Universal Dungeonism (by Jeffrey Fal)

Discussion in 'iPhone and iPad Games' started by TrencH, Jul 8, 2013.

  1. Jefff

    Jefff Member

    Jul 8, 2013
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    The Heathen Moors IV is a pretty bad bug that's triggered after you stop seeing the lesson before. Your current character won't be able to play that level until the bug is fixed. I've got it fixed in my dev build, and it'll be fixed in the first update, which I hope to get submitted by the end of next week. We'll see.

    Speaking of nasty bugs. I seem to have underestimated how much those invincible guys would get in the way. Chain Lightning might be the best way to deal with them for now.
     
  2. Royce

    Royce Well-Known Member

    Mar 22, 2011
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    How is it any different than the many games where you have to crouch and slow your movement speed to sneak up on an enemy? I mean geez why not just let the game automatically give me a sneak bonus. In fact why should we have to move at all, just let the game decide the optimal move for me and make it automatically. I'll just sit back and watch myself win the game :p
     
  3. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
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    Because in those games you're actually moving slower. That's a difference. In this game, whether you move the same path in several steps or in one step, it still consumes one unit of game time either way. It's just a different way of commanding the interface to do exactly the same thing.

    If there was a sneak mode where you moved less actual distance in one unit of game time, and that didn't alert enemies, that would be much more logical. But if you're going to move three steps in one unit of game time, it shouldn't make any difference whether you tap on the destination to move all three steps, or you tap on the spaces one by one. You're still moving at the same speed within the game, either way.

    That doesn't work because I'm smarter than the computer is. If the computer were smart enough to play the game better than I can, then it wouldn't be very interesting, at all.
     
  4. mkaen

    mkaen Well-Known Member

    Dec 9, 2011
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    #124 mkaen, Jul 20, 2013
    Last edited: Jul 20, 2013
    I agree. Sneaking is fine how it is. Giving control to the player to sneak by tapping (stepping) carefully seems a reasonable trade off.
     
  5. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    #125 Guise, Jul 20, 2013
    Last edited: Jul 20, 2013
    No rush. I'm just glad it's not only my game that has the issue. Thanks again for the reply and awesome game.

    I agree with mkaen and Royce re: the sneak.
     
  6. darnoc703

    darnoc703 Well-Known Member

    Mar 24, 2013
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    For people not being able to get rid of spell scrolls, if you aren't in a level you can sell them in the shop
     
  7. InkyTheGhost

    InkyTheGhost Well-Known Member

    Jul 12, 2012
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    So, are the X levels actually endless, or has anyone beaten those? I've tried a couple times, but then I'll find something I want to keep like a big pile of xp, so I'll exit to keep it.
     
  8. mkaen

    mkaen Well-Known Member

    Dec 9, 2011
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    #128 mkaen, Jul 22, 2013
    Last edited: Jul 22, 2013
    It's really puzzling that my wizard, without any points spent in melee, can one-shot enemies with a side power-melee attack, but casting a spell from the same position does ~5 damage.

    This character has leveled up wizardry, is wearing the +50% wizardry gloves, and has not touched melee enhancements.

    What gives?!

    Also, still hoping to find passive magic regen somewhere in the game.
     
  9. Jefff

    Jefff Member

    Jul 8, 2013
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    That is puzzling. Not that you can one-shot a monster with a power attack (especially if you're hitting them into a wall), but that your spell is only doing 5HP. Spells should be even more effective than melee because their damage isn't tied to your energy. Can you remember the spell, the monster, and whether it was enough to kill them?
     
  10. mkaen

    mkaen Well-Known Member

    Dec 9, 2011
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    I feel melee is far more effective currently.

    Most monsters close distance quickly. Once they're within melee range, why not just trace into their side for a one-shot kill? (Even without investing in melee.) Since there's very little danger associated with having monsters in melee range -- even for a caster who hasn't invested in defense -- there's no urgency to kill at range. Furthermore, while at range, you can't significantly damage an alert monster with magic, and it doesn't regen, so why waste it? Afaik, magical one-shot kills are only possible when the monsters aren't yet alerted to your presence, a problem melee doesn't have.
    Wasn't a killing blow, as that would've explained the low damage. I don't recall the monster, but the spell was fireball. Spending 3/4 or more of one's magic reserves trying to kill a single enemy is another strong forcing function toward the melee approach.
     
