I definitely prefer this broken method but only because its the only way I've ever known and I just thought that was how it was supposed to work. I mean, they are called LIFE scrolls, right? You run out of life and a life scroll gives you your life back. Makes sense to me
Heh, this veteran had no idea. If an item description says it can only be used while you're alive (and the dev reiterates this repeatedly in forums), I assume that's how it works. And although I now know it's a bit borked, given that it's an unintended exploit, still won't be using except as intended.
This one makes me nervous because of the cloud thing. Let me know if there's any issues with the sync. I did test with 3 devices and think I covered all possibilities but I did read there's some significant difference between "live" iCloud and "dev" iCloud which might be why many devs skip on implementing it. If it's exploitable please send it privately.
No problem! I don't have much in the way of Runes yet if others want to wait. Will record what I have on both iPad and iPhone and try the sync and get back to folks. I can do this in the next hour or so provided the update goes live. I am on latest iOS 6 non-jailbroken in the US. Does it matter which device I sync first?
The way it works is that a device must be on the cloud first to receive the runes: it puts a "container" there for it. So you should start with your rune-less device (device A), wait a minute or so, then use the one that has the runes (device B), wait another minute, go back to the device that had no runes (device A) and get them there. That should do the trick. I identify these devices by their device name in the preferences and a log of action is displayed every time. There's safeguards that should also prevent the loss of runes/starting levels in case of a corrupted file although I did not encounter it while testing. Once I'm 100% confident that it works live I'll make it more of an automatic thing at startup or something.
You're a machine, Duchesne! A machine! Hope everyone remembers to update their iTunes ratings/reviews with each update. Rock on.
Yep thanks for doing so. I do recognize familiar names who take a minute every week to do it and I really appreciate it.
Hmm I may not be a great candidate for this. I only had one Rune on my iPad from being a Heroic Edition. When I synced to my iPhone it said it upgrade it to the Heroic Edition and granted me a Rune. When I went to my iPhone I got to pick another Intermediate Rune (none on iPhone before this) and chose a different one. I have now synced both again and neither rune is crossing over to the other device. I do get a message saying "iCloud Sync: Sync complete. Nothing updated"
That's fine - it's how it works. You do get to choose where to place your rune again - it's not set to a category once transfered. Thanks for the quick report.
OK. Right now I have a rune Rune of Artifacts on my iPad and a Rune of Immortality on my iPhone. Neither of which are syncing across devices. Is this because they are the special "Heroic Edition" choices?
That's fine: I only compare the amount of runes for a given category as otherwise you'd be duplicating runes whenever you chose a different kind over and over. So in that case Device A had 0 rune, Device B had 1 rune so it granted Device A a rune. Device A is now considered synced with B even with a different choice since they have the same amount of intermediate runes.
The cloud syncs runes and levels, not artifacts? Has anyone tried to use something like iFunbox to manually move the data over? I'd like to transfer from my phone to my pad but I'd like to bring my artifacts with me.
I got a chance to give this a shot and it works absolutely flawlessly in case anyone is wondering in the future.
need this answerd before i buy this. when i start a new game and the game says random maps everytime what all changes? how much does this affect the experience in replayability?
Hello Markku, The game will generate a random overland and dungeon maps every game. The overland map follows a certain pattern that remains similar from game to game: you start at the bottom left corner in a grassland environment with a road moving towards a desert. Enemies, loot and scenery placements are however 100% randomly generated, along with all components of dungeons and thus helps replayability. Replayability is also helped by the different classes that have a distinct feel to them if you're the kind that likes to try multiple character types.
i just want to make sure I understand this I will always go the same way everytime so that never changes right? but the scenery and enimies will change? what about quests will they be random or do they stay the same?
There's a road that is roughly always at the same place (with some slight variation) and crosses different "invisible regions" where enemies of a given level are spawned at the game start. What's around the roads (enemies, the loot and scenery around them) is different. Quest types are different every game. They used to be static in earlier versions but that was improved.