On the empty world: that is true for some areas more than others. you will see diverse maps, some like the 'mountain path' later on has a dozen interesting locations coming off it for example. On the hotkeys: either in SPELL or SKILL view for your party (ABILITY section) there is a QUICKACTIONS button at the bottom to define them. the ants thing was a glitch, fixed in 1.1.40 which should be coming out of Apple review in 6-8 hours from now. Spellbooks improve the impact of studying spells (investment of talent points, if your magic lore is high enough), and if a spell was entirely unknown, finding a spellbook for a spell makes it accessible for investing talent points and then to cast it. A tank probably uses heavy armor. Unless your strength is twice the strength requirement, you will be getting penalties to speed and evasion from them. So while he takes less damage per hit, he will indeed get more hits. But it is still the safest way to draw heavy strong mobs away from the more fragile players. Once a tank has over 100 armor class in each damage type, he becomes a very good buffer. But in most fights, if they are challenging, you should cast 'AC boost' on him on top. Hope that helps, let me know if any issues or questions remain. Regards, Volker
Ok, I just have to ask: Did you already post the remaining class discriptions somewhere? I still can only see up to Berserker on page 5 of this topic. I'm curious which advanced class is meant to be used for melee monks, preferably without giving up healing/divine magic altogether. Priest is very bad at combat and probably doesn't get the +evasion and +dex increases of the monk class. Does the exorcist get any of those (haven't unlocked the exorcist yet)? Is there another option for Monks?
That was just me getting distracted. I will update today. The choice for a combat monk is either exorcist, or to remain a monk. Staying with an initial class has the advantage of less XP required per level.
So, I finally unlocked the exorcist (found the guild some time ago but I was completely oblivious as to where those "battlefields" are, that the quest talks about). But I don't get the option to make my monk an exorcist. It just tells me that only clerics can become exorcists and I do't have a cleric. That leaves me with priest as the only upgraded class for my monk? Priest probably doesn't get any dex or evasion like the monk. I wouldn't know, though, because SOMEONE still hasn't upgraded the class descriptions (Just kidding, you are doing an outstanding job! ). That's a shame, really. Everyone got their shiny new classes and my monk can't become anything that allows him to stay relevant in melee combat in the long run :-/
hmm, yes, I seem to have removed monk from the exorcist entry. Need to see why I did that, if I had a great masterplan then it seems to escape me at the moment. I may put that back in, but first I need to have a good look at what paths I had in mind. I do in some instances want to restrict the ability to have too many choices in one go, and to encourage replay with different party combination. I will update class descriptions now! **EDIT** checked and remember what I had done. Monk was changed to be either priest or samurai. With a third choice, that would have made him too powerful. So he can do those 2, and cleric can do priest or exorcist. I am happy with that.
Well, that explains a lot. Guess I'll have to unlock Samurai next (already found the guild) and see, if that is a good path for my monk to take. I just fear the samurai will have lots of 2h blade and ranged and little (or none) unarmed and holy spells. I guess I could make do with the current holy and healing spells and go for 2h blades, but seeing all those skill points in unarmed go to waste is a real shame. I'll probably also need some more strength to even use 2 handed blades to any effect. EDIT: Oh, and thanks a lot for the descriptions!
I may have missed this but how do I switch between teams, all three saves have a different setup on each save and I switch out for fun, like my all thief group(aiming to join assassin guild), or fighter and 5 rangers(why would rangers stay in a cave and trying to get the fighter to a knight), now all monks and barbarians(everyone attacks none one flees). None are hugely successful but if it was easy it wouldn't be no fun. Anyway, I can't t figure out how to get to the main menu and switch to different save that has an alternate team. Really enjoying it so far, found some secrets, I think based on the bucket list. When I select to open a door and a thief is in party do they automatically try to pick the lock or do I have to click the picklock button? Thanks for this true gem!
