iPad Dungeon Raid (by Fireflame Games)

Discussion in 'iPhone and iPad Games' started by freedog, Nov 15, 2010.

  1. fireflame

    fireflame Well-Known Member

    Nov 16, 2010
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    Yep, certainly considering it, will port to PC as soon as we're done with the new art, and hopefully fingers crossed get picked up by Steam or another direct download service. Ideally keeping the $3 price if possible, otherwise $5 seems not too unfair (ouch, $15? that's pretty rich)

    I sure am. I can definitely see how a real-time mode would work and it makes sense in my head, just a matter of getting the time to implement it. Should try to get it into the next modes update

    Hah the almost universally-loathed Slash is finally getting the recognition it deserves :p

    The unlocks sync across devices using achievements, so you should get back your unlocked classes even after you delete the game (as long as you log into the same account you used to get those classes)

    Well, Masochism is meant to be a risky move, occasionally that screen full of skulls might just kill you before you kill it
     
  2. thumbs07

    thumbs07 Well-Known Member

    Jul 20, 2010
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    Why is it called match-3, when you're basically matching much bigger numbers.

    Also, is there actually an end on easy level? It appears stats continue on up forever, skills cap at 10, items- I got to 'final' helm, then upgrades that followed ultimate, godly, then sublime..

    I really ought to play this the proper way :D
     
  3. Tastyfish

    Tastyfish Well-Known Member

    Feb 26, 2011
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    "Also, is there actually an end on easy level? It appears stats continue on up forever, skills cap at 10, items- I got to 'final' helm, then upgrades that followed ultimate, godly, then sublime.."

    That would be hilarious if in easy mode after turn 5000 or something ridiculous the screen said "congrats you found a door labelled exit and emerge into the open where you discover that you have just spent hours inside magic mountain at disney. You see the entrance to the real dungeon ahead, now go play normal or higher and stop harassing the employees in costumes".
     
  4. eflin

    eflin Well-Known Member

    Mar 24, 2011
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    Hahahaha. That would be hilarious!


    Also I love slash! It has such a quick cool down and helps me constantly collect more tiles, shields, and health. One of my favs to pick up when I'm not doing the boost armor combo ( which I've been doing less and less lately...as I'm just having fun with builds now. Currently messing around with the halfling masochism combo). Hack is the one I'm dissapointed with. Very long cool down for something not too great except when paired with slash.
     
  5. BloodFidelity

    BloodFidelity Well-Known Member

    Mar 20, 2011
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    Los Angeles
    It should be fairly simple. I've seen another match 3 game do an online multiplayer that doesn't stray away from the main idea. Basically, it's the concept of Dungeon Raid's main game, but when you attack the skulls, you damage your opponent instead. Whoever drops down to zero hit points first, loses. I'm sure the developer's could work around that idea to make it actually work.

    Now a lot of score based games have a survival and campaign mode. I feel Dungeon Raid's main game is more of a survival mode (playing until you die then starting over). I think it would be cool to have a campaign mode where you don't lose the levels or upgrades you earn even after you die. Again, I'd count on the developers making that idea actually work and knowing how to still make it challenging. I'm comparing this game more to the Puzzle Quest 2 game modes. I just like Dungeon Raid's concept better, so I think it would be a cool addition to the game if they could make the game modes that PQ2 has.
     
  6. userfume

    userfume Well-Known Member

    Nov 29, 2010
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    Hey I'm really addicted to the lite version and im curious - what does the full version actually add, except from taking away the ads? I'm probably gonna get it anyway - it's just that there doesn't seem to be anything possible to add to the lite version :)
     
  7. King Muumuu

    King Muumuu Active Member

    May 4, 2011
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    #1887 King Muumuu, May 16, 2011
    Last edited: May 16, 2011
    Thanks to yourself for teaching me about it. My previous record was 850 turns which I tried to surpass a few times with no avail. Then the very first time I used the slash and coins combo I got to 950 turns before death :)

    No, it just keeps recycling the same names over and over.

    That would be awesome indeed.

    Look a few pages back, someone asked the same question.
     
  8. kaboom132

    kaboom132 Well-Known Member

    Apr 30, 2010
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    I guess I could see a multiplayer mode happening, but here's my idea of what could happen. Both players start at the beginning, and they have to fulfill a random requirement to win, like "Get 100 health" or "Reach turn 75" or "Get [insert skill] to level 3". It could either be in real time or turn-based (I'd think that real-time would be more fun, like in Doodle Jump or Fruit Ninja or something). What do you guys think of the idea?
     
  9. coconutbowling

    coconutbowling Well-Known Member

    Dec 8, 2008
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    Real time seems like a solid idea. I also don't know how, but a garbage tile would fit perfectly. One player will send these over to the other player. These tiles act as normal ones but don't have any effect (less oppurtunities on the board). This mode also will rely on the player's fast instinct rather than a strategic approach.
     
  10. King Muumuu

    King Muumuu Active Member

    May 4, 2011
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    That "sending garbage tiles over" reminds me of Tetris Attack for the SNES. Such fond memories of that game <3
     
  11. coconutbowling

    coconutbowling Well-Known Member

    Dec 8, 2008
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    I was thinking puyo puyo (puyo pop), but yeah tetris attack is similar too.
     
  12. DelBoy2181

    DelBoy2181 Well-Known Member

    Mar 14, 2011
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    Great game. I'm just hoping that the developer makes this game a Universal app in his nxt update. This would really put the icing on the cake ;)
     
  13. Kensta

    Kensta Active Member

    Nov 29, 2009
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    #1893 Kensta, May 18, 2011
    Last edited: May 18, 2011
    Been playing this game for a while but I'm still confused with stats. Which one is better between the STR and DEF ones and why?

    [​IMG]

    Here are my stats now.

    [​IMG]
     
  14. coconutbowling

    coconutbowling Well-Known Member

    Dec 8, 2008
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    correct me if i'm wrong, but the +2 ones are better since you're already at 100% bonus.
     
  15. Kensta

    Kensta Active Member

    Nov 29, 2009
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    But getting the +STR one will give me 1 STR and 1 Base dmg from what I can see.
    So I think that gives me 1 STR for Sword dmg and 1 more for Base dmg. Is this right? :confused:
     
  16. coconutbowling

    coconutbowling Well-Known Member

    Dec 8, 2008
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    STR doesn't improve weapon damage
     
  17. Kensta

    Kensta Active Member

    Nov 29, 2009
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    So, I have 56 STR now. What exactly does it do then.
     
  18. Menezesmaia

    Menezesmaia Well-Known Member

    Jan 13, 2011
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    Hummm... I'm nerd?
     

    Attached Files:

  19. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
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    Your 56 strength currently is contributing +56 to base damage. You have another 72 points of base damage from other sources, for a total of 128 base damage. If you take the Strength upgrade, it will increase your strength bonus to +57 and so your base damage will be 129.

    The Defence upgrade will increase your armor repair from 53 to 55 for each shield you collect. Since your total armor is 52, this doesn't currently help you at all (one shield will completely repair your armor).
     
  20. Kensta

    Kensta Active Member

    Nov 29, 2009
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    #1900 Kensta, May 18, 2011
    Last edited: May 18, 2011
    Ok, I get the STR part but not the DEF part. So should skip all the defense upgrades for now or grab the +DEX one?

    Looks up 5 posts earlier. Guess I'm nerdier.
     

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