Universal Dungeons of Chaos UNITY EDITION (by Volker Elzner)

Discussion in 'iPhone and iPad Games' started by VolkerE, Jun 7, 2016.

  1. VolkerE

    VolkerE Well-Known Member
    Patreon Bronze

    the map takes ~1600 sprites which seem to be too much. I will be adding an option to restrict max zoomout, then at least you have a scrollable map. But not sure if it will be enough. Game can be played without the map though, old school! ;-)
     
  2. Touch_Dragon

    Touch_Dragon Member

    Jan 6, 2016
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    Haha I started memorizing where some stuff is so its all good :)
     
  3. VolkerE

    VolkerE Well-Known Member
    Patreon Bronze

    v1.0.80 has that option now, and is live for Android. Apple takes longer, ETA Monday lunchtime. Let me know if it improves things!
     
  4. VolkerE

    VolkerE Well-Known Member
    Patreon Bronze

    #44 VolkerE, Jun 12, 2016
    Last edited: Jun 29, 2016
    Classes

    THINGS YOU MAY WANT TO KNOW ABOUT THE CLASSES (am adjusting this if changes are made over time):

    Please note I am fully aware below may occasionally highlight some imbalances, contradictions to other fantasy universes or to historical information. I am fine with that, hope you are, too.

    Each class gets rotational extra bonuses on level-up. I don’t want to give all of them away, but if you do need to know, hover/click on the dark SPOILER areas.
    Basically you get the same bonus at the same level, there is no randomness in how these are given, it just rotates through the list on each level-up.

    FIGHTER
    Fighters are versatile, they can proficiently use any weapon type, even ranged. They are easy to play, as most of their power initially comes from attacks, buffs like shoulder and shield bash and ‘harden up’. All these are used by auto tactics as well so he is your primary example of a player you can just have on auto. The choices you will make for him are: 1h+shield vs. 2h melee vs. ranged. And the choice of skill progression. Later, a fighter is the most versatile in terms of career path: you can stay a fighter (lower XP needed to level up), become a warrior, or a knight, or a samurai.
    Level-up rotational bonuses: "str","hp","acc +3","dex","armor +5","tp +2","evade +2"

    BARBARIAN
    They prefer brutal melee weapons, so no ranged attacks. And their skills are like their minds: single focus really. All thy can think about is to RAGE. Other skills that they happen to get good at are the same buffs as the fighters. They really start to shine when they advance to the berserker class.
    Level-up rotational bonuses: "str","hp","armor +8","resist elem +3","str","hp","armor +8"

    RANGER
    He is has a mixture of blade and bow proficiency, and a varied set of skills, a ranger always has something to contribute. Bit worse in melee weapons than a fighter, but better with ranged. He is much better equipped to withstand damage than an archer. He also has very good monster lore and perception skills, uses sprint and determination to provide tactical advantage in combat. He can stay a ranger, or become a warrior.
    Rumour has it some some rarely get the offer to become a geomancer, however the related quest is not implemented yet.
    Level-up rotational bonuses: "dex","acc +3","tp +2","resist elem +3”,"str","hp"

    ARCHER
    An archer thinks ranged weapons are the BOMB! He does try to use the determination skill to become even more deadly, however his true destiny is to try to become a marksman.
    Level-up rotational bonuses: "dex","acc +4","str","dex","acc +4","speed +2","crit +2"

    ROGUE
    A rogue can have many skills that other classes are just not going to be good at or ever have. None of them are critical, but overall he makes the party more versatile. He can open doors and chests, deal critical hits where it counts and some can even teleport through shadows. Most find it very desirable to try and join the assassin’s guild later in their life, which greatly increases their potency.
    Level-up rotational bonuses: "evade +4","crit +1","speed +3","tp +2","dex","crit +1"

    MONK
    Monks are also versatile, being able to develop feasible attack builds, but also being able to do some rudimentary healing. They have a slow but intrinsic ability to develop extra undead damage over their life, and become quicker and more evasive. The ‘true’ form of a combat monk is of course the unarmed one. A monk can become a samurai or a priest.
    Level-up rotational bonuses: "dex","evade +3","vs undead +05","tp +2","speed +4"

