Showing only the base seems not very useful since for most of the game I'm getting 100% bonuses. I guess you can just mentally double it. Showing the actual random values would be exploitable and seems like a bad idea. It also presumably doesn't have any way to show that you're going to fill up the bar two or three times in a single play.
Going to YouTube and searching for "dungeon raid" seems like a good start. http://www.youtube.com/results?search_query=%22dungeon+raid%22&aq=f
Great game! BUT. The game is awesome, and super addicting. The ONLY thing that I wish it had was multi player. Kind of like puzzle quest, how after every turn a skull attack will damage the other player. Or instead of multi player just another opponent. Thanks!
The fact that you don't take turns with an opponent is what makes it way better than Puzzle Quest, imho. PQ is much more random because you can't really set up combos, your opponent will just use them.
Jesus do you determine your sense of self worth from the Dungeon Raid leaderboards or something? Every other post is complaining about "polluted" leaderboards and how does my score stack up versus the leaderboards. Oh no this new update is going to ruin my precious high scores I'm so good at this game why doesn't anyone notice. I can't wait for ArtNJ to pick up the game and put you in your place.
'Classic Mode' This is fantastic to hear, and the new features sound great My only question at this point: Will there be a selection to play the current version of the game, say, as a 'Classic Mode'? There is a particular beauty in the simplicity of the current design of Dungeon Raid, not only in the main gameplay mechanic, but how wholly this simplicity was realized and executed throughout every feature of the game (stories, purchases, upgrades, leveling-up, magic, etc.). Although I can't wait to try out these new features, I would be deeply saddened to loose the version of the game as it is now. One of the reasons I was able to get my girlfriend addicted to the game (along with many of my friends), is because of this simplicity and ease of management. This isn't to suggest the new additions will be difficult to manage, but again, just wanted to put it out there
Give me a break. I never said any of those things. I could care less who is on top of the leaderboard. What I do think is that the purpose of the leaderboard is to record the best scores that people have achieved so that people can compare themselves to those scores. It makes no difference at all, to me at least, who got those scores. But it's nice to have scores that were actually achieved with the current game rules, so that they serve the purpose of offering a target for comparisons.
Also, just a few suggestions on the stat tracking (sorry if these have been mentioned): - Show a breakdown of 'all' the stats you are upgrading, such as Blunting, Spikes, etc. This currently requires an added step of mental gymnastics to check each of your 5 items to see what you have, and add them together for what is not already mentioned in the breakdown on the right. - When purchasing an item that is adding or removing upgrades, highlight these changes (i.e. green for items added/upgraded, red for items lost or downgraded). This should be seen on the highlighted item and the item being replaced. - It sounds like this might be addressed, per LordGek's post, but just in case, similar to the visible counter for damage (swords + skulls), show the count for shields, health and coins. - Allow for two Quicken upgrades - Not sure if this is my 3GS iPhone or the 1.2 Dungeon Raid upgrade, but it is a bit harder to press/select/highlight items in the shop/upgrade/level-up menu. Again, could just be my iPhone. - Also, a few times, while playing on the iPad(1), I flipped the switch on the side to go silent, but the game would not respond, while all other applications did, even after existing and closing the game, then restarting it (had to fulling shut down the iPad and restart it to get this to work for the game). - Make the game less addicting!! ;D (jk, please don't Thanks, keep up the good work!
Oh also did I hear mention of achievements? Because one of my favourite useless things to do is to try and cross over my own match path as many times as I can (by crossing a diagonal line with another diagonal line going the opposite way). There should be an achievement to do this ten times in one match path, you could call it "These pretzels are making me thirsty!"
Well, you ARE being a wet blanket. HA Look at it this way --> you're playing a game that's already great, and things get unlocked as you play. Second point --> the so-called minimal features which the Dev has added so far have made this game even better!!! Namely the 'monster bosses', and a bunch of the skills. So I for one see this as a *sweet* enhancement of an already excellent game. EXCITING!!!
Sure. But I don't WANT to be. Seriously, I am looking forward to the update like everyone else. But there are certain things I'm concerned about, too.
I decided to see how far I could get on Normal. I tried a few times and got a good start, Boost Armor/Salvage/Dazzle all by level 15. (It took me forever to get Teleport, but I didn't really need it until much later.) I'm up to 100k and still alive, although I almost died a few minutes ago after my last Teleport. I'm falling behind the skulls (need 3-4 swords to kill regular skulls now), and the farther behind I get, the more cautiously I have to play while Teleport recharges, which means I fall further behind. Still, I should be able to get to 110k or 120k if I play carefully.
Trying to catch up on all the questions, apologies if I missed anyone: Yep, this is definitely still in the cards. Quite a few fun alternative game modes have been suggested and I'd like to add them, probably soon but no promises on exact timeline at the moment Yeah, you do have to play a given class to level it up, but the idea is that this is something that'll just happen as a side effect of playing the game. Just keep playing as you do now and every now and then you'll unlock a class or level up your current one, I'm not sure why the gradual addition of content would spoil the game, all the gameplay is very much as it is right now Yep, you can play the game exactly as it is right now by using the initially unlocked Adventurer class There doesn't seem to be any way to edit or erase Game Center scores/boards, but I can always just multiply all new scores by 10 or create another set of leaderboards. The former will likely annoy a lot of current score leaders and the latter is going to cause clutter so I'd rather avoid doing this right now since exploits or dominant strategies might become discovered in the 1.3 update, but it might be alright once things seem stable Yep, right now the bars only show the minimum you'll get (i.e. not including random bonuses, but including +UP/XP/GP), it does work for XP as well and I'll add a turn counter in the next minor update. Sure, I can add this, not for this update though but probably the next Yep, these two are in the update What do you mean? Seems to work alright on my 3GS Hmm I haven't got an iPad so I haven't tried this, but I'll borrow one and see if I can fix this Oh this is totally going in
Apple says they will remove scores if you email them. http://adcdownload.apple.com/ios/getting_started_with_ios_4.1/gettingstartedwithgamecenter.pdf (They say this is for "abuse or cheating", but I've definitely seen other developers do it when they patched exploits or rebalanced the game.)
I still think it's not possible to be competitive for high scores without Teleport. I have a balance suggestion, special monsters should resist Teleport the same way they resist Explosive Potions, etc. I.e., Teleport would remove all tiles except special monsters, then fill the tableau with non-skulls. This would still be useful, it just wouldn't be so much better than all of the other ways of dealing with tough enemies.