Universal Dungeoneers Academy: Trials (by Fun Spray Games)

Discussion in 'iPhone and iPad Games' started by Repulsa, Apr 13, 2016.

  1. CodeFu

    CodeFu Member

    Oct 19, 2015
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    I guess what I meant is you don't lose anything you had before going in.

    The cash in a dungeon is about the same every time, so playing again nets about the same. The other items in barrels and chests are different, so you may not get the same items when playing again.
     
  2. speetz

    speetz Well-Known Member

    Feb 27, 2013
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    So I started playing this with the free version out and unlocked the full game I enjoyed it so much. I have two questions; does the difficulty ramp up later on? I right now it's pretty much one to two hitting anything just by using the auto action thing. And does playing a dungeon a second time with three stars make it more difficult? I thought I read that somewhere, maybe in the tutorial.

    Also, can someone explain the procs for the weapons? I'm a little lost on how we know how often something procs and what means what, and how it relates to crits, meaning both procs and the numbers next to the crit in item descriptions. Also, what does it mean by max in said description?

    Other than that having a great time, just hoping there will be another class later on (read: rogue class) :)
     
  3. oldman23

    oldman23 Well-Known Member

    Mar 22, 2016
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    In my view the game is very easy but for some reason I keep playing. Yes they get harder but your always ahead in gear a and money. You can't go to a level 6-7 dungeon if your only level 5 but you can go back to lower level but it will have your level enemy in it. As far as gear goes if you got the money you can buy the gear. A few time I found gear that w was way ahead of the level but only a few times. I play as a fighter and I have all master 3 gear. And the only time I grind is when I need another level to go to higher dungeon. I keep 15 health at all times I usually only go though 4. I have a level nine fighter and have to wait for level eleven dungeon. I just keep playing for the gear. I have some gear that oust 15000 dollars. It's fun!!!
     
  4. oldman23

    oldman23 Well-Known Member

    Mar 22, 2016
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    Level ten is it. For a dollar it was well worth it. Don't see the point of going on the fun is in the gear I already destroy the enemy with what I have.
     
  5. speetz

    speetz Well-Known Member

    Feb 27, 2013
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    Interesting. Here's to hoping another class and maybe some more dungeons and level cap!
     
  6. Jorlen

    Jorlen Well-Known Member

    Jan 7, 2009
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    It would be great if you had the option to try a dungeon that's higher level. Maybe add in some logic that increases the chance for loot if so. RIsk VS Reward. As of now the game is fun but not very challenging. I'm fine with scaling the enemies when you go in previous dungeons but I'd also like it if I could try my hand at a more difficult one. If I die? Well that's my fault then, yeah?
     
  7. oldman23

    oldman23 Well-Known Member

    Mar 22, 2016
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    The way to make it more challenging is to only play with the gear you find but even with that if you have enough potions it doesn't matter.As a fighter I just but my finger on the attack button and it did everything else no tactics mostly your just cornered.
    Even with that I had a lot of fun with it.
     
  8. oldman23

    oldman23 Well-Known Member

    Mar 22, 2016
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    The wizard is even easier.
     
  9. CodeFu

    CodeFu Member

    Oct 19, 2015
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    There is an update for iOS, Google and Amazon.

    First major fix was to add the Disable Tutorials button to the tutorial popup. More experienced players have asked for this. You can always fully enable them again from Settings if you need.

    There is also a Buy button on the Title screen. You had to get through graduation previously, so it was hard to tell you could buy the full app unlock. Some bought the original pay version instead.

    The lineages were also fixed. Elf had no adjustments and Halfling was same as Dwarf. All three were tuned a bit to make them different for matching with the vocations (classes).

    Overall difficulty raised a bit. A recent combat fix seems to have made the game too easy, as some have posted. This will mostly be noticeable each time you level, so you may need equipment earlier. As part of this, the non-magic dagger no longer has a speed bonus and Ranger Leather has one less defense because it is lighter than leather to give you a +1 aim bonus.

    Made a fix causing monsters to stop attacking occasionally, but there seems to be one still left.

    Finally, the non-magic staff is now in the weapon list. The basic +1/+2/+3 versions of weapons also display separate values for base damage and critical hit damage. These were combined since they were both normal damage, but it made these look more powerful than weapons with different critical damage like fire or frost.
     
  10. CodeFu

    CodeFu Member

    Oct 19, 2015
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    We have many updates planned, which we hope to push out on as regular a basis as we can. We are missing quests and some form of crafting, so the game remains at the low holiday price for now.

    The difficulty increase that just went out will make things more interesting. You will likely need to buy things at each level. You can just scrape by the Academy with the equipment you find now.

    I have personally found it interesting to learn how to use the web/net/root skills in place of shield/toughen.

    Please keep providing feedback. We are definitely watching to see where improvements can be made and what people would like to see.
     