    CLERIC
    Clerics are devoted to healing, supporting other party members with 'resist evil' or holy chant, and occasionally to drive a mace-to-the-face themselves. But they are not designed to take much damage, so best to keep them out of the firing line. It is usually just a first career step to then either become a powerful priest, or follow the confrontational path of the exorcist.
    Level-up rotational bonuses: "vs undead +10","sp","tp +2"

    MAGE
    The mage is very much a straight forward class, you can expect him to be very bad at close combat, unable to use ranged weapons, but very versatile at specialising in various spells. His magic lore skill will allow him to increase spells beyond the level the other starter classes can. He is very focussed on acquiring equipment that boosts his mana further, or insignia that give him access to spells he did not know before. His career path is mostly that of a wizard, although old stories exist about warlocks who also engage in direct combat.
    Level-up rotational bonuses: "tp +2","sp"

    DRUID
    The druid is a bit of everything: no stranger to magic of course, in fact when it comes to elemental spells he is in fact the expert within the start classes. But he can also get quite resistant to elemental damage, wear some armor, and wield melee weapons or a sling. He is not as good as a mage when it comes to the 'formal' magic lore approach to advancing spells, he is more the hands on person that learns by doing. He is happy remaining a druid for all his life, but some yearn to become a geomancer, a more aggressive specialist in combat magic.
    Level-up rotational bonuses: "tp +2","sp","resist elem +4","tp +2","sp","tp +1","sp"

    WARRIOR
    Versatile is what warriors are. Any weapon will do, keeping all stats at a good level is their goal. Unlike knights they may develop strategies to avoid being in a direct melee confrontation. They may find a formidable exotic weapon late in their career and only then decide to specialise on it.
    Level-up rotational bonuses: "str","hp","acc +3","dex","armor +5","tp +3","evade +2"

    KNIGHT
    Taking one for the team is pretty much what knights are meant to do, and they are the most proficient when it comes to maximising armor rating and defensive skills. But they are not shy to use their strength to swing a mighty 2h weapon around and slay anyone that dares threaten their chosen order. They do favor 2h swords, or 1h sword and a shield, and unlike warriors will not use ranged weapons and dislike axes and hammers.
    Level-up rotational bonuses: "tp +2","hp","armor +5","str"

    SAMURAI
    Samurais are very rare, foreign and mysterious. Most are depicted with their superior katana sword, but it should be noted that samurais are actually also masters of the bow. Versatile and devoted, samurais can become a very powerful and specialised warrior. But they are rarely found anywhere these days.
    Level-up rotational bonuses: "hp","evade +3","speed +3","tp +2","dex"

    BERSERKER
    Straight forward. That sums up everything a berserker wants to be. Aggressive, sturdy, damage-dealing. Preferably 2h axe or 2h blunt of course. But some also work with 2h sword, or any 1h+shield. Strength in favour of dexterity, strength to boost the damage dealt, strength to allow for greater weapon use. Berserker's have a special skill that allows them to ignore STUN effects, which comes in handy when confronting minotaurs, golems, dragons and the like.
    Level-up rotational bonuses: "str","hp","armor +8","str","hp","tp +2"

    MARKSMAN
    A marksman is as straight forward as a berserker, but almost the opposite direction: a marksman wants to keep his distance. He is a master in ranged weapons and shows unrivalled accuracy, ability to land critical hits and use his determination to make money shots when it counts. Not versatile, just plain and simply deadly. Every archer wants to become a marksman eventually. The only people that are said to sometimes come close to their ranged proficiency are samurais, but these are rare and almost mystical.
    Level-up rotational bonuses: "dex","acc +6","str","dex","acc +6","speed +2"

    ASSASSIN
    An assassin takes the bit of a rogue that you like (evasive, deadly, no lock can stop him...) and drops the rest. He becomes a master at what the rogue was only moderately good at: shadow shift, nimble, no escape, crit hits, evasion... but he also has special skills like POISON BOOST. A daily skill where he applies a deadly substance. Only lasting a few rounds before it crystalises, but it gives a few attacks the right 'oomph' to bring down your enemy.
    Level-up rotational bonuses: "evade +5","crit +2","speed +4","tp +2","crit +1","dex","evade +5","crit +2","speed +4","tp +2","crit +1","hp"

