So I have a feeling the majority of people will hate this idea, but I figured I post it anyway. Ever since I started playing with the shield collector build, I've felt like it was very unbalanced. I play for hours, spending more time chosing upgrades than actually making chains. While it's great for making your score skyrocket, it actually makes the game significantly less fun. I really hate when high score runs in a game require tedious repetition. My initial though was that the Dazzle/Scavenge/Boost armor combo needed to be nerfed somehow, and I thought perhaps limiting you to one or two skill uses per turn would help. But I really wasn't happy with that idea, so I have a new one. What if there was a limited number of upgrades that could be applied to a single item? For instance 10 upgrades per item. That would require you to collect enough gold to upgrade each of your items often enough to be able to apply the shield collecting upgrades to them. I think it would help balance builds quite a bit. It would of course also lower scores, and I know people don't like that, but personally I feel that when one particular build is so much more capable of reaching crazy high scores than any other, something has to be done to balance it out.
I agree with the need to balance out the abilities but I strongly disagree with limiting the upgrades. That is just going to nerf everyone across the board and remove a significant chunk of the late game playability. It'd make it significantly less fun too. Lots of runs you'd never get some of the better upgrades simply because they were never offered before you maxed out. Instead I'd say tweak the cooldowns on those 3 abilities for the armor build (or even just one of them) so it is not as viable. For example... everyone i know loves dazzle... so maybe double it's cooldown as it is clearly overpowered based on how much everyone loves it. That way you slow down the armor builds a little. Or if you are worried that will nerf other strategies too much then add a couple turns to it's cooldown and nerf scavenge even more. Just my two cents. Also congrats Psac! I'm still working on unlocking everything myself :- ) Finally... I too notice on my best runs i don't end up using teleport much. In fact my best run i didn't even take teleport because it didn't get offered and I eventually gave up on waiting for it. I took skill elixir instead and it definitely helped! Still I think overall teleport is necessary for high score runs for those circumstances where the board just does not fall in your favor.
Just to clarify, I meant limit the number of upgrades per item. So for example, if the limit was 10, you could apply 10 upgrades to your sword, and then no more until you replaced it with a new weapon from the item shop.
Interesting. I did indeed misinterpret your suggestion. Now that i understand it better I do like it a lot more as it helps place an emphasis on buying new equipment as well. Further, it helps limit dazzle since you'll need the gold to buy the new equipment. That said I do still think a balancing of the skills wouldn't be uncalled for (specifically cooldowns) to help promote other strategies.
I don't think that would make much difference. I usually Dazzle on turn 4 and then Scavenge/Boost Armor on turn 5, anyway. If I had to, I could Dazzle on turn 3 and then Scavenge on turn 4 and then Boost Armor on turn 5, still with pretty comparable effects. Personally, rather than nerf the fun combos, I'd rather see more of them. I think the problem is more that so many of the other skills suck, rather than that these are too good.
While I agree in general that I'd rather beef up abilities to balance things out than nerf stuff (as the game is already quite hard on harder)... in this particular case nerfing might be called for. Once I get those 3 abilities maxed I am getting 3 or 4 upgrades every 5 turns which quickly gets out of hand and I'm not sure it is fireflames intentions. I've already given ideas before about other fun ways to balance skills out so I won't repeat myself... but this is just one good example of why i think it is needed at some point.
Well, I am talking about what I think would make the game best rather than trying to guess at anyone's intentions. I think the game would be more fun if there were a variety of different strong combos, rather than basically one (as now) or zero (as it seems you would have it).
also a wierd thing happed i was playing and reached level 6 mage and when i died they said im level one mage and didnt unlock any of management options which is supposed to open at level 5
Did you level up your character or the class? You need to level up the class to unlock those customization options and you get those from trophies earned while playing said class. Your character class is separate from those options and are earned from XP from killing skulls in each game.
Ok, I am screwed... In hopes of fixing these Game Center achievement issues, I decided to just delete Dungeon Raid and remove it from Game Center to just start fresh. Deleted DR, removed it from GC, reinstalled...and all the same GC info came back! Did this a second time, and same thing. I called Apple and they said it is "impossible" to remove a game from your profile, even if it is not showing up on your local version, it will always be there. So in other words, I will never be able to get those achievements, unless some other solution is found, and I have now completely lost all my progress! Thanks Open Feint for ruining my favorite game Good thing I love this game
For some reason, I no longer get OpenFeint pop-ups for when I make progress with an achievement (such as Bloodlust or Pack Rat). I do, however, still get the slight framerate drop. Is there any way to bring the popup back?
Plz .. My mage doesnt level up! It dies at different levels which obtained by killing skuls and its class doesnt pass level 1..should i redownload the app
Just keep playing. The level you reach in a particular game is not related to your class level (Mage level for instance). As you play, every time you kill a special monster, there is a chance it will drop a trophy which will either level up your class or unlock a new one.
Yeah there's essentially two different types of levels. There's your level in any particular game that you raise by filling the XP bar, you of course lose this level when you die. That can go as high as you can get it, there's an achievement for getting to 100 for example. Then there's your class level that you raise by killing special skulls. Every special skull has a chance to drop a trophy that either unlocks another class or raises your class level in the class you're currently playing. In my experience it takes somewhere around 25 to 30 special skull kills before one drops a trophy. That maxes out at level 10. Also note that trophies don't drop on Easy difficulty. That's one fact that I'm not sure is mentioned in the game anywhere. So yeah it's a bit confusing, the game over screen is essentially saying "Your 'level-1-Mage' got to level 12" or whatever.
Hey, the tabs are very much like how I've changed them as well, right down to the tab labels above their icons! Someone also suggested doing slightly different colours for each tab and I've added that too. The perk unlock text is great, I'll add it to the next update if there's still confusion (hopefully there won't be as each tab now has a help button) I do like this idea, although I'm not sure if it'll add some confusion, and 10's quite a high number, are you getting more than 10 upgrades between each item shop? Agreed, I do think there's a number of strong combos when going for high scores (mostly focusing on shields via scavenge, gold via treasure chamber or xp via masochism) but as always I'm open to ideas, so feel free to suggest a skill combo that would be fun and strong without being overpowered Hey, don't worry, OpenFeint is probably not to blame, I'll add an option to sync all OF achievements with GC ones on load (or a button or something) and then you'll get the GC achievements as well! There was some discussion that the popups were spammy and caused slowdowns so these got taken out in the last update. You'll still get the achievement counting up but a popup only once it's completed
Once I really get going with scavenge, dazzle, and boost shield then yes I definitely do. In fact I spend most of my turns between the combo trying to clear the board of skulls and potions to maximize the next combo. Since the combo goes off every 5 turns i rarely collect any gold and with me getting 3-4 upgrades per combo I would easily hit that limit. Typically I only get gold from killing specials in the late game with this skill package I do think limiting the # of upgrades could confuse people though.