Not caring enough about the game to do so perhaps? Before he can become addicted, he drops the game out of bewilderment. I know I do that with games that have poor interface design; I can't be bothered to figure out how to communicate the game of what I want to do when it has a clunky interface. I just drop the game outright and go look for something where the developer seems less of a lazybones. Of course, had I braved to explore and figure out everything, I might have found the game to be very good and became addicted. But I'm not willing to take that bet. Therefore I'm also not willing to Google "game X tutorial" and read a whole thread dedicated to unravelling its mysterious controls. I was one of the banged-to-wall users, but I liked the game enough to bother e-mailing the dev about several of the issues. I don't think many people would bother with that, they'd just look for another game and that's it.
This seems a million times more work than just looking up information. I think 95% of players are satisfied with general information on how to play the game. Another 4.9% want more details but can look them up themselves. That leaves 0.1% who want a lot of intricate details and yet will refuse to play the game rather than look them up.
I disagree on those percentage estimations. And you forgot to consider those that want more info but can't be bothered to scroll pages of threads or articles after it, and thus drops the game early on. I don't see this discussion leading anywhere useful, as it has come down to a matter of personal opinion... if you still want to continue it, just tell me by PM, we should stop spamming the thread =x
Another example of how 98.2% of the percentages on the internet are made up. Plus, you skipped those people who love and play the game, but still wish it had more details included.
There could some of those. I was just talking about whether this was the most important thing to do to make the game more popular. People who play the game either way don't factor into that.
Well count me as one of the people who think that better instructions would be the most important thing to make the game more popular. To me, its obvious. This game is already fantastic. It really doesn't need any gameplay changes. Several people, myself included, have made a number of suggestions that would make the game slightly better, but it is already great. So, gameplay changes aren't going to make it more popular. The only think this game could really use is something better then the current tutorial. It and this thread were enough for me, but most people who buy a game (or try out the free version) just don't go to TouchArcade to find out the details of a game. They try it and if they are confused, they quit and delete it. The proof of what I say (that the game needs more instructions) is right here in this thread. Even after 1800 posts, some fairly basic gameplay (do swords count towards the bonus in sword plus skull chains) was misunderstood by some experienced players and needed to be explained by the developer. As long as we are making up statistics, let me just point out that a full 27% of the posts in this thread were questions and answers about how the game works. To me, that says that the game could use some more instructions.
A simpler and clearer interface would be much more valuable than instructions. People don't like to read instructions, they like interfaces that are intuitive. I think the interface to the whole system of classes and races is extremely cryptic and hard to understand. I'm sure that prevents people from getting into the game at all. But that's nothing like the "problem" of unlocking a whole bunch of perks and knowing that one particular perk increases the bonus chance and not quite understanding the formula and knowing that you can look it up online or ask someone if you really care, but being put out by those extra seconds of effort. That's not basic gameplay, that's a minute detail of a sort that the vast majority of players won't even focus on, and hundreds of people obviously had no trouble playing the game for hundreds of hours despite this profound lack of information. To me, that says that the thread is working. I'm undoubtedly influenced by Larry Page, whom I worked for (or with), who always said that documenting something is much, much less important and valuable than simply making it easy to understand in the first place.
Bought this game a couple of days ago and it's now my favorite!!! To the Dev, please do a Universal/HD version.
This game is a gem. I absolutely love it. Six stars out of five. Also: hard! Playing around with Pretzel Hero now, because the 'Harder' difficulty scares me a little
He already is. He's porting the game to Retina (Apple's new higher-rez screen) and also later he'll do a PC/Mac version.
New topic: What are people's favorite Characters to play? I'll start: I like to play a Werewolf Priest with Double Regen/-20% piercing and Arrows/-1 armor. I have replaced most of the Random and Treasure spells with damage and defense ones. Anyone else have a favorite?
Crap that is genius, I never made the connection before but that piercing flaw comes in handy as a werewolf!
I won't ever play the Priest because the mortal enemy Assassin is probably a bitch. Same for the Rogue's mortal Thief. Also, un-removable -20% armor piercing sucks. If I were into double regen I'd pick some other class and put that as its second perk. Hint for you: Replace the -1 armor for confused (can't attack enemies the first 5 turns). It does less harm than -1 armor early on... I'm currently playing the Assassin trying to lvl it to 5 to enable Werewolf for other classes. Then I'll play Barbarian to 5 because I like its class skill (heal this turn by the enemies you attack's attack value) but I want to change the Orc race for something else.
I'm still tinkering around with things a lot but in general for perks I take Arrows, 4th skill cooldown, mortal enemy appears half as often, +the default one for the given class For flaws I usually take can't attack first 5 turns / enemy specials appear one turn earlier / -1 armor I'm about to get to werewolf (doing masochism halfing runs right now) so I'm going to have to keep in mind that armor piercing idea for the flaw :- )
I haven't done that yet because I feel like its kind of cheating. The perks/liabilities are matched up pretty well. If I take a good perk and a weak liability, it kind of feels like I am gaming the system.
Glad to read the lite version is getting the full version's updates eventually, love the game, but I can't believe I missed the .99 sale, I would've been all over this! (still am, waiting patiently, each day less patiently, but still)