The update does a great job of adding a real sense of progression without changing the fundamental identity of the game. I will echo others and say that the game very badly needs more instructions within it. I have spent hours and hours with it before the update, so I was eventually able to figure it out, but I'd imagine it is now very daunting for a beginner.
Well, I guess the question is whether the +2.0 cap is per item or total, and there is really no way to know unless fireflame tells us. If its +2.0 total, then it needs to be tweaked so you know if another upgrade would exceed it. If its per item, well, I dont think that is much of a true cap and I'll probably still be able to play forever on hard.
I love the new up-date! I really like that the achievements have fun names and that there is so much to unlock. I also do enjoy that it takes a bit to unlock things as every now and then it just adds a layer to the game. I don't mind that you don't unlock something every 2 min. and it takes time. Also I really look forward to the new game modes. Some game mode ideas: Last Leg: 1 health, all potions link random or set bonus(explosive, exp, recharge, etc) or just no potions & now way to get health up. I'm Rick James: all 4 slots are spells that turn items to coins with various cool downs, see how much money you can acquire before you die. Boss Battle: Only 1 boss drops at the start and your score drops the more moves you take. (boss may have higher health to make it a longer battle) Bed of nails: Every skull is like the spike special who attacks you for the value you attacked it. Career: Have levels that are generated randomly, each level has one special monster that is the boss of that level that only drops after X amount of skulls are killed. At the end of the level you can shop for upgrades with coins only. Collection EXP only increases health, and filling the shield gauge only gives you defense. Maybe make potions a useable item and on the board instead of potions there will be rocks which when you match only disappear (no benefit to collect) I just thought of these now, and I'm sure lots of people have other great ideas. Also please make it so you can load from 2 different games, that would be super awesome
Posted earlier, didn't see any responses, so I'll ask again. Is there any way to end your game without dying? I'm quite far into a game on easy, and I really believe that without a specific combination of specials, that I just can't die. I've tried. I spent 30 minutes earlier trying to die, and eventually I had to pick up potions or shields. I'd love to start a new game, but I want this game recorded in my high scores. If I just start a new one, it says my current one will be deleted - that's fine, if the score is saved. Anyone?
Cool ideas! It also makes me think of, in the short run, some interesting achievements that might be addable to the game. Gold Digger: It would require the player to have a specific combination of skills (like say 4 of the gold makers) and need to achieve a certain amount of total gold gained.
Love the game, but the lack of documentation is pretty ridiculous. It can't be hard to just explain what everything does. Unlocked raider so far... got him up to level 2, but haven't unlocked anything else.
I love how the guys unlock randomly for everybody so that everybody will be detailing such different experiences.
How about waiting for a Spiky to appear and then putting together a huge attack against it which adds up to more than your HP?
2 1/2 Times the Fun In honor of Charlie Sheen, every time you drink a potion, the board scrambles. If you drink potions in consecutive turns, the board goes dark for a turn. Seriously, one killer mode would be timed, with new tiles popping in every few seconds that you dont make a match, gradually speeding up.
The cap has always been 2.0 total (in the previous version). Once you have +2.0 total, you stop getting offered additional upgrades of that type. But if you downgrade one of your pieces of equipment then you can get offered that upgrade on a different piece of equipment to go back up to 2.0. If you have a total higher than 2.0 right now, across all of your equipment, then I think it's a bug introduced in the update. BTW, I don't think allowing +2.0 on every piece of equipment would let you play forever. It's still the case that your power can only increase at a linear rate as a function of the number of turns played (raising the cap just increases that linear rate), so if the skulls get stronger at an exponential rate as a function of number of turns, they will eventually dominate your linear growth. I don't know if the skull strength is an exponential function of turns played, but that's what I've been assuming. Even if it's only quadratic, that should be enough.
Sucks to be you! Play a game as a random race and 3 randomly chosen flaws (no perks or an actual class).
@ Fireflame Thanks for responding to my gripe, the new update is running wonderfully, problem-free. I've already been able to unlock the Mage class so far. (A trophy icon simply dropped down into gameplay and I clicked it) I can also see my Bloodlust building, so things seem to be working out. Thanks very much!
Playing as a Werewolf Assassin. That is officially awesome. To clarify, you can unlock classes and races with any other class and race, right? Just by killing specials?
Oh, other achievement ideas (unless already there): Died in vain! Died before you could claim a trophy on screen. Did you forget something? Teleported away from a screen before grabbing the trophy (this assumes it doesn't follow you onto the new screen, but maybe it does).
Follow-up question...does playing on a higher difficulty level mean classes will unlock faster? As in: do you get more "unlock points" from a special skull on HARDER than you would on NORMAL?
Unlock new classes/levels Sorry if this has been answered before. I think I have read every post, but not sure. Is Unlocking new classes/levels completely random, or is there a set #of specials you have to kill to get a trophy to drop. I have been playing all day and have leveled Priest to 5, Ranger 2, Assassin 1, and Barbarian 1. I did not unlock any other class until I had Priest to 4, and now have a hard time leveling any other class. I have not noticed a pattern to anything, so was not sure if it is all random. Thanks for the help.
Yes AND no! FireFlame has explained that it is based purely on special defeated but since the specials come out quicker in higher difficulties (earlier and more frequently), you could earn your stripes quicker...but then again if you can take out 20 specials playing on Normal and die after facing 3 on Harder, it might not be that useful to play at the tougher difficulties.