iPad Dungeon Raid (by Fireflame Games)

Discussion in 'iPhone and iPad Games' started by freedog, Nov 15, 2010.

  1. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    2nded.
     
  2. breadicus

    breadicus Member

    Mar 15, 2011
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    It most certainly could just be my crappy iPhone 3GS (and likely is :p), it's been dropped a few times :eek:...time for an upgrade!

    This issue on the iPad isn't a constant, I have only seen it a few times, so would likely be difficult to track down, if at all :(

    Thanks for all the responses! I can't wait to play :D Just one other comment:

    - Currently there is no way to check Game Center leaderboards without leaving the game, though in a few other applications I have seen the ability to evoke a windowed version of the Game Center leaderboards (if anything just to see my score versus my friends'). This would be sweet to have in Dungeon Raid so I never have to leave the game...ever! :D
     
  3. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
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    Burlingame CA
    With fast task switching, is it really any worse to just start Game Center and then go back to your game where you left off? It's never bothered me.
     
  4. breadicus

    breadicus Member

    Mar 15, 2011
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    Yah, this works, too, but I guess I just never really use fast task switching very often while in games, nor do I keep Game Center open (actually rarely ever look at it to be honest), but when I am checking my latest score, or am on a good run, it then occurs to me that it would be nice to see the rest of the scores (well, at least my friend's scores), but certainly not a huge deal :)
     
  5. Hebug

    Hebug Well-Known Member

    Oct 11, 2010
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    Still obsessing over the leaderboards I see.

    An important question regarding the upcoming update. Will there be additional "origin stories" for all the new races/classes? I find that short blurb before each game adds a lot of flavor and having new unique ones for the new classes would be very exciting for me.
     
  6. chespace

    chespace Well-Known Member

    Aug 20, 2009
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    Still quite literally the best game on iOS.
     
  7. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
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    Burlingame CA
    I don't understand all of this animosity. Did I hurt your feelings somehow? You really think we shouldn't discuss our scores and how we're playing and how well it works? To me that's the whole point of having a forum.
     
  8. deadclown

    deadclown Well-Known Member

    Apr 13, 2009
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    Books can be pretty exciting.
    ;)
     
  9. Patric34

    Patric34 Member

    Mar 11, 2009
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    Battery...

    Is it me or Dungeon Raid really drains the battery for a simple 2D game? I mean, when playing Infinity Blade or Angry BirdsI understand that graphics or physics makes the A4 CPU work a lot but a simple 2D game?

    Anyone knows when the new update is coming ?

    By the way keep the good work guys this game is INSANE. Can't put it down.
     
  10. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    Can't say I've noticed to be honest. I played for ages on my Touch 4G and the battery indicator didn't even move.
     
  11. nesio718

    nesio718 Well-Known Member

    Jun 16, 2010
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    getting paid....
    Sunny South FL!!
    #851 nesio718, Mar 17, 2011
    Last edited: Mar 17, 2011
    it used to be a battery drainer when it first released. on par with game dev story. but after numerous updates im not even feeling the hit. especially not on the iphone4. sounds like you might need to clear the RAM.

    as far as the update, i think on page 77 fireflame said they were doing some testing before submitting it, and theyre pretty good at telling the forum if an update has been sent to apple. im just as anxious as the next guy. cant wait to see the post saying the update is live.
     
  12. fireflame

    fireflame Well-Known Member

    Nov 16, 2010
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    Yep, the update's been submitted and judging from past experience should probably be live some time next week :)
     
  13. nesio718

    nesio718 Well-Known Member

    Jun 16, 2010
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    getting paid....
    Sunny South FL!!
    thanks for your hard work. looking forward to the update!!

    ...come on Apple, less approval of 'Fly Swatter Ultra 15' or 'Shake the Screen 213', more approval of this update.
     
