I get the same thing when trying to play on my iPhone 11 Pro Max, iOS 15.2.1 Loads fine on my iPad mini.
There was just something about the trailer that screamed out at me, and I knew we'd be getting a no-nonsense, premium, dungeon crawler-esque experience without silly move counters, star ratings and whatnot. What I was NOT expecting is just how low the ad-removal IAP is!
Hi, now it's finally up, Google people don't seem to work at the weekend (at least not for indie releases ^^)
Wow. Definitely my GOTW. Well done dev. I agree the voice acting is a nice touch and the puzzles are fun. Downloaded on my iPhone 6s but am thinking this would would look really nice on my iPad mini 5. $2.99 to remove ads is a bargain.
that's just an apple routine i call through unity. i have no idea why it hangs. my best guess is: uninstall, reinstall and make sure you have internet.
Been a long while since I posted on these forums. Actually been a long while since I really enjoyed a game on my iPhone, after being a mobile games addict for years. Just wanted to come here and thank the dev, Dungeon of Dreadrock is the first game in a looooooooong time that really grabbed my attention from the very beginning and I couldn’t do anything productive since the game was downloaded yesterday. Congrats, really well done. Simple and very mobile friendly gameplay, yet complex and addicting, with nice graphics and even better sounds. The puzzles are fantastic, very varied, not too frustrating and very rewarding. The multiple floors ones are genius. Right now I’m stuck around floor 65-70 (Sun chamber) and it’s driving me CRAZY. Great game, highly recommended.
Man, I’m seriously enjoying this one! Just like @metalcasket I bought the ad removal a few levels in. Hadn’t even seen an ad, didn’t need to to know I wanted to support this. Amazing work, Christoph! @DoctorFunfrock
I don't hoard games on my phone anymore, right? I think this may join INSIDE, LIMBO and Symphony of the Night as the only games I'll never, ever delete (provided they're still supported!). Even when the 100 levels are said and done, I think I'll want to return to this every so often. @DoctorFunfrock You might want to tell your grandkids that too.
i will limbo and inside were a huge inspiration for me and i very much tried to follow their design philosophy. thank you all so much! please feel free to express your feelings for the game with a review.. (to maybe contradict some of the 1star reviews i've received so far ><)
Ugh. I don’t know how much use a Lebanese App Store review will be, but believe me, I’ll be singing your praises everywhere forever.
Found a couple of annoyances as I close out the game (currently on 98). I’ll spoiler the main one, but still try to be vague in case y’all can’t help yourself. @Captain Morgan will probably know what I mean. Here goes: Spoiler You can put the book into the alcove where the key was, in the same level you find it. Which I did, because… I don’t know. I had the option. Which means that I guess I’m “paying the price” of redoing those levels. And a much more less exciting one: If you use “savegames” to load into level 97, the sword spawns in off-screen. Which means that you can’t exit the level. Might happen in others too, this was just the only one I noticed. Edit:Aaaand done. What a fantastic, delightful and imaginative game.