfectly on top of them then you get hit. I havent been able to pass the first level because I think Im jumping onto them perfectly but it registers a hit against me not them. The left arrow sometimes does not respond. The audio still plays when my phone is on vibrate. Playing on iPhone X
Dear lightasammo, thank you for your impressions and suggestions. The possible issues you described are going to be investigated/tested and fixed on a future update. I hope you're enjoying the game overall.
Would love to give this a shot but the initial negative comments are giving me pause. Wish there was a free version to try to check device/iOS compatibility.
Thank you, kotsoum! I appeciate the time and energy you put into the game. I'm a big fan of action/puzzle platform games so I'm always on the lookout for the best and brightest and most entertaining games of this genre. I have to say that this iteration as it plays on my iPad Air with the most current iOS under the hood doesn't play well. To witnamespace url(http://www.w3.org/1999/xhtml); .entry { background-color: white ! important; } 1. The first block right out the gate, doesn't disappear when I jump against it 2. There a couple of times that the left-right move button got stuck and I had to do a warm reset of my device 3. When my character jumps up and down, it is a bit difficult to gauge its speed on the way down with an enemy approaching 4. The controls for movement need to be tightened up. After the first few plays, players should adjust to the learning curve of the game mechanics. However, this one seemed clunky and unlearnable I hope you don't take offense to the feedback as I only wish you the very best!