    PRIEST
    While a cleric can have mixed devotions and ambitions, a priest has reached the conclusion that the best way to serve mankind is via healing and protection. A priest is able to resurrect, and at higher levels even without significant XP penalties. HEAL is his second nature, and HEALING AURA a very powerful area effect version. He can master the latter so well later that the negative dizzy effect is also far less severe.
    Priests also gain significant vs.undead bonus over time.
    Level-up rotational bonuses: "vs undead +10","sp","tp +2","sp"

    EXORCIST
    Not all men of faith can sit idle and just watch their friends being attacked by evil and undead creatures. Those that directly fight back, with divine power, spells but also the occasional mace-to-the-face, are following the path of an exorcist. They have decent weapon abilities but most importantly really master the skills and spells needed to kick some undead butt. They are still able to use healing powers so make a formidable companion for any party.

    GEOMANCER, WIZARD: in another post soon, reached 10000 char limit.

    WARLOCK, ARCHMAGE, AVATAR:
    not implemented yet, I am still working on their design and how to weave their guilds and roles into the story.
     
  5. blebhertz

    blebhertz Well-Known Member

    Mar 17, 2010
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    This is my next game to buy. I just have to finish some of the older games. I love old school rpgs. Good job dev.
     
  6. Pete1974

    Pete1974 New Member

    Jun 12, 2016
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    Shipwreck

    Unable to locate. Cleared 6 orc tunnels for warlords. But no npc for shipwreck near shelter. Any help here?
     
  7. VolkerE

    VolkerE Well-Known Member
    Patreon Bronze

    the shipwreck was a feature in the Dec 2014 version of the game, to keep fans busy while waiting for the Chapter2 release. Where did you see it mentioned? in the old posts from the Wordpress 'UPDATE' page?

    In regards to the orc warlords,
    look in the huts furthest west and southwest, and make sure you have high perception or Wizard's eye spell on, as they use secret passages
    .
     
  8. Pete1974

    Pete1974 New Member

    Jun 12, 2016
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    Probably so, finished the game was looking for anything I might have missed
     
  9. VolkerE

    VolkerE Well-Known Member
    Patreon Bronze

    #49 VolkerE, Jun 12, 2016
    Last edited: Jun 26, 2016
    On June 9 I had posted the following on the DoC facebook page, see if you can get all of these!

    DUNGEONS OF CHAOS BUCKET LIST
    1. kill Tzoahl the spider queen
    2. learn how to teleport to the blue portals
    3. learn how to teleport to 12 stone monuments
    4. learn how to teleport to where you were before
    5. learn the ‘magic rupture’, ‘ball of lightning’, ‘meteor’ and ‘fire ball’ and ‘ignite’ spells
    6. learn the divine favour skill
    7. get admitted to the assassin’s guild
    8. find the samurai guild
    9. find the ‘cool’ crossbow
    10. kill the island’s dragon
    11. kill a vampire in its bedroom
    12. get Daklos freed
    13. listen to at least 12 of the unseen prisoner’s ramblings
    14. find the hidden house of the dead mage
    15. visit all 3 types of castle tunnels with the help of the scout
    16. kill a chaos kempa, group of chaos worms and an apparition
    17. find the old knight’s grave on the island
    18. sit (stand) on a throne
    19. kill a cute bunny
    20. defeat an elder dragon
    21. find 5 spell books of the same spell
    22. defeat a wight and a banshee
    23. defeat a gnome shaman
    24. defeat both the angry tree, and Deluon the really evil tree
    25. receive 12 stone monument blessings
    26. figure out what the tomb is commanding you to do
    27. find holy weapons in a tree
    28. find a chest in a tree
    29. leave a rating and a review on the app store

    BADGES OF HONOUR (now, be honest here!):
    PREPARED - on first encounter with a group of pestilent slimes, you won (not all dead, not fleeing)
    MULTIPASS - play without a rogue and obtain the ORB
    DIVERSITY - try out all these feats: “nerd”, “dynamo”, “carrie”, “righteousness”, “black sheep”
    BALLSOFSTEEL - boost ‘endure elements’ and 'unarmed' skill to at least 50 for one player and kill a dragon with just unarmed melee attacks (several attackers allowed, but just unarmed, and no buff spells. Buff skills by the unarmed fighters themselves are allowed though)
    OLDSCHOOL - kill a stone golem without using any magic
    BEYONDMINMAXING - have one spell or skill proficiency of >99

    BADGE OF IMMORTALITY:
    Complete the game on constant SPARTA difficulty and with auto-save on map change ON.
     
