It would bug me to have 12-sided dice visualized but not have the probabilities actually correspond to multiples of 1/12. I think this would confuse a lot of people, and you do need a pretty good idea of the relative probabilities of symbols in order to play this game well. That said, I appreciate the difficulty in depicting 24-sided dice.
Backgammon is an example of a game in which there is a lot of randomness that is out of your hands and yet there is also a lot of skill in managing the probabilities and choices.
Yeah first render I actually went for a 20 sided to be closer to odds (and yet have a real world equivalent) but the result was pretty confusing. You want to quickly and clearly see results and react to them in actual gameplay. Going to solve this with a little * explaining that odds do not match the visualization
Does this get stuck on generating the map for anyone else? iPad 2 here and it won't load up past generating the map.
It happens occasionally unfortunately in 1.17 with some inheritance generated characters. Try closing the game from the toolbar or restarting the device, sometimes it may require more than once. If it doesn't solve it please send me an email at [email protected] so I can make sure my 1.18 fix for this issue will cover it 100%. I apologize for the inconvenience.
Thanks for the reply. I echo that the dice look great. I think if the game keeps evolving, as it already seems to have done quite a lot, perhaps re-launching would be a good idea. With new additions and features it would be quite a different game and hopefully would attract more attention. Looking forward to the updates.
This may be a coincidence, but the the two times this happened to me, I created a character of the same class in the 2nd slot, let it generate, then exited right to menu and loaded up the first slot that was frozen prior.
I haven't had a chance to play since the newest update until last night. Really good job,Dom! Decided to play something other than Warrior, and since I got a nice new goblin skin (thx btw) I figured I'd try out the rogue. Ya got another $1 outta me too. Have to have all the skins, of course! Keep up the great work.
Good news: about to submit 1.18 to Apple! Yes, that means the new classes are coming up in roughly 6 days! No full update notes ahead this time.. sorry I will post daily previews instead until approval. Today's preview: 4th ranger with her silver dragon whelp companion, along with the 3 other ones.
Overview of Ranger abilities 3 previews today: first here's the 5th ranger skin and the name of the 2nd new class: As you can see above the ranger has a 5th skin, lizardman with a cobra pet, available as a bonus to those who unlocked all the game skins and classes. The 2nd new class is the monk: a melee character using a mix of hand to hand and staff attacks to defeat it's opponents. It's an advanced class having 2 pages of abilities in the battle reference. Friday I will post an highlight of how it works along with the default skin for it. -- The first cooldown of the ranger is Inner Focus which holds selected reels for a further 2 rounds! These reels are marked with a red arrow and needless to say that managing it properly is a key to the ranger's success. Tomorrow I will post an overview of the remainder of the ranger's abilities.
Wow... those last 2 Ranger skins knocked it out of the ballpark. Bring on lizardman! I am increasingly curious about Monk.
I was just playing Rogue level 8 and the quest was to kill 4 skeleton wizards or whatever. I couldn't find 4 skeleton wizards, there were only 2. I know this has been an issue in the past, just wanted to report in that apparently it can still happen in version 1.17. I looked everywhere for those guys, nowhere to be found.
Today I'll preview the ranger skills and combat results: Pet will deal damage with 3x claws result and will distract/slow down opponent as well if you have 4x+ claws results allowing you to gain distance on your opponent and avoid damage. Ranger must prioritize staying at range as much as possible as it has low chances of shields on reels. Fortunately it has skills and cooldowns to help in that regard. Tomorrow I will post an overview of the Monk.
Hello Mene, Classes are a $0.99 (or your currency equivalent) unlock -- I'd like however to assure players that I do not intend to add content (or skins etc.) as IAPs every update. My goal is definitely not to solicit players every week and I will not add performance-enhancing IAPs in the game. Since it's a premium game I don't want to even give the slightest illusion that the game is potentially difficult for the sole purpose of selling in-apps shortcuts for a game that the player already paid for. I know some devs do but this won't happen here. If I am to add them they'd be in an hypothetical separate free to play version with restricted features. I will resume free content updates with 1.19 and have no short or medium term plan for additional in-apps. Do note though that 1.19's content might be a bit on the light side as I'm taking the family out on a mini vacation weekend.. long overdue It will have at a minimum iCloud multi-device syncing for runes and starting levels. TLDR: No further IAPs for a while.