Ok I will take a look. The version 1.0.2 should be available in every countries now. You shoudn't have crash (only troubles on iPad 2 and iPad mini first generation, I'm working on it).
This is a great game. At first I wasn't really sold, but it has grown on me, especially when the game opened up with multiplayer dungeons. It definitely has that "one more dungeon" feel. But I had to uninstall the app, and even though I was able to restore the game to my SE, I can't seem to do the same on my Mini 2, which is where I was playing on. I don't really want to play on the SE, it's far too small, and I don't want to start again from the beggining. Can any dev help?
How's the endless dungeon ? Because playing same levels over and over doesn't really grab me but the endless dungeon does =]
esty8nine: campaign dungeon aren't random generated, but the manor are. Moreover, we are working on a future update for more random generation levels Dragan: Will contact you in private message
Yep the 1.0.2 should fix a lot of problems. Only issues on iPad 2 / iPhone 4S. I'm working on it to fix it soon.
I haven't had one issue since I bought the game. I've played for roughly 2 hours already. I highly recommend if you like turn based RPG's with crafting and inventory and team management.
Well then, I deleted the game. I tried to contact support, I sent feedback, I went to the forums, and I've had no answer whatsoever on my Cloud issue. It's a shame, because it's a good game, and I wanted to keep playing. But my device has limited space as it is, and I have no room for a game I can't play. I still recommend it, I would just warn people not to rely in the cloud system so they don't get burned.
Well, I tried it on my phone, and it managed to load the save from my iPad. My fault, I should know better than relying on the cloud, but since I tested it first I felt I was safe. I'll keep checking the forums, hopefully something will be done.
Hello, I'm actually working on iPad 2 problems in priority. I try to answer everyone but I took a break yesterday to have one day on my week end. I will check the iCloud problem in the next weeks. Did you enable CloudKit on iOS settings + the option in the game settings?
Can you elaborate on that? While I found it a bit slowgoing XP-wise early on, progress later on is much better. I'm level 7/8 now with most of my 9 chars, and think that's pretty ok and well-balanced for where I am (Desert area). And I did grind a bit early on, but pretty much rush through dungeons now to see how the game ends. @goblinzstudio: You're doing a great job here, replying to everyone. A shame you feel the need to explain that you also have a life and weekend (next one, remember to take both days ). @everyone: Cut him some slack, folks.
Hey, Sure, I understand how that goes. I don't think I was rude or anything, I actually stated I enjoyed the game and all I wanted was to be able to play it, but the fact is I can't really have an 1gb non-working app on my 16 gb device. I'm not sure what you mean by CloudKit, but I guess Cloud Drive? If so, then yes to both. Edit: it's actually half a gb, which is not as much, but the point still stands.
Yes - all done I presume that you don't click load cloud save on 1st device for initial file sync, only on 2nd device.
How far in are you? You really need to get three or four party members before it really picks up. Once you get to the second land and start to get close to having a full party, the party and character management side of the game really opens up. You'll be wiping your character builds and reorganizing your party regularly as you get additional characters and start to accrue a nice pile of stat points in each character. New additions to your team are always cause to reevaluate your entire team. There are many possible combos and most characters can play frontline melee, back row ranged/magic, or more of a supportive buffing/debuffing role, while each character has a field ability that helps outside of battle in the dungeon itself that you can bolster with stat points at the expense of abilities that you only use in combat. This is also one of those RPG's where the numbers are kept small and manageable, so nobody is running around with 1,479 hitpoints whacking baddies for 659 damage and dropping esper nukes for 9,999 damage, so if you're a JRPGer who needs "it's over 9,000!" To get your jollies, you might be left wanting. Personally I find the gameplay really enjoyable, the aforementioned systems are fun to play with particularly seeing your builds succeed in combat, and I really like how the loot aspect is intensified via crafting to get most items so you're finding a ton of crap but not constantly replacing a +2 sword with a +3 sword and then 30 minutes later a +4 sword and so on and so forth. Gear feels more meaningful in this game, while the mats to make it are numerous enough to satisfy my Diablo loot-whoring needs.
Hello, The fix for iPad 2, iPhone 4S & iPad mini first generation is pushed in Apple system! We hope they will validate it soon. You should have it until the end of the week.
I Get a 'you need to update the game' message followed by a crash. iPad Air2, latest iOS and updated the game a few days ago???