iPad Dungeon Raid (by Fireflame Games)

Discussion in 'iPhone and iPad Games' started by freedog, Nov 15, 2010.

  1. Teh_Ninja

    Teh_Ninja Well-Known Member

    Mar 12, 2010
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    Waiter at Chili's
    Dallas
    Any updates on updates?
     
  2. King Muumuu

    King Muumuu Active Member

    May 4, 2011
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    I wouldn't be so quick to judge it as harmless. Later in the game Specials come very close to each other, and that extra turn can make all the difference between having 2 Specials instead of 3 at the same time, or 3 instead of 4, etc.

    Early in the game it's almost harmless, but later on that quicker spawn is much more deadly.
     
  3. Ashflow

    Ashflow Well-Known Member

    Jan 9, 2011
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    MI
    OK, so when I get better I should switch it out :p

    I think my highest turn count is 800-something. (In my defense, I don't have any classes up to level 10 yet.)
     
  4. King Muumuu

    King Muumuu Active Member

    May 4, 2011
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    You should be as competent as me then, my max turns was 850 until I did the Treasure-Treasure Chamber-Double coins combo I described last page or the previous one, then it became 950. I am trying to do the combo again, but you gotta be lucky to be offered all 3 upgrades before it's too late xD

    By turn 800 the earlier spawn is already pretty harmful. There are less dangerous flaws you can grab instead (-1 armor or -10 health for instance, they are quite bad early on but if you managed to survive they become much less significant in later turns).
     
  5. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
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    Burlingame CA
    I guess most of us have no idea what this flaw actually does. Do you actually know? Can you explain?
     
  6. gospvg

    gospvg Well-Known Member

    Apr 13, 2009
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    Purchased this back at the end of last year, must install it on the ipod touch to play. Don;t think I could play another match 3 game having just finished Cash Cow.
     
  7. King Muumuu

    King Muumuu Active Member

    May 4, 2011
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    Err, the way it's written in the game is I believe "Special enemies appear 1 turn earlier" or something very close to that, which is pretty straightforward. So if normally, at a given point in time during your game, a Special skull spawns each 15 turns, it will spawn each 14 turns instead with the flaw.
     
  8. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
    2,493
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    Burlingame CA
    It's not straightforward, it could be interpreted in lots of different ways. What I actually thought it meant was that if the first special skull would normally appear on turn 43, it can appear on turn 42 instead, but everything else is unchanged. How do you know that your interpretation is correct?
     
  9. rann

    rann Well-Known Member

    Feb 14, 2011
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    I noticed there's no background musics in the lite version, does the paid version has background musics?
     
  10. Raro

    Raro Well-Known Member

    Mar 16, 2010
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    Student
    NZ
    Just bought it on sale and am absolutely amazed with it so far!
     
  11. KiwiAcer

    KiwiAcer Well-Known Member

    Apr 10, 2011
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    New Zealand
    No, there's no music. Personally, I like that.
     
  12. rann

    rann Well-Known Member

    Feb 14, 2011
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    Thanks for replying!
     
  13. sdmiracle

    sdmiracle Well-Known Member

    Jun 23, 2010
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    #1953 sdmiracle, Jun 12, 2011
    Last edited: Jun 12, 2011
    how to unlock races and job? is it random?
     
  14. KiwiAcer

    KiwiAcer Well-Known Member

    Apr 10, 2011
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    New Zealand
    Semi-random. Killing special monsters in all modes except easy gives the chance of dropping a trophy which unlocks them.
     
  15. Psac42

    Psac42 Well-Known Member

    Jan 9, 2011
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    99 cent sale this weekend. If you've been waiting to buy, now's your chance. I played through some other games, and came back to this over the weekend, and I'm hooked again. Video game crack...
     
  16. Paul Siberdt

    Paul Siberdt Well-Known Member

    May 20, 2011
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    indie game developer
    Moscow, Russia
    Thank You for the Dungeon Raid, it's my favourite game fo about 6 months :)
     
  17. aelam

    aelam Active Member

    Jun 2, 2010
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    Finally pulled the trigger on this one this weekend. What a fantastic game, quite addicted right now.

    Is there Game Centre integration incoming?
     
  18. eflin

    eflin Well-Known Member

    Mar 24, 2011
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    There already is... at least for achievements etc. If you're asking about multiplayer, then there is no form of that in the game currently. It'd take a very different gaming mode to pull that one off i think!
     
  19. Rivozzz

    Rivozzz Well-Known Member

    Oct 6, 2009
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    #1959 Rivozzz, Jun 13, 2011
    Last edited: Jun 13, 2011
    lets give you some ideas about update

    1st a must: ipad support

    2nd vimp: A campaign mood:
    the problem in the game it is all endless and there is no campaign thats what give the feeling something is lacking...here are simple ideas to which is very easy to implement

    first u choose a fighter and then start a random map as usual but it should have a name..for example
    act 1 entering to the dungeon and it ends after u kill a certain amount of skulls
    then for example
    act 2 the ice cave where u have a random maps..but all the skulls you are fighting is the skull which freezes tiles and maybe very little or no normal skulls but they are all of small health in order to overcome the many number of special monsters and then a boss comes with very big health which freezes tile every now and then!
    act 3 the fire cave where u have a random maps..but all the skulls you are fighting is the skull which burns tiles with maybe very little or no normal skulls but they are all of small health and a boss comes with very big health which burns tiles every now and then!!
    act 4 Gold cave the main idea as before but the main skulls is lich and the skull which steals gold
    act 5 the sliding tunnel as before but all the skulls are the skulls which shifts position
    and so on different acts with a simple story linking them


    3rd idea: a new character or skill...which is a summoner..when u activate the summon skill you change a random tile to skull with a certain amount of health..this skull takes damage instead of your health points till it is killed
     
  20. mlkaufman

    mlkaufman Well-Known Member

    Apr 24, 2009
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    Chicago

    Speaking for myself, I think the pixel doubled version looks fine on the iPad, and I honestly couldn't care less about a campaign mode. You have some very creative ideas here for a story, but I really don't think the game needs it. I already don't read the little stories that come up before the game, and I certainly don't want more game time wasted in a pseudo-campaign.

    Other may feel differently, but I think that basic game is already perfect the way it is. I certainly wouldn't mind more spells, skills and monster types, just for the variety, but I really don't think it needs anything else.

    Cute idea, I like it.
     

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