Dungeons and Miners - Roguelite procedural adventure (by Angry Bugs)

Discussion in 'Upcoming iOS Games' started by AngryBugs, Aug 10, 2017.

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  1. AngryBugs

    AngryBugs Well-Known Member

    Jul 24, 2010
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    #1 AngryBugs, Aug 10, 2017
    Last edited: Sep 1, 2021
    The game will be available on September 2nd!

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    Dungeons & Miners is a roguelite game with procedurally generated dungeons and mines, but with handcrafted quests and events.
    We have a deep combat system and a great variety of items that changes each run drastically. There are also different weapons to find, each one with unique attacks.

    Some others features we already have:
    - Companions
    - Great variety of enemies, each one with unique attacks and skills.
    - Bosses
    - Buffs, shrines and curses
    - Evolving dungeons and mines
    - A town with npcs and shops

    The game will be premium, no ads, no inapps.

    Questions are always welcome!


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    This is the old evolution of our idea:


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    Extra:
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    Jsami and J05H like this.
  2. dreadnok

    dreadnok Well-Known Member

    Jun 8, 2011
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    I came here to kick ass and chew bubble gum I'm ou
    Looks awesome so far
    I'm already intrigued
     
  3. Repulsa

    Repulsa Well-Known Member

    Jul 3, 2015
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    Must have NOW
     
  4. Jayg2015

    Jayg2015 Well-Known Member

    Jan 5, 2015
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    Liberty city
    I want to play this right this second
     
  5. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    WOW! :eek:

    I am looking forward to this!
     
  6. Alex Wolf

    Alex Wolf Well-Known Member

    Dec 5, 2010
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    Wow # , must be great , drylands is one of my fav games on ios!!!
     
  7. Dreadtle

    Dreadtle Member

    Oct 6, 2015
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    That looks absolutely incredible! Roguelikes/lites are at the top of my favorite-genres list! Can't wait to get this, definitely will be a day-one purchase for me! I'd love to record some gameplay if a build is ever available early too. I want to help spread the word! C:
     
  8. nicodemus82

    nicodemus82 Well-Known Member

    Well, I'm certainly intrigued! ;)
     
  9. millerjs86

    millerjs86 Member

    Feb 19, 2017
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    Yeah easy buy for me. Looks gorgeous and sounds fun. Can't wait to learn more.
     
  10. putermcgee

    putermcgee Well-Known Member

    Jun 4, 2010
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    Excited to see how this turns out!
     
  11. AngryBugs

    AngryBugs Well-Known Member

    Jul 24, 2010
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    Thanks for your interest people!
    We are hard at work and this week we put together some interiors, you will find different characters and some interesting stories behind... enjoy.

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  12. ramzarules

    ramzarules Well-Known Member

    Sep 13, 2014
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    Am i the only one getting a sort of Salt&Sanctuary vibe?
    Obviously this will control very difefrently with 1handed portrait, and the atmosphere seems lighter, so i think it must be the monsters and backgrounds?
    Please add different armor sets and weapons that show on the character
    I really like what i see from the pictures, and hope the control scheme and the monetisation will not ruin it!
    Good luck, let us know more :)
     
  13. AngryBugs

    AngryBugs Well-Known Member

    Jul 24, 2010
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    We wanted to share a couple of more images of the progress of Dungeons & Miners. Hopefully this month we are wrapping up the alpha version, and we are thinking on doing a beta later, so stay tuned!

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  14. gemineye62

    gemineye62 Well-Known Member

    Feb 16, 2010
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    You will have to excuse me.
    My jaw just dropped and now I have to go find it!!
     
  15. dreadnok

    dreadnok Well-Known Member

    Jun 8, 2011
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    I came here to kick ass and chew bubble gum I'm ou
    Oh yeah looks fantastic
     
  16. millerjs86

    millerjs86 Member

    Feb 19, 2017
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    Keep up the good work, this is insanely gorgeous art direction. Thanks for the update!
     
  17. AngryBugs

    AngryBugs Well-Known Member

    Jul 24, 2010
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    #17 AngryBugs, Apr 17, 2018
    Last edited: Apr 17, 2018
    Hey guys, we wanted to share some progress of the game, and what we have been doing these last couple of months (TLDR: screenshots at the end).
    The keyword here is: Iteration. To be more precise, we would like to share with you how and why we went from a concept for a very casual mining game, to a roguelite with quests that we are also planning on releasing in other platforms.

    We started with a mechanic similar to terraria, where you destroy blocks and collect minerals, kill some enemies on the way down and complete some very basic quests, everything in portrait mode and could be played with only one finger; and that was all about it.
    Not being too happy with how the game felt, we decided to iterate, removing the mechanics that didn't feel right and polishing the ones that made more sense.

    Here you can see how the game had several stages of development, and hopefully this will be the last iteration:
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    Now for the Dungeon part where you fight enemies and collect loot, we had inspiration from games like Dead cells, Spelunky and Rogue Legacy and adapted the ideas to our liking.
    For example we looked at the very nicely shared explanation from the guys of Dead Cells on how they crafted their dungeons.
    Link: Gamasutra post

    The results are very interesting dungeon structures where you have almost no backtracking and plenty of rooms to fight, explore and loot.

    The questing part of the game is more similar to our previous platformer Drylands.

    These two things, procedural gameplay and handcrafted quests combined with a central hub that is your town gives us the game we were looking for.

    Hopefully very soon we will have some time to make a video showing a little how the game looks in motion and you can grasp a better idea of how it plays.

    Thanks for reading!

    Screenshots:
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  18. dreadnok

    dreadnok Well-Known Member

    Jun 8, 2011
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    I came here to kick ass and chew bubble gum I'm ou
    Slowly wiping drool away
     
  19. MetaGonzo

    MetaGonzo Well-Known Member

    May 7, 2009
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    Stunning. Just.... stunning.
     
  20. jsrco

    jsrco Well-Known Member
    Patreon Silver

    Oct 15, 2009
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    Seattle
    Need this game in my life now.
     

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