PM sent. Still accepting beta testers. To all, be patient, we're progressing. To make you wait, I posted a short video of the Tornado attack I'm working on : https://vine.co/v/OFItEdZOYlx
Defenetly Yes!!! I want to be a beta tester Android 4.1.2 Samsung Galaxy Note N7000 [email protected]
@Infinity89 @fREEn : PM sent @revolver : thank you! Progress on the tornado fx, I added rain drops (difficult to see in the video but you can't miss them on the device). https://twitter.com/DungerousGame/status/564839762037866496
@Alex Wolf, pm sent. Here is a new video in which I explain a bit how the difficulty balance works in Dungerous.
Hi, It would be a privelege for me to test your game! Running iOS 8.1.2 on an iPad mini 2. This would be my first testing. Sash...
Hello @jptsetung! I would love to contribute to Dungerous and be a tester for your game. Been a long time lurker around here on TA, figured I'd give it a shot! (I'm currently using an iPhone 6 running iOS 8.1.2.)
Hi Jptsetung! Your game looks great, I'd love to help test. I have an iPad Air 2 on iOS 8.1. The email linked to my Apple ID (and my testflight account) is [email protected].
PM sent to all who asked to test the game, thank you. Status right now : I'm working on sounds while waiting some assets from the game artists. More info about Dungerous. It has been designed for mobile from the start. The grid is small (5x5) to keep it playable on small screens, a constraint that forced us to create unique gameplay elements. It can adapt to any size of screen, it will be playable in any portrait/landscape mode. You can see a short video of the dynamic layout here : https://twitter.com/DungerousGame/status/565816642475941889
Hi jptsetung If you're still looking for Beta testers I would be more than happy to help. Dungerous is right up my dungeon iPhone 5 8x, iPad 2 7x and iPad Air 8x *PS Spelling mistake in YT difficulty balance description - "dugnerous"
@deadjam pm sent. @fatkit thank you. For the business model this is not decided yet. The game looks more like a premium game to me. But very few paid games manage to get a descent amount of money (to allow working on updates for example). So my plan so far is a "free game + pay for complete experience". But I still have to define what means "pay for complete experience". Will it be timers? A unlock-full-version iap? Not sure yet. I like the idea of very short timers between dungeons (15 seconds for example), if you play from time to time, it's not a problem, if you play a lot, you'll want to get rid of them (I hope). Some news about the game, I received a bunch of new graphic assets from Yan, that's good news, it's progressing well. And yes we're still looking or testers. It's a game very difficult to balance (a game session can be 5 hours long for a good player), the more testers the better.
Happy PI day Happy PI day, Beta is coming I swear... As I told previously, I'm working on sounds, this is the first time you can hear sounds in this short video : https://twitter.com/DungerousGame/status/576744573331894272
Who wants my builds? Oyé oyé gentes dames et nobles damoiseaux! The pre-beta test builds are ready (almost). Some invites will be sent in a couple of days. Pick your heroes. It's not too late to apply.