  10. tjb

    tjb Well-Known Member

    Aug 1, 2012
    133
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    Big game! Would really love to see a way to warp from place to place. Lots of walking.
     
  11. VolkerE

    VolkerE Well-Known Member
    Patreon Bronze

    as you can see from the bucket list above, you just need to find out how. 8^)

    HINT:
    Ask the berserkers.
     
  12. HardCompound

    HardCompound Member

    Mar 12, 2016
    5
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    Great game! Really enjoying exploring the world and shooting things, but I'm stuck on the second quest. I've explored the (empty) settlement northeast of the start cave, and spoken with the hermit north of that, walked all around the island without coming across any other human settlements, but the quest doesn't update. Am I missing something, or do I just need to keep exploring farther away? Hope this is the right place for this sort of question.
     
  13. Touch_Dragon

    Touch_Dragon Member

    Jan 6, 2016
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    #53 Touch_Dragon, Jun 14, 2016
    Last edited: Jun 14, 2016
    Update is live! Time to see if it's fixed :)
    Edit: Map works perfect now! Great! On a bad note, crashes still exist but this time happening anywhere but map and battles (I.e. Resting and talking to NPCs but randomly)
     
  14. VolkerE

    VolkerE Well-Known Member
    Patreon Bronze

    Thanks. Older phones and iPad2 will probably never be guaranteed to run smoothly, just not enough RAM. What these crashes are is they are just memory shutdowns. You can try and play right after you restarted the phone, then it is cleanest in terms of RAM. or shut down DoC once in a while and restart the app.

    This may also be useful:
    http://www.iphonetricks.org/trick-to-instantly-clear-iphone-ram-memory/

    I will keep my warning in the app description re older devices.
     
  15. VolkerE

    VolkerE Well-Known Member
    Patreon Bronze

    I think you messaged over facebook as well? Just in case:

    You need to make sure you have actioned the two main missions from Parnosz, he gives out the main storyline quests. first about rats, then about the 'outside'. that latter one requires you to find the settlement you mentioned. So go to Parnosz, try 'mission' and then close dialogue and talk to him again, you probably get that rewarded and then get the 'orb' mission. Let me know if stuck still !
     
  16. HardCompound

    HardCompound Member

    Mar 12, 2016
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    Still stuck. I've been to the settlement several times and returned to Parnosz periodically to see if I had completed it yet, but he never gives the reward. The quest mentions snooping around and talking to outlaws. Are there supposed to be any npcs in the settlement? It's completely empty on my copy.
     
  17. VolkerE

    VolkerE Well-Known Member
    Patreon Bronze

    yes here are plenty of NPCs in the settlement. I cannot think of anything that could happen to not show them ???

    no smith in the forge in the north, no bow shopkeeper in the east, or carpenter? no monk in the church?

    what device are you using, and what game version does it state on the main menu?
     
  18. HardCompound

    HardCompound Member

    Mar 12, 2016
    5
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    Version 1.0.9 on an iPod mini. I can't attach an image here. Shall I go over to Facebook?
     
  19. VolkerE

    VolkerE Well-Known Member
    Patreon Bronze

    per the facebook message, got resolved. The 'entry' to the village was what was visually overlooked. Easiest way to spot entries is to go to minimap mode and check for purple highlights, as all exits/entries are marked there.

    Let me know if any issues remain!
     
  20. tjb

    tjb Well-Known Member

    Aug 1, 2012
    133
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    Another update! Thanks!

    Man it took me forever to figure out how to learn new spells! Not the most user friendly skill training system in the world. This game is huge! I'm totally addicted.
     

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