Well I hope that works for you, it's a wonderful little game. The game still has a place on my ipod, which is pretty incredible for me.
I certainly have plenty to keep me busy. It's just always nice to tinker around with a new Redshift game.
Well this is a fun little gem here. I'm actually really enjoying it, and I'm not really one for dungeon crawlers.
Very very short quest: it crashes Sold as "iOS3 compatible": lie. For monthes now. What a pity. No hope for support... ___ Dungeoned [Redshift] (v1.11 os3) dyld: Symbol not found: __NSConcreteGlobalBlock Expected in: /usr/lib/libSystem.B.dylib
Have you tried contacting them? Here's their web page: http://www.redshift.hu/ and there's a Contact Us link at the top with an email address. It's been a long time since I've talked with any of them, but they were always helpful when I did.
Sorry about this. Unfortunately, this was a consequence of Apple's hostility towards backwards compatibility and us being a very small company. We don't have multiple devices to test on, and I presumed that having the latest and greatest developer environment would be enough, as Dungeoned uses very little in the way of APIs (certainly nothing new, which would require new iOS versions). Anyway, I've made the necessary changes to work around this problem with Apple's compiler and will upload a new version as soon as possible, after iTunes 'holiday break' comes to an end on the 28th.
Fix works Thanks ! You fixed it ! Great ! (There are hundreds and thousands so-called-iOS3-compatible-but-crashing apps in the AppStore, and you're the only one who fixes yours !! Thanks again.)