Like I said, minor detail felt a bit weird to get materials right away and not be able to do anything with them. I got a new sharp-pokey-metal-stick-thingie for the main hero on stage one. After that, it felt a bit odd to not get a anything for the dwarf in the next stage. But also minor detail only, nothing gamebreaking. The in-dungeon graphics themselves look quite okay actually, no complaints about those. It's really only the pixel font: ugly (ok, that's subjective), hard to read, and not good for my eyes.
How many classes/characters are there? It looks like quite a few but someone on steam said just 5? Are the others just skins? If so, do the skill trees really differentiate within a character so that they play completely differently depending on skills selected? Seems kind of thin if just a plain five.
I don't know what is this suppose to mean. I haven't been hush nor being impolite. Just sharing my tots on how I personally felt. So I got no idea what is this sarcasm from you about.
Hey Trystero, There are 10 different unique characters that you unlock as you play the solo campaign with a unique skill tree for each of them . You can create a squad of up to 5 characters that you can choose among the roster.
Don't know how many classes there are, I read some where is 5. From what I see you can have all 5 heroes on screen. And you can reposition those heroes to create another strategic level. Not seen all the others but based on the 2 characters I have now, they do play very differently. And skill trees between them are obvious quite different too.
Not far in enough to fully answer this. But I assume there is if you factor in items for heroes, also how differently the hero each play. Enemies positioning plus type of enemies encounter along with your heroes in party and positioning. Some enemies will be less effective against certain Attack while more effective with another. And lastly skill trees. So I think it's pretty deep in a way.
If I tell you that all the in-app purchases (which are basically skins for the characters) are free during the first days of launch, may it help you in your decision?
Here is my full review of the game. I am assuming this is an exact port of the PC version (which I have played completely through in the past when it first came out). The art style of the game is great. People who are sick of the pixel art craze (as of late) might be a little turned off but I found it to be done pretty well. The music is perfect and fits the theme of the game well. There are some pretty catchy tunes. The dungeons themselves are done on a simple grid system where you move one space at a time as if you were playing a board game. You can encounter monsters, loot, or a combination of both. You can also encounter shrines that can buff your current party. Parties can consist of up to 5 characters. They can be arranged in formations to further tactical prowess, such as putting your beefy dwarf in the frontline to take blows for your wimpy supports in the back. When I played this game all the way through there were only 5 characters to unlock. I've heard there may be 10 now but I am not sure. Battles are turn based where each of your characters can have up to 3 skills to use. You unlock these skills as you play through the campaign and level up. You encounter the classic enemies you would expect in a dungeon crawler but there is just enough variety of enemies (and combinations of enemies) that it doesn't get too stale. There is some pretty strategic moments within this game but sometimes the combat can feel monotaneous. It all depends on each specific situation you encounter. I do feel that the combat could/should have been a bit deeper than it is, but that's just my personal preference. There is also an optional multiplayer component. You can build dungeons for others to go through. It definitely adds some replay value to the game. The tools to build your dungeons are simple and easy to use. However, there are not as many options as you would think. It's still quite fun to explore what other people have created. I found myself having a ton of fun with the game for about 3/4 of it's duration. There's pretty good progression but once I unlocked all the possible characters I found myself struggling to find a purpose to the game. It's quite repetitive (as this genre of game tends to be) and I found myself bored after having nothing to do but upgrade my parties gear. All in all, this game is definitely worth 4.99. It's a very decent indie dungeon crawler that has charm and an amazing amount of content to plow through. It works amazingly well on my iPhone 7 Plus. You really can't go wrong with this. I hope this helped!
They're just skins? Only asking because I spent quite a bit already this week and if it's just cosmetic I may wait just expense wise.
About the in-app purchasable character skins: They are all free until Saturday!!! And here's a preview of the skins themselves:
Nice treat with the free skins IAP, thanks a lot! @anthony78: Yes, those are just one different look per character. But they do look good @mikahslash: Can I respec my skills & talents? I didn't see an option for that yet. I really don't want to find out that I made some bad choices like 20 levels in, and then have to start over. Plus, it encourages experimenting with different builds. Free respec anytime outside a dungeon/stage should be standard these days, surprised it doesn't seem to be in here.
Thanks for the free skins! My only issue so far is a little one: the app name on my phone is 'Dungeon R...'. Is there something that you can do about that, developer? My OCD would greatly appreciate it. Thank you! #
Open any character sheet by touching his portrait. Then touch the character in the top-left corner. Finally, touch the "Unlock all skins" button. Enjoy!