If you feel its less immersive, then they could stick to the way it is but atleast use colors to differentiate what has increased or decreased, so you don't need to read each and every stat and compare it with the old one. Just check the colored stats. And i don't really know why there is a need to know the old stats, because ever upgrade i am just hoping to improve my overall stats in the best way possible. But even then, i did mention the possibility of checking the stats of all your equipment in the stats menu. And i am sure, most of the players are always going to take the upgrade which increases the most stats without decreasing any. This would make the game alot faster for them.
I thought I explained it. E.g., if your item has a bonus that's relatively useless to you, or less valuable, then you're more likely to crossgrade it later in a way that changes its stats, and so the absolute value of its stats now is less important. For long sections of the game I'm just building up my equipment, I'm not seriously threatened, so I care more about where I'm going in the long term than where I am right now. And you can't check the Stats menu during upgrade or equipment decisions, it is unavailable, I am pretty sure.
I am in favour of showing skill increases and decreases in colour form with arrows or whatever, my brain will process that info much better than the current format.
I like the current format, if only because it forces me to read the stats and rewards reading by switching up the stats once in a while. Overall, it's a very balanced upgrade system.
Another place where it's important to know the existing stats is your percentages, they top out at 100%, and can definately affect your upgrade strategy in longer games.
Yes i know. You can't see the stats when upgrading items anyway~ They should make it possible to see you stats during the upgrade.
I don't endorse removing the Spiky's but they could be a bit weaker or more tractable to make them more in line with the other specials. When they start showing up frequently, they often have considerably more HP than I do. Killing them when they reflect all damage is awfully, awfully hard. It definitely pushes me toward taking Teleport or one of a few other skills just to deal with this one particular case. They could reflect just a percentage of damage, or they could be like the other specials that disappear after a while so you could have an alternate strategy of ignoring them for long enough, or they could gradually get weaker on their own (e.g., the damage they do to you comes out of their own hit points), etc.
You do, sorta, when there's something like a 45>>50% listed. I've seen items that are +whatever, but display 100%, which I was already at. Sometimes the numbers listed are just what that item is contributing.
For upgrading items you just get the stats of that item. When you're gaining levels, you get to see your total before and after the increase.
This is what I was suggesting, but I like all the other suggestions too. I am in favor of seeing the current and new stats on all screens, including the upgrade screen, where currently is is absent (sometimes frustratingly so--making you ask yourself... is that stat maxed--I forgot?) You definitely get into the groove playing this game and one of the appeals is how quickly you can just sail through turns once you know what you are doing and what you are going for. Now that I am really in the groove, I come to dread the item shop more than any other part of the game because it really requires me to slow down and make sure I'm not making a horrible mistake giving up armor durability or something for a stat I already maxed or something equally. Late in the game especially you can spend most of your actual play time on the item shop screen, parsing ever more complicated lists looking for the differences, and in some gold-centric builds you have long stretches where you hit it every other turn. I like the earlier suggestion of a "no thanks" option but another alternative is to ensure that at least one available item performs no crossgrades, only upgrades.
Update 1.2.5 I installed the latest update (1.2.5) and yet I see no option for changing the frame rate. Where is it?
Installing the latest update Game wasn´t a huge battery sucker for me before, but i apprechiate any option to turn down energy consumption.
+1 THIS. I haven't been paying total attention, but I don't think I've seen a selection screen w/out at least one item that was all upgrades. And regarding the crossgrades, here's an example that is has four items changed, and isn't even far into the game: +5 HP, +1 Dex, +1 Luk, -1 Vit Grabbing the update now...
Again, I like the fact that upgrades require you to THINK about a potential trade off for the new item. It forces you to make a strategic decision. Do I go with more vitality or strength? Do I really need a luck point at the mid-to-late game period? That said, I would welcome a no-thanks button to just walk away from the item shop or upgrade menu at times.
I don't think anyone minds thinking about the decision. The purpose of the improved graphical representation of the information is just so that you can figure out what the items actually do faster, and skip directly to the thinking phase rather than the "am I sure that I know all of the ways in which each of these items is different from what I already have?" phase.
P.S. How do people decide how many luck points they need in the later game? I often am not sure whether I'd rather have +1 base damage, +5 health, +1 health/potion, or +2 repair/shield. Charisma becomes useless, and I don't take Dexterity either because Defense is a better way to raise repair rates. So my usual ranking is Attack and HP first, and then I allocate the remaining points in the remaining skills somewhat inconsistently. None of this applies to item upgrades, though, where I'd almost never take +1 luck, since I can get all of the luck points I want from leveling up.
My third game (still at Hard) topped out at 28k, slightly worse than my second (but more turns). I tried Magic Sword, Dazzle, Repair, and Skill Elixir. Magic Sword is cool because you can stockpile several magic sword icons until you need them. But eventually it started taking almost a whole screen of swords to kill specials, and then the random refreshes got dangerous. A Mage showed up with all of my abilities in cooldown and I couldn't handle it. I also had trouble with Spiky's. It seems like to get farther you really have to have Teleport or Disarm and keep them ready for contingencies. Anyone have a game that scored more than 30k without either of these?
Alrighty, I'll definitely add the stat change highlights for the shop items, and agree that the best way is probably to keep showing all stats for the item and to highlight the ones that have been improved or reduced. Thanks for the intelligent discussion, everyone! The next update will be the promised massive character class update, with 10 character classes to unlock, upgrade & customise, 10 new abilities, a heap of achievements, new monsters, several new special tile types and a bunch of UI improvements as suggested. Hoping to be submitting this by the end of next week