  11. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    This game is awesome. That is all.
     
  12. c.ihls

    c.ihls Well-Known Member

    Dec 30, 2009
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    In the beginning I often used archery to take energy off monsters which weren't yet alert, later (after levelling up sneak) I mostly used melee as I easily could sneak up a monster and kill it in one devastating blow. In the end-game I often returned back to archery, as there are so many 'sleeping' monsters, that my usually sneak-in-and-kill tactic would work perfectly on one monster but alert a whole group of other monsters around. So I kept my distance and took them out one by one with my arrows not waking up the neighborhood :D

    They work especially good on all those nasty bosses - especially when enhanced with fire or poison ;)
     
  13. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    #133 Guise, Jul 30, 2013
    Last edited: Jul 30, 2013
    Think I've run into another bug—while playing Agony Canyon VIII, the game crashes back to the home screen. It's happened for me 3 or 4 times; not sure if this is relevant, but I'm wearing Winged Boots and the crash seems to happen when I try to use a Refresh potion.

    I'm playing on an iPhone 4S and running the latest iOS. Anyone else come across this issue? Thanks in advance for any info or advice.

    EDIT: I managed to clear the level after trying again without using the Refresh potion. It was probably just a weird local glitch. All good.
     
  14. Solarclipse

    Solarclipse Well-Known Member

    Jul 30, 2012
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    I think I beat the game? I bought the atlas to be sure—which let me get to heathen moors V but otherwise nothing secret.

    Strategies—some of you were saying going Mage isn't doable without mana regen but it is very very doable, especially with a wizard glove and sorcerer hood you can get x2,2 of your wizard skill and chain lightening will kill so many of your enemies. After that I used archery most to pick off single enemies.

    The magic mine is also really useful particular for high dodge enemies.

    Increasing your energy will let you move farther per turn—handy.

    Here I'm equipped with a cap of focus wizards gloves, purifying armor, and the winged boots :)

    Jeff, if you plan on adding content it would be great to have a boss dungeon like the level X's. by the time I got 3/4 through everything was super easy...maybe because the level ups increase so much quicker after 50?
     

    Attached Files:

  15. bobish

    bobish Well-Known Member

    Jun 8, 2013
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    Hmm. I must be missing something? I'm a Seasoned Warrior and I can't seem to find any more levels that haven't been completed. I'm seeing some levels that are locked but all of the areas that I've visited the levels are all checked off. The strange thing is the Heathen Moors I've completed 1,2,3,6,7,8. I can't find 4 or 5. I even replayed 3 to see if I missed something. Are there other exits to some of the dungeons?
     
  16. InkyTheGhost

    InkyTheGhost Well-Known Member

    Jul 12, 2012
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    I have Heathen Moors 1-10 unlocked through regular gameplay. I remember unlocking some levels by finding maps (in other Heathen Moors levels)...but unfortunately I can't remember which levels. Sorry that's not very helpful, but I'd suggest playing all of those levels over and looking for maps. I do remember unlocking Heathen Moors levels non-sequentially.
     
  17. bobish

    bobish Well-Known Member

    Jun 8, 2013
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    Great! Thanks for the help. I was stupid and never brought the maps out of the dungeon. I'll try Heathen level 3 first. That would make the most sense to have a map.
     
  18. InkyTheGhost

    InkyTheGhost Well-Known Member

    Jul 12, 2012
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    :)
    Btw, anyone know if the X levels are endless?
     
  19. bobish

    bobish Well-Known Member

    Jun 8, 2013
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    I've been wondering about this too. I've noticed that the level 10 for the Forest is marked as completed although I've only gotten about 7 levels deep. That makes me think they are endless. The Dev hasn't chimed in yet about it. Jeff???
     
  20. TrencH

    TrencH Well-Known Member
    Patreon Gold

    Mar 29, 2013
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    I don't know for a fact that there is a end. I do know I have worked on descending all those ladders for many more levels and it just keeps going. If there is a end it is much further then lvl 10. I will have to try to get further sometime. I usually climb out after about a hour so I don't have a accident and lose all the XP I collected.
     

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