  14. Raphie123

    Raphie123 Well-Known Member

    Dec 17, 2009
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    Woot Woot :D

    Let's hope it for tomorrow and we'll see :D Would be very nice to have it for the week-end!! (Sometimes updates are very fast to get approved!)
     
  15. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
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    Software QA Engineer
    Saratoga, CA, USA
    It's times like these I begin wondering again what the heck is involved in approving these apps. Are there guys playing the game, is it simply the source code being scanned by some super computer, or do they simply put it in an outbox with a 1 week timer to just have it approved once the timer goes off?
     
  16. nesio718

    nesio718 Well-Known Member

    Jun 16, 2010
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    getting paid....
    Sunny South FL!!
    ive heard they actually play the game. have their guys try breaking the app or exploiting any known bugs. but that was just word on the net amongst people. if it true, ive always wondered: how do you find bugs at the height of a game(the furthest the game can possibly let you go)? alot of iphone games are highscore based. how do you know the game wont glitch at 100k when the testers cant reach?
     
  17. TheDukester

    TheDukester Well-Known Member

    It certainly does seem inconsistent at times, and the whole process could probably be made more transparent.

    As frustrating as it can be, though, I give Apple credit for having some sort of "guardian" system in place. TTBOMK, iOS has yet to be hit with the level of viruses and malware that have plagued other mobile platforms.
     
  18. Psac42

    Psac42 Well-Known Member

    Jan 9, 2011
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    I agree, it's a good thing they do whatever they do before approval. If only they could have found all the bugs in PQ2, but that's a separate issue.

    I'm glad I have this in Appshopper as an "I own" game, so I'll get the pop-up when it finds the update, but I'll still be checking the appstore for updates like a maniac all weekend. :)
     
  19. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
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    Software QA Engineer
    Saratoga, CA, USA
    Game Impressions

    Hey Gang,

    I'm assuming I have FireFlame's blessing and will start revealing some of the classes, but, since I'm lazy, hopefully you'll excuse the lack of pictures. :)

    SPOILER ALERT!

    SPOILER ALERT!

    Here are the first 2 (Adventurer doesn't count as it isn't really a class at all).


    Some terms to know in advance:

    Perks and Flaws: An automatic passive ability granted to your class. While the first perk and flaw are hard coded to the class, with enough use of the given class you'll eventually be able to add more unlocked perks and flaws but always as a counterbalancing combo (i.e. you only have to take the first perk & flaw combo but if you want to add more perks you'll need to choose one of the unlocked flaws as well).

    Unique Skill: This is a skill that only this class is able to see in his mix of possible skills until it is unlocked for all classes to use by continued use of the class it comes from.

    Default Race: Initially you can only play the given class as that race but with enough continued use of the class you'll be granted the ability to choose any of the races you've unlocked so far.

    Mortal Enemy: The SPECIAL special that pursues you based on your chosen race.



    Ranger:
    This is the guy that specializes in combat at a distance.

    Perk: 5% a sword will show up on the grid as an arrow (a sword compatible icon that can hop over a tile to continue the chain).

    Flaw: -1 to starting armor.

    Unique Skill: Arrow Barrage (15): All swords currently on the grid become arrows.

    Default Race: Elf: Poison does half damage.

    Mortal Enemy: Poisonous: All attacks made to player while this guy is on screen are poisoned and the poison status can't be cured until this mortal enemy is dispatched.



    Raider:
    A money loving hit n' run artist.

    Perk: 100% bonus chance when tracing a patch of 10+ tiles.

    Flaw: Matching only 3 tiles gives no resources (but still works in combat).

    Unique Skill: Masochism (15): Converts all coins into skulls.

    Default Race: Halfling: +1 to maximum armor when you kill 15+ monsters in a single attack.

    Mortal Enemy: Invisible: In addition to having a very high defense value, all skulls on screen while he is present will have double their normal armor value.
     
  20. swampthing

    swampthing Well-Known Member

    Mar 18, 2010
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    Hmm interesting. Looking forward to the update!
     

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