Great Game \ Ideas First great game. Reminds me of playing the old DnD box set growing up or final fantasy \ dragon warrior for nes. Though with a upgraded modern item and character \ party creation system. I did some work on Neverwinter Nights Toolset for Draonlance areas on online servers I played. So I can really appreciate what you have done here. Great work! I had a few ideas and input I would like to share after buying and playing some days. 1. Please change use spell with highest proficiency to use <blank> spell and allow us to pick the spell we wish to use during auto combat. 2. Allow us to switch between melee and ranged weapons during battle. 2 weapon sets and a tab to switch during battle would be great! 3. Fill in the dungeons with alil more loot and aesthetics. They seem pretty bare for all the work we put in clearing them. I slay trolls or hunt gnomes or go crypt diving I wish to see more and have better loot caches. Its all about the hunt! If you bust your butt clearing something a proper reward would be in order. Some places are fine. But others just need more and some areas are extemely barren. Need better loot if its gonna be so barren in between places. 4. Necromancers and more summoning? Summoning is so much fun. Really need more book drops in general or ways to acquire new spells earlier in the game. As it stands right now I'm a fair ways into the game and have only gotten very few new spells. Easy fix just add more varied book drops earlier and or add spells that the 2 early mages can train u in or teach you how to cast. 5. Having problems with finding ember orc king, pretty bummed. I cleared out ember orc hq and no ember orc king with scroll. Am I missing a secret door? Help please!
Holy crap how do I beat the lich on the first island? All my characters are level 12, and I'm just getting DEMOLISHED. Nothing on the issues gives enough xp without grinding a ridiculous long time. Any tips? My party: 3x fighters 1 mage 1 cleric 1 monk (with exorcism)
Lich Stay one space away from him with all fighting classes so he doesn't teleport. Then use holy chant and kill it before it can teleport away or heal. Don't cast holy chant too soon....else it may run out before you can kill it fast. Again I just used 2 fighters and 1 monk. Sat 1 space away from it with all 3. Used holy chant and smashed it fast before he decided to teleport away or heal.
You click the cogwheel button at top left, and you click on QUIT which takes you to the main menu. It does not save before doing that so decide if you want to before quitting to menu. When you open a door or chest, it takes every players' skill into account, with the best skill making a much bigger difference than he ones not the highest. And if unlock spell is cast, it works as a magical assist so will still take skill into account on top of spell impact. Hope that helps. Volker
Just so you know: I'll keep pesteri... I mean "reminding" you until all the class descriptions are posted. Made my monk a samurai now. Still not sure how I feel about it. Was disappointed that he can't use any of the nice 2handed swords I had lying around. That really needs to be made more clear. I spend like 30 talent points to get his strength to 22 to qualify for some blades he can't even use. Good thing I saved before that. Had to savescum the inventory of a merchant for 5 minutes to get a katana. At least I got a decent one. But those things are way too rare. Now let's hope I can make do with the very limited healing powers of an ex-monk, a geomancer and a wizard...
Ahh thanks, I could never press it because I had safety on. I thout the safety was for deletion of save. Switching works great. New question, is there a benefit to be trained by a class specific trainer? As a rogue I can go to town but in the cave the wizard semms to train all classes. Thanks.
Every trainer has a specific list of skills they can train you in, and a specific max level to which they can, and a price. Parnosz does training for peanuts or free, and to high levels, but only for identify and magic lore from memory. So if identify is the skill you are interested in, Parnosz is much better (=cheaper) than some of the shop owners that also do this.
Ahh thank you for that, so by always using Parnosz to train my team of rogues I have shot my self in the foot. Time to restart. Thank you, still loving the game.
If you mean you trained the wrong skills, yes that would be a problem. Every time you level up a character there is a hint message what they usually spend their talent points on. For a rogue, apart from weapon skills the rogue specific skills you can train at the henchman that is next to the smuggler chief in the village.
Thing to note is that the 'class cap' a player has for a skill or a spell (HEAL for monk for example) only applies to training with talent points. When you continuously use a skill or spell, it can surpass it. Albeit a bit slower once you have passed the cap, compared to if not. you can thereby create an unusually specialised version of a certain class.
Further to the fan response on holy chant, a single user cannot cast holy chant a second time before the first expires, however since you have a monk and a cleric, they can both use the chant (precisely timed). In such a holy 'setting' you can slice through the lich like butter. And using exorcism while in holy chant also does wonders.