Digi-Chain...is there any chance you guys could post a walkthrough somewhere because this game's just kicking my ass! Seriously wasn't expecting it to be this challenging. >_>
Metalcasket> Yes, I'll look at sorting out a walkthrough soon - but tied up with a couple of other things right now so won't be immediate. In the meantime I'm keeping an eye on this thread so if you're stuck at a specific point just ask - I'm more than happy to help or drop a hint! Cheers
Game Impressions This game is what happens when you combine a developer with a strong vision, absolute commitment, and an impeccable work ethic, with a severe lack of technical resources. (If you want to know what happens when the opposite factors combine, pick up any adventure/RPG by Gameloft.) In Señor Casket's impressions above, one thing jumped out at me above all: "This is not Dungeon Master." Right, I thought. That's pretty much all I need to know. How is it then, that this game reminds me of playing Dungeon Master more than any other I've played in the last couple of decades? In three words: attention to detail. This game is positively bursting at the seams with it. It feels like no corridor, no wall, has simply been randomly put in place. The game creates a truly cohesive world through the combination of its level design and narrative, a very deliberately paced experience, that so easily transcends its technical limitations that it's almost astounding. Very highly recommended.
I'm sitting here with a look of shock, awe and a smile on my face right now. I honestly don't know what emoticon to use! XD My Dungeon Master comment...well, I just wanted to make it clear that this isn't a party-based RPG...but yeah, you're absolutely right; the attention to detail and level design in this game are just out of this world. I may be going overboard here, but this really does feel like it could have been a port of an old-school classic. I've said it a million times in this thread, and I'll say it again...I cannot recommend this enough.
Eh, I doubt either of us is going to make much of an impression. Everybody's too busy collecting crates.
inorite. It's pissing me off how little attention this and Mystery of the Japanese Werewolf are getting. I too am collecting crates, but that isn't preventing me from enjoying 2 of the finest games to recently come out. >_>
Offtopic: Let`s put it that Way: Super Crate Box < Muffin Knight And that`s all I`m going to say about that Topic.
Thanks again for your positive feedback - it's great to hear people are enjoying the game! Unfortunately at the moment it does appear to have slipped under the radar - but if you're enjoying it please think about leaving us an itunes rating/review, every little helps ;-) @VanillaLime: SPOILER 1 BELOW: Spoiler You may not have all you need to complete this puzzle yet as access to this room can be achieved early in the game... SPOILER 2 BELOW: Spoiler You'll need to find an item that can be used on the Orbit Etching on the wall. When you find it it should be fairly apparent. SPOILER 3 BELOW: Spoiler The clue to how you then complete this puzzle is found written on a note in a coffin. If you're at this stage and still struggling to work it out let us know.
Yeah I'm still stuck Here's what I have Spoiler Just the sun disc This is what I've found and stumped on Spoiler 1) a rotating disc with three rings. One will just move one ring. Two moves two rings at once. 2) three dials advertised on the app shop. Click the top parts just moves the bright symbol. Clicking the bottom part moves both bright/dark symbols 3) a room with three skulls. One has a closed mouth and the other two have an open mouth or i.e. Questions Spoiler 1) are there any false walls, ones that you can walk through or ones that have to be slashed away? 2) why does my health keep draining when no monsters have attacked me? 3) where do I use the sun disc? Or can i not use it yet? If cant use it yet, will I figure it out easily when I can use it? If so, don't tell me where.
Yeah I'm still stuck Here's what I have Spoiler Just the sun disc This is what I've found and stumped on Spoiler 1) a rotating disc with three rings. One will just move one ring. Two moves two rings at once. 2) three dials advertised on the app shop. Click the top parts just moves the bright symbol. Clicking the bottom part moves both bright/dark symbols 3) a room with three skulls. One has a closed mouth and the other two have an open mouth or i.e. Questions Spoiler 1) are there any false walls, ones that you can walk through or ones that have to be slashed away? 2) why does my health keep draining when no monsters have attacked me? 3) where do I use the sun disc? Or can i not use it yet? If cant use it yet, will I figure it out easily when I can use it? If so, don't tell me where. Update Spoiler I managed to solve the skull room and get a sun key
Hi Vanillalime - well done with the skulls room... SPOILER BELOW: Spoiler The rotating disc with 3 rings can't be solved just yet. However the solution for the 3 rotating bright/dark cog dials should now be known to you. 1) In 'Cell 2' there is an etch on the wall, take note of the inner and outer circle and its symbols. 2) In the passage you opened with the first lever (in the large hall) there is also an etch on the wall - take note of the inner and outer circle and its symbols too. 3) The second lever you found (after the first zombie attack) opened a room with a key - in this room there is another lever which opens an addition passage next to that second lever. In this passage there is also an etch on the wall - again take note of the inner and outer circle and its symbol. These 3 images will give you the solution to the cogs. I'll post an image of the solution shortly... UPDATE: Vanillalime - I've sent you a private message containing screenshot of the solution. Good luck!
Very stuck First of all kudos on this game, I'm old school and this game reminds me of the '90's only better. I'm stuck early. 1- Room with cog symbol there is a button on wall that I can't figure what it opens. 2- Room with skulls?
I haven't been able to figure the skull room out yet either, as well as a number of other things. It seems as soon as I figure one thing out I am immediately stumped by the next. I think one problem I'm having is I have not been able to figure out the game's particular logic (if there is one) and set of rules. What I mean by that is, I don't have a clear view of what is possible and not possible to do in the game. The ground rules have not been established. I am not sure if this is a good or a bad thing yet, but what it means is that the usual process of elimination (try everything until something works or you can be sure nothing does) can't really be applied. I am though, very much intrigued.
For you guys that are stuck: I hope to post a complete walkthrough on my website sometime next week. Just bear with me as I'm actually just a one-man band and the day job is currently eating up all my time! A couple of Spoilers below: The Small Switches: Spoiler The purpose of these will become apparent later in the game. They'll make sense at that point. The Skulls Room HINT: Spoiler To solve this you'll need to work out what the etches represent beneath each skull - they basically show each skull with its mouth open next to a rectangular image. Beneath the skull that has a closed mouth the etch shows that the mouth is open when this rectangular image is shaded out. Everything you need to solve this puzzle is contained within that room. The Skulls Room SOLUTION: Spoiler Close the door ;-)
Online Review A review has surfaced on a games website called ArcadeLife. They have scored the game: Visuals 7/10 Audio 8/10 Controls 7/10 Content 8/10 Fun 7.5/10 Final rating 75/100 You can view it here: http://arcadelife.wordpress.com/2012/01/09/dungeon-of-the-damned-review-ipodiphone/
Digi-chain, can you please send me that picture with the solution to the cogs? I've gone to the rooms and gotten the symbols off the walls, but I have absolutely no idea how to put them together. :/ I must've been at it for an hour!