Dungeoning - a fantasy incremental RPG

Discussion in 'Upcoming iOS Games' started by thewzrd, Aug 13, 2019.

Tags:
  1. thewzrd

    thewzrd Well-Known Member
    Patreon Indie

    Mar 24, 2012
    296
    12
    18
    Game Design
    Los Angeles, CA
    [​IMG]

    It's called Dungeoning, because you go dungeoning.

    It’s a verb.

    A verb that encompasses this funky little game we’re making.

    We’ve all “dungeoned.” Whether on graph paper, with miniatures, online or in our own heads, something draws us to the dungeon.

    But why?

    There are 7 possible “why”s and I doubt anyone is singular in their “why”:
    • Honor
    • Justice
    • Glory
    • Adventure
    • Revenge
    • Plunder
    • Blood
    [​IMG]

    Adventurers are driven primarily by one of these motivations and secondarily by at least one other. It’s science.

    Science aside (the game is more about magick anyway), here’s a few sentences about what Dungeoning is all about from a self-aware in-game warrior:

    “Dungeoning is a fantasy incremental RPG tribute to all things adventuronious. Combining meaningful idle mechanics with a layer of deep secrets and discovery, the game plays in your pocket but occupies your mind. If you’re wondering why we all dungeon, Dungeoning will give you the answer.”

    -Sir Sweatsalot, Knight of the Tryhards

    The 2-man team at Gunslinger Studios has just begun development on this evil little toy.

    It has upgradeable gear:

    [​IMG]

    A nav more like Snapchat than mobile games (here's more on that):

    [​IMG]
    (please note this gif is the prototype, so the art is all placeholder)

    Besides building a Party, making it more powerful, diving deeper dungeons and getting all sorts of upgradable loot, you'll also be on a Hunt for a farfillion collectibles that will unlock content, define your motivations and ultimately lead you toward a showdown with Lord Awful:

    [​IMG]

    I'll be updating this thread as the game rolls out, but if you want to follow along with the development, Dungeoning is on Twitter @Dungeoning, the Discord is rolling (I'm there everyday discussing progress and opinions) and we'll be taking early testers very soon (instructions to apply at the bottom of this).

    Looking forward to feedback on all things game, art and features!

    -TheWizard

    Secret Passage: 02b
     
    Artfiregames likes this.
  2. Gwarmaxx

    Gwarmaxx Well-Known Member

    Feb 2, 2010
    4,109
    239
    63
    NCC 1701
    wow, i like it, looks really good!
     
    thewzrd likes this.
  3. Drglory

    Drglory New Member

    Aug 13, 2019
    1
    1
    3
    Male
    I have been in love with the art style. One of the discord members found the artist posting about it and we have not been able to get enough.

    Looking forward to testing this!
     
    thewzrd likes this.
  4. Capronissimo71

    Capronissimo71 Well-Known Member

    Sep 5, 2011
    982
    63
    28
    Male
    Italy
    Ready to test it!!
     
  5. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
    2,467
    6
    38
    Burlingame CA
    Is "meaningful idle mechanics" a contradiction in terms?
     
  6. thewzrd

    thewzrd Well-Known Member
    Patreon Indie

    Mar 24, 2012
    296
    12
    18
    Game Design
    Los Angeles, CA
    I think you'll have to tell me!

    A few updates to the details on the game are in this post (art) and that one (Race & Class), but highlights include:

    A dive into the art direction we're going for (pixel):

    [​IMG]

    (these are various collectible items that will represent a hunt for players as well as items that matter in dungeons.

    A rundown of the Races & Classes in the game including these humans (the left one is the BARD):

    [​IMG]

    A couple of attacks from the various Classes in rotating GIFs:

    [​IMG]

    [​IMG]

    And, of course, the Everlings:

    [​IMG]

    We're moving quickly on the game, and the next few updates will show the systems we're layering in. Couple more of these features and we'll be entering into testing with players-- if you're interested in testing, the directions for being included are here at the bottom.

    More soon!
     
  7. thewzrd

    thewzrd Well-Known Member
    Patreon Indie

    Mar 24, 2012
    296
    12
    18
    Game Design
    Los Angeles, CA
    Few more updates as we animate NPCs to fight:

    Soldier:

    [​IMG]

    Hawk:

    [​IMG]

    And-- of course-- a Red Dragon:

    [​IMG]

    More updates on @Dungeoning and more here soon.
     
  8. thewzrd

    thewzrd Well-Known Member
    Patreon Indie

    Mar 24, 2012
    296
    12
    18
    Game Design
    Los Angeles, CA
    #8 thewzrd, Sep 3, 2019
    Last edited: Sep 4, 2019
    Sign-ups to Beta Dungeoning are now open-- we'll be adding new players every week as we develop.

    Help us make the game as good as it can be-- Sign up here.
     
  9. Capronissimo71

    Capronissimo71 Well-Known Member

    Sep 5, 2011
    982
    63
    28
    Male
    Italy
    I’ve press the link you put on ti sign up for the beta but it says the server can’t be find
     
  10. thewzrd

    thewzrd Well-Known Member
    Patreon Indie

    Mar 24, 2012
    296
    12
    18
    Game Design
    Los Angeles, CA
  11. Capronissimo71

    Capronissimo71 Well-Known Member

    Sep 5, 2011
    982
    63
    28
    Male
    Italy
  12. thewzrd

    thewzrd Well-Known Member
    Patreon Indie

    Mar 24, 2012
    296
    12
    18
    Game Design
    Los Angeles, CA
  13. thewzrd

    thewzrd Well-Known Member
    Patreon Indie

    Mar 24, 2012
    296
    12
    18
    Game Design
    Los Angeles, CA
    New update on one of the bigger systems in Dungeoning is up on the devblog, with info on "The Hunt," a game-wide hunt for collectibles of all kinds, from gems to tools to even pixel-art gore:

    [​IMG]

    These items will drop, be given out as rewards and serve as boons in dungeons as well as all sorts of hidden benefits.

    More info, images and details in the blog, but if you're into testing, sign up soon-- we'll be adding more testers to the pre-alpha in the coming days (and if you want to wait till Beta, that's cool too-- sign up anyway).
     

Share This Page