All of the enemies of a given level seem more or less randomly distributed within the area corresponding to that level. There will be some of them above ground and also some in the specific dungeon that corresponds to that level. All I said is that there's no point in looking for level 12 enemies in the level 13 dungeon.
It happened to me once that I needed to kill 5 monsters to complete a quest and there were only 4 of such monsters in both surface and dungeon (I can't remember the names right now...). I've searched for everywhere in the map, but couldn't find the 5th. Killed all monsters of that level but couldn't level up, so I fought I higher level monster and lost...
That happened to me last night, I had run out of monsters at my level and was one tiny sliver of XP from leveling up, took a chance on a red X monster and beat him and leveled up. That was a close one! This was the same area where I was unable to complete that challenge, maybe related.
Is the following behavior a bug?: I got killed as a level 10 warrior and the game told me the next warrior game would start with various goodies and at level 7. I then decided to change gears with a new character type for the first time and played a bit as a beginning (level 1) Mage, starting with no goodies. With the Mage game saved, I went back to being a warrior. It started me at level 7 as expected but no money, artifacts or scrolls at all.
Your Mage, if that was the first character created, should have gotten the goodies. Inheritance can cross classes. The ability to start a warrior at level 7 is separate (can be combined, though)
I think you haven't updated to the newest version. Originally, the level you could start at was your highest - 4. It is now -3 levels.
It's fairly rare but can happen more often in some specific regions (bug). I think I figured it out and also reduced number of quest mobs required to always 4 to ease up on bit on the searching. Will be live in 1.15. What I think happened is that your 10 warrior was a pre-leveled character (lower than level 7) right? It's a normal behavior that the mage level 1 started from scratch since your inheritance was class restricted because it originated from a pre-leveled. When you created a character of another class however you also forfeited your old pre-leveled character's inheritance which is not explained. I probably should keep track of it until it has been attributed or overwritten by another inheritance since it had not been used. I'll look into adding that feature tonight for 1.15.
Yes, I believe that was the case. Thanks for the explanation. I will not do that again. I switched to a different class because I was so frustrated that it was the first time I had made it that far (level 10) and I did not receive a major rune I had hoped for. I am full up and then some on the lower runes and progress seems almost impossible at this point. I love the game, but the grinding is getting old for me.
1.14 is slightly more generous on runes - you'd probably would had gotten one (depending on your starting level). Starting 1.15 the game will also give you bonus gold instead of runes if you're fulled up. Game is a bit more easy in 1.14 on the 8-9-10 curve which is deadly atm (except for guys like David ) by giving higher tier chests and coins than it does atm. You won't see that much copper/wood chests in those areas. Keeping a close eye on balance but I don't want to overreact ruining the game by making it too easy.. it's a thin line and hard to please everybody since I also have to deal with different character builds, runes, playing styles, etc. Playing another class will be a good change of pace but keep in mind that they are trickier to master than the warrior.
I think I will give the game a rest until 1.14 or 1.15. I agree that you do not want to make the game easy and balance is critical, but I am glad it is eased up a bit going forward. Even if advancement is slow, as long as there is some contributions to your progression for good play; I think the rewarding of additional gold when artifacts of a level are already obtained, as you mention in 1.15, will provide that.
So by the sounds of it if I start a warrior from level 1 and then die and get my inheritance that will work on my next warrior, Mage or rouge? But if I start my warrior from say level 5 my inheritance will only work on my next warrior? If that's true would you consider changing it? The Pre levelled just saves time and sometimes I feel like mixing it up rather than staying one class always. But I guess I can just not use any Pre levelled. Also I think if it is true I think you should explain it somewhere in game, as I lost my inheritance multiple times and it got annoying as I didn't know why, it'll just save people getting frustrated with the game if they know : ) Edit: Ok so going back to it now it does say by my other two classes my inheritance won't work with those. I'm pretty sure it never has before though?
That will not happen for this reason: Say you unlocked a level 15 warrior: You could just create a dummy one, run butt naked on a dragon and get a 20k grant for that level 1 mage. However I am fine with the idea that if you did a 1 to 15 run that you give it to that level 1 mage since you pulled in some serious effort doing so. Hope that makes sense - that part is explained in the create character screen. Yeah I agree that's annoying and not explained at all. Instead of explaining it I just fixed it in 1.15 so that if you create a non pre-leveled your pre-leveled inheritance is not lost. So if you die as a level 10 warrior (pre-leveled from say level 4) then make a level 1 mage you will get 0 gold on the mage but if you make a warrior right after you'll get the level 10 inheritance.
Yeah, I just lost my level 12 warrior. That one started at level 2. It won't give me the inheritance for a rogue or Mage. I totally understand the anti-cheat intent here, but it is kind of a bummer I can't start a different class with the bonus. Perhaps ease the restriction if the player gains some number of levels before they die?
Starting a new character with a big bonus of gold and other stuff would seem undesirable anyway. Why would I want to get less out of the game by skipping the lower levels? I like the reward system so that I don't have to do levels 1-15 with my warrior over and over again, but, after playing my warrior up to level 19, starting my rogue at level 1 with no cash is just fine. If anything it's already going to be too easy to make progress from there since I have accumulated runes.
I do see your point with starting new characters and the inheritance, I've started playing from level 1 now since its pretty easy to storm through the first levels anyway and then that way I can change around.
OK, I think I figured out the wheel pattern. The wheel (at least for Warrior) has 24 symbols: 4 Coin, 4 Single Axe, 3 Heart, 3 Double Axe, 3 Shield, 2 Potion, 2 Dagger, 2 Wand, 1 Shield/Axe The pattern on each wheel is this cycle, from top to bottom: Coin Single Axe Heart Dagger Double Axe Shield Coin Single Axe Wand Heart Shield/Axe Coin Potion Single Axe Double Axe Coin Shield Single Axe Potion Dagger Wand Heart Double Axe Shield (repeat)
Anybody else observed that holding onto coins in the slot machine makes more coins appear in the five slots in the following rounds? I am currently trying the spam shields as high as possible then spam coins strategy, and I notice that usually when I start to hold onto the coin slots, the shields hardly turn up any more, which lead to my most recent death...
Noooo, lost my level 8 rogue! He was a good man. I would experiment with more classes but I'm afraid to lose some inheritance by doing that.