Universal Dungeon Plunder by Dominic Duchesne (Universal)

Discussion in 'iPhone and iPad Games' started by undeadcow, Mar 5, 2013.

  1. andsoitgoes

    andsoitgoes Well-Known Member

    Dude. THIS. GAME. FREAKING. ROCKS.

    So much fun. Really. Well worth the $2, I'm praying you get more attention. Damn shame this wasn't more highly publicized this week. It is one of my favorite releases to come out in quite a while.
     
  2. Yes. The net effect is that your character will have more "base" hit points and some built in increased offense retroactively applied.

    However if you invested only in those 2 skills then it'll be an even tradeoff roughly.
     
  3. Thanks! Maybe I should have went for a thursday release instead of wednesday but I'm probably overthinking it. There's still some time for a (hopefully positive) mention on some sites before the week is over.
     
  4. Misguided

    Misguided Well-Known Member

    Jan 27, 2009
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    Don't forget to change riposte as well. I think this will be a good adjustment long term. Right now, I ignore the small axes completely. Now the tactic will probably be to build up a nice defense, then go on the offensive with the double axes.
     
  5. andsoitgoes

    andsoitgoes Well-Known Member

    My thing is wondering why this didn't get a major placement, maybe it just got missed. I can see this being a game the entire TA team would love.

    Can someone with influence fishhook Eli's eyes over to this thread, this game?! If anything needs a review, this be it. If it happened with 1000000000000 it can happen here!! :)

    I love the slot system, by the by. I really do. It works so nicely and adds some depth and tactical decision making that is otherwise missing.
     
  6. Misguided

    Misguided Well-Known Member

    Jan 27, 2009
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    It definitely is worthy of some attention. It has been on the hot new games all week, so hopefully they notice sooner or later.
     
  7. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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    #207 undeadcow, Mar 8, 2013
    Last edited: Mar 8, 2013
    It turns out that in the upper right hand grey "main menu" toolbar of TA (at least in Safari) there is a "submit tip" option to alert Touch Arcade about promising apps they may have overlooked. This generates an e-mail to [email protected]
    I'm really surprised by the near silence surrounding official coverage of Dungeon Plunder from Touch Arcade; but, with respect to the editors, their coverage is often not comprehensive. Dungeon Plunder is a big enough of a hit on the forums at least. Hopefully it get more attention, fingers crossed.
     
  8. #208 DungeonPlunder, Mar 8, 2013
    Last edited: Mar 8, 2013
    On the 2nd day : Warriors rule the leaderboard!

    Arzakoniv at level 11 made the best run so far - if you read this speak up and maybe share some tips! LLamaentity made it to level 9.

    Rogues and Mages are at level 8 and 7 respectively with Llamaentity at 3rd rank for rogues as well, not bad at all.

    1.12 had unfortunately a skill missing (Mana Vortex) for mages so it should help them now. The skill will pop up when you have 75% mana and grants an extra respin on all unselected symbols.
     
  9. drloony

    drloony Well-Known Member

    Jul 19, 2012
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    The update description had me nervous but the game still plays great. I'm enjoying using the Mage a lot more with the Mana Vortex, the Warrior did seem the most powerful, but now I dunno. I hope there'll be more updates like this, really digging this game
     
  10. Misguided

    Misguided Well-Known Member

    Jan 27, 2009
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    Playing my first rogue at the moment. I wasn't really feeling it at first, but I'm cruising now. Currently level 7.
     
  11. Naked Snake

    Naked Snake Well-Known Member

    Jan 14, 2013
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    I appreciate your attention to balance and small incremental updates. Not following this approach kind of ruined another game that I liked, Dungelot.
     
  12. Llamaentity

    Llamaentity Well-Known Member

    Feb 4, 2013
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    Hey, thanks for the mention XD As you can see, I have spent quite a lot of time already with your extremely addictive game. I really love the slot machine mechanics (you should see me when I go to Vegas :p). So, really, thank you for making this game!

    Thanks for the quick update, playing a Mage again and loving the Mana Vortex skill! Here's hoping I can finally reach level 10 tonight :p

    I generally try to play it safe as often as possible, going for all of the chests as soon as possible, and doing the quest meanwhile. I spend gold on as many upgrades as I can afford, prioritizing weapons as long as they give me at least 1 extra point of damage.

    I save life scrolls until I am certain I will die without one. I use my defensive spells as soon as I can get the full benefit of them (and I'm sure to level them up to go off cooldown as quickly as possible--be sure to hit "next page" when leveling up your skills to make sure you take a look at the last few skills after you've leveled up a couple times.

    If anyone has any questions for specific tips, let me know. I am no expert at all, but I have played a good 10 hours already and have tried all 3 classes a fair amount.
     
  13. nuutsch

    nuutsch Well-Known Member

    Jul 18, 2012
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    This Game is ####ing awesome.
    Played as warrior and now im on level 6.
    Enjoying it so much.
    Nice work!

    The combat system is extremely addictive. Love it.
     
  14. pjft

    pjft Well-Known Member

    Feb 15, 2011
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    So, I just lost my first game, but I had reached a point where I was confused. I had killed a few monsters already before getting the quest, and then I was asked to kill a certain number of thugs, but could only really find 3 out of the required 4, since I had killed some before the quest.

    Is this really something that can happen? I would hope there are more thugs in the area for me to kill, or alternatively, if it's a set number, then that they would be accounted for in the total. Otherwise I'll always try to go straight for the quests before killing anyone.

    Was I just unlucky?

    Cheers, and thanks for the great game.
     
  15. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
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    I think the quest location is always on the map and the number killed is updated even if you haven't visited the location yet.

    Some of the Thugs could be in a dungeon, if you can't find them on the overland map.
     
  16. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
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    Minor bug: when Improved Riposte is at maximum, and I click on the "+" button for that skill, then my Attack Bonus increases instead.

    Question: when I increase Improved Shield Wall, it says "Reduce the cooldown of the Shield Wall ability and the defense granted on the round it's used by 2%". Does improving Shield Wall really reduce the defense I get from it? Or should it say, increase the defense granted by 2%?
     
  17. steviebwoy

    steviebwoy Well-Known Member

    Feb 17, 2011
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    e-Systems Analyst
    Cornwall, UK
    Purchased! Can't wait to get started! :D
     
  18. Royce

    Royce Well-Known Member

    Mar 22, 2011
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    Does anyone else think the locations of the damage dealt and damage received displays should be reversed? It always throws me off.
     
  19. iPadisGreat

    iPadisGreat Well-Known Member

    Dec 10, 2012
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    Fully agree. I have to keep looking down, but always end up looking up.

    Has anybody beat Nicodemus yet?
     
  20. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
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    Software QA Engineer
    Saratoga, CA, USA
    Game Impressions

    So what becomes of all of the minor runes I gain once there are no more minor runes to be scribed? If I gather enough, especially after all minor runes were written, can I convert a batch to a single intermediate rune?
     

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