iPad Dungeon Raid (by Fireflame Games)

Discussion in 'iPhone and iPad Games' started by freedog, Nov 15, 2010.

  1. Hebug

    Hebug Well-Known Member

    Oct 11, 2010
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    My mistake, I didn't know we were all developers on Dungeon Raid.

    My point was not that the idea was bad, but that my own post detailing how to potentially manage the score of a theoretical game mode was rather frivolous. Guess you didn't pick up on my self-deprecating sense of humor.
     
  2. T.A.R.D.E.

    T.A.R.D.E. New Member

    Apr 3, 2011
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    I don't quite get it.. how does elf's blunt half the skulls damage? can anyone explain?
     
  3. anthem47

    anthem47 Well-Known Member

    Mar 12, 2010
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    The elven racial bonus is poisoned enemies do half damage.

    There's a bug with that racial and blunting, but I think Art is saying that even putting the bug to one side, blunting gets a lot more useful because you only have to blunt down half the damage you would otherwise need to.

    Which makes me wonder...if you've got a 100 damage skull and 6 blunting it goes down to 94, but a poisoned skull is at 50 so goes down to 44...at the point where the poison wears off, I wonder if it remembers how much attack it lost and regains it, or it just doubles again? Because if it doubles again it would only go to 88, effectively doubling the effects of blunting (if the skull is still around when the poison wears off, which I suppose is in itself a sign of trouble). Or is my math totally wonky on this? Depends on whether a skull regains exactly what it lost or doubles it's damage.
     
  4. T.A.R.D.E.

    T.A.R.D.E. New Member

    Apr 3, 2011
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    Thanks, I have tried it, but it does not seem to work on me. however the regular poison attacks do lower their attacks by half each turn. so if a skull started at 100 attack after 1 turn it became 50 and then 25 and then 12 and so on until the poison wears off. then it'd attack stays where it is, it does not get recovered. not sure if this is how the dev intended to make it work but that's how it is to me... and blunt poison thing doesn't work for me :(
     
  5. Psac42

    Psac42 Well-Known Member

    Jan 9, 2011
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    My guess is it should have only halved once?
     
  6. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
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    Ah...this might be the source of the bug (i.e., it might not be blunting related per se).
     
  7. Tritone

    Tritone Active Member

    Mar 5, 2010
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    If the game were to be made universal, I think the iPad version could perhaps be redesigned to do more. At least from the UI perspective.

    We could perhaps have the current grid in the centre of the screen (horizontal), and to the left, character stats and the left, inventory. The space could be used to allow more information to be displayed. I think this would help give one a greater sense of awareness and progression. Eg. I never actually pay attention to the number of turns I've played until I die.

    Someone earlier in this thread also suggested a bigger grid on the iPad, for more challenges.

    Just my 2 cents! :)
     
  8. eflin

    eflin Well-Known Member

    Mar 24, 2011
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    #1408 eflin, Apr 7, 2011
    Last edited: Apr 7, 2011
    I too play on an ipad and wouldn't mind a universal app with updated UI (I was thinking the same things you were with extra info shown on the sides etc). That said I'd much rather see content updates as the current UI is very good... so in my book it should remain low priority. Perhaps it should be included whenever Fireflame does his graphical overhaul he mentioned a while ago (not that i think that is needed either).

    As for a larger grid, that would throw the balancing of the game way out of whack and make it so people would play the game differently on different devices. I don't think it should be done.
     
  9. Liv Games

    Liv Games Well-Known Member

    Jan 25, 2011
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    Founder, CEO Liv Games
    USA
    I second your 2 cents and raise you a penny
     
  10. darkscion0

    darkscion0 New Member

    Apr 8, 2011
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    I think I broke the game.

    It seems that I'm currently in an unbeatable state.

    Level: 134
    Score: 75548
    Base Damage: +118
    Weapon Damage: +40
    Defense: 203
    Health: 965

    126 Spike Damage

    I don't even bother matching skulls anymore. I just have them run up against my armor and die.
     
  11. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
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    What difficulty are you playing at? You might have a problem at Easy, but at Normal or harder the skulls will eventually get strong enough to kill you. Your stats aren't very high compared to the best games I've finished.
     
  12. Royce

    Royce Well-Known Member

    Mar 22, 2011
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    Is this on normal difficulty? There is sort of an annoying stretch on normal that for me goes from about 15,000 to 150,000 points where the difficulty drops to zero with a good build. Eventually the enemies will catch up to you but you might get bored waiting for it ;)
     
  13. darkscion0

    darkscion0 New Member

    Apr 8, 2011
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    #1413 darkscion0, Apr 8, 2011
    Last edited: Apr 8, 2011
    Actually it seems like I started this game so long ago I don't even recall what difficulty I started on. Any way to figure it out before the game ends?

    I'm playing Paladin and I have Boost Armor, Scavenge, Repair and Heal all maxxed out. So I'm just removing coin and potions from the screen, letting Spike Damage kill the skulls and use all the armor abilities when they're up. So I'm doubling the shields I get for the turn, changing all the swords to shields and then collecting them all. I usually get 4-5 item upgrades EVERY 5-6 turns.
     
  14. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
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    No, unless you can deduce it from the strength of the enemies (but that is hard, too, because you don't know exactly how many turns you have played).

    What you describe is completely typical, at Normal or Hard difficulty. You get ahead of the enemies but eventually they will catch up with you.
     
  15. wrip

    wrip New Member

    Apr 8, 2011
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    Wish?

    So I just started playing the Priest class, and I was wondering about the Wish skill. Does anyone know if it's possible to level that up? I tried holding it for a while without using it, but no upgrades popped up for it. However, it does have the little -1- in the bottom corner to indicate that it's level 1. Just curious. Thanks :)
     
  16. Royce

    Royce Well-Known Member

    Mar 22, 2011
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    You can't level up Wish because it doesn't have a cooldown, it's just a one time use skill so leveling (which just reduces cooldown) would be pointless.
     
  17. mlkaufman

    mlkaufman Well-Known Member

    Apr 24, 2009
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    Does it go away after you use it (so you can get another skill) or does it just sit there taking up space?
     
  18. Abbadon

    Abbadon Active Member

    Mar 25, 2011
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    Netherlands
    It goes away...so it's a good skill to take during the early part of the game...
     
  19. eflin

    eflin Well-Known Member

    Mar 24, 2011
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    Congrats to Fireflame for getting on the front page of toucharcade again with another glowing review of this latest update. Hopefully it helps boost sales as you really deserve it!
     
  20. Jetjet

    Jetjet Well-Known Member

    May 14, 2010
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    To boost sales, make a cheaper price for 24 hours with advertisements for example.
     

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