I was a bit stumped when I first saw Hack on the spell replacing screen. The layout of that screen hasn't changed, so did a spell get removed?
It wasn't so easy in the previous version. Maybe some of the changes in the big update made it easier to get that far.
Just seen someone else in the same situation in the past. Eventually they suicided and saw they were actually on Easy mode. It's not too hard to believe except it's his first game over 10k and he's saying it's not even hard at 150k. It should be at least a challenge at that point. If it's normal, hats off. If it's not, gotta double check that difficulty level before you start.
I don't take offensive at all. In fact, that's might be a good suggestion for Firekin: Add a place in the Stats Screen to show the current difficulty level. FYI - I'm using Dungeon Raid 1.3.1 (not the most recent update, but the one before)
how did u do this?? im mage lv5, dwarf level5, barb level2////in game level 20 how do u reach so high??
It's all about strategy and a little luck. Even with the best strategy you'll still die a good 4 times (at least) for every crazy good run you get. If you want some help on strategy just poke around this thread. There's a ton of good players who gave great advice on here. They helped me out a lot! In general you gain levels a lot faster later in the game when you've maxed out your XP bonuses and bonuses chances and various skills... Having level 10 classes helps too since picking out 4 perks and flaws is always nice and you can customize your skill list for your optimal build
So, I am leveling up the different classes one at a time, and I have gotten to Mage. Recently, I triggered Rune and did not get the results I was expecting. It seems to me that in the picture below, the coin is R2C4 is surrounded by a loop, and should have been taken. Either there is an issue with Rune, or there is an issue with my understand of how Rune works. Any thoughts?
Sorry to be asking such a noob-ish question, but I was wondering if you needed to fulfill certain requirements to make a trophy appear or do they just randomly appear?
The only condition is that you kill a special skull. Every time you do, there's a chance of a trophy dropping. There is also a cap in trophies per game (3 I think).
I got only 2 trophies although I managed to kill special krulls as I can !!!! Another solution please ? Never played a so rude game with so pleasure ! It's a wonderful game ! Wonder when I will be boring with it !!
Each special skull you kill only gives you a chance at a trophy. Someone earlier said they thought it was about 1 out of 15 special skulls killed, but I'm not really sure. I feel like a always get one from the first or second special I kill in a game, then they get much more infrequent. Edit: oh and you don't get any trophies on easy mode, you have to be on normal or higher difficulty.
The priest is my new favorite class. The update finally makes class choice relevant. Previously, class skills were just something interesting at the lower levels, before you could put them in any skill set. Now, the fact that Wish appears at my first level-up means that, in absence of two desired skills at the same time, I can grab a teleport substitute that I can hold on to for emergencies and get rid of when I need the slot. Did you know that Wish just disappears after you use it? I didn't until this update.
I'm under the impression it is actually more a SET number of specials in one or even between games. When a trophy drops after the first special is killed that is only because you ALREADY (or at least nearly) reached the quota from the last game. That being said I also think there is a 3-4 trophy cap per single game.
For the love of all that's holy Could you please make a universal out of this? Or an iPad version. I sure would buy it!
Have you played the current version in 2x mode on your iPad? It works just fine, if there is an advantage to a universal version it will be only very slight.
yap i had a little luck and my bonuses ,where maxed out really early in the end i had about 20 spike damaga, 32 heal per round, 52 poison damage 100 damage per sword, 250 start damage