  11. CodeFu

    CodeFu Member

    Oct 19, 2015
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    This is a copy of a post to the original Dungeoneers Academy thread. It was generally related to the game being easier than expected, but this has information for everyone playing.

    ...

    As we have been playing more and more, we also find it is much easier than expected. Previously you only had maybe 6 uses of a spell or skill in a dungeon. You also had just two skill buttons and a scroll button, making it time consuming to use them all. Now you can use spells and skills as many times as you want with just a 4 turn cool down for many, and more of them are available and even auto-usable. Combined this makes it much easier to kill monsters.

    We are already looking at tuning the cool downs, and the monsters just plain need more and more hit points and higher damage with increasing levels. The monsters are definitely not dishing out close to the damage they should. They can't really do the same damage as you since there are so many, but they certainly need to do more damage.

    Please be patient everyone. It appears the game certainly plays better in v2 format and we are happy more people are enjoying it, but we are in progress with outdoor encounters and quests. This will probably be at least a month or so to get working and start testing for release. There is also a speed update which will have monsters moving and attacking simultaneously (still turn based where you take an action then all monsters simultaneously take actions). The game will play faster, especially where more than one monster is active. We are also looking into a difficulty setting per character that you can use to make your life as hard as you wish :cool:

    Beta Tester?

    If you wish to possibly be in a Beta Test when these features are close, please go to the web site and email us. We will need direct contact info to get you signed up in Hockey App. We obviously have to deal with Apple's device count restrictions, so we cannot guarantee everyone a test spot.
     
  12. Walletboy

    Walletboy Active Member

    Aug 24, 2016
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    #32 Walletboy, Aug 24, 2016
    Last edited: Aug 26, 2016
    Updated Maps Preview

    Preview of the Map view for the forthcoming Dungeoneers Academy: Trials. Lots of color and a hint at the new Quest and Missions within the game.
     

    Attached Files:

  13. Walletboy

    Walletboy Active Member

    Aug 24, 2016
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    #33 Walletboy, Aug 26, 2016
    Last edited: Aug 26, 2016
    New Travel Encounters

    Preview of the Swamp map during an encounter while traveling through a region map. The new (Dungeoneers Academy: Trials) update will have 4 terrain types with random encounters.
     

    Attached Files:

  14. Walletboy

    Walletboy Active Member

    Aug 24, 2016
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    #34 Walletboy, Aug 27, 2016
    Last edited: Aug 29, 2016
    New Quest System

    The new (Dungeoneers Academy: Trials) update includes a Quest tree that bring the player though the game as they battle against the Horde. As quests are completed the player is rewarded with needed experience and treasure.
     

    Attached Files:

  15. Walletboy

    Walletboy Active Member

    Aug 24, 2016
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    New Quest List Screen

    Track your active quest progress in this easy to use list in the forthcoming (Dungeoneers Academy: Trials) update. Select an individual quest entry from the list to learn what you need to do complete it and see its rewards.
     

    Attached Files:

  16. Walletboy

    Walletboy Active Member

    Aug 24, 2016
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    #36 Walletboy, Aug 29, 2016
    Last edited: Aug 29, 2016
    New Store Additions

    We have made a few modifications to the Store In the soon to be released (Dungeoneers Academy: Trials) update. One of the additions is a ‘Repair All’ option so you don’t have to select each item individually.
     

    Attached Files:

  17. Walletboy

    Walletboy Active Member

    Aug 24, 2016
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    New Difficulty Setting

    The update to (Dungeoneers Academy: Trials) allows the player to select a ‘Difficulty’ level for an individual character. The Difficulty levels are Painless, Relaxed, Normal, Brave, and Fearless.
     

    Attached Files:

  18. Walletboy

    Walletboy Active Member

    Aug 24, 2016
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    #38 Walletboy, Aug 31, 2016
    Last edited: Aug 31, 2016
    More Monster Loot!

    As part of the in-game economy update, for (Dungeoneers Academy: Trials), monsters will always drop loot after they have been defeated. Monster loot ranges from gold to a random item carried by the monster.
     

    Attached Files:

  19. Walletboy

    Walletboy Active Member

    Aug 24, 2016
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    Gain extra coin by completing missions

    Missions are all new in the upcoming version of (Dungeoneers Academy: Trial). Once you’ve graduated and are traveling through the 4 main regions of Serfdom, try taking on some missions. Extra EXP and Gold never hurt anyone!
     

    Attached Files:

  20. Walletboy

    Walletboy Active Member

    Aug 24, 2016
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    Map Hints & Tips

    There are more hints and tips in the upcoming version of (Dungeoneers Academy: Trials).

    Gain more insight on what you can do while traveling through the Academy and the neighboring regions. We have provided some helpful ideas for each character class that will aid you in your pursuit to become the hero of the realm. There are also new entries regarding questing, taking on missions, gathering region gems and more.
     

    Attached Files:

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