Universal Dungeon Maker : Dark Lord (by GameCoaster)

Discussion in 'iPhone and iPad Games' started by nyanpass, May 18, 2018.

  1. nyanpass

    nyanpass Well-Known Member

    Dec 30, 2017
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    #1741 nyanpass, Jan 30, 2019
    Last edited: Jan 30, 2019
  2. nyanpass

    nyanpass Well-Known Member

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    DungeonMaker 1.7.2 Update

    [Gameplay]

    > Heros
    >> Dragon Slayer
    : Combat ability increases greatly.

    > Monster
    >> Corrupted Dragon Slayer
    : It is changed that Corrupted Dragon Slayer can not be succeeded .

    > Skill
    >> Asura Dance (Hero)
    : Skill activation ~ first attack ▷ second attack
    >> Gift of Light
    : Shock Amount ~ 300% of ATK ▷ 150%
    >> Baptism of Light
    : Shock Amount ~ 100% of ATK ▷ 120%
    >> Stealth
    : Some Heros appear to have a stealth skill as their primary skill.

    > Facilities
    >> Chaos Arrow, Chaos Rain
    : Poison / Burn / Shock Amount ~ 11 (+8) ▷ 16 (+12)
    >> Sprout, Tree of Life
    : Regeneration amount ~ 10 (+2) ▷ 10 (+4)
    >> Healing Wind
    : Regeneration amount ~ 16 (+2) ▷ 16 (+8)
    >> Shield of Steel, Iron Wall, Iron Curtain, Steel Thorn, Thorn Bush
    : Armor amount ~ 5 (+3) ▷ 12 (+8)
    >> Solitude
    : ATK increase ~ 5 ▷ 3
    >> Blacksmith
    : Blacksmiths are now treated as summation rather than multiplication.
    >> Yggdrasil
    : The amount of EXP required is greatly reduced.
    >> Special Ops Room
    : Increase Damage ~ 25 (+2)% ▷ 30 (+2)%
    : The amount of EXP required is greatly reduced.
    >> Frosty Wind
    : EXP needs increase.

    > Facility succession
    : If you do not place the succeeded facility but give up, it will change to appear in the succession list of the new game.

    > Black Market
    : It appears if you have a prison and an altar, even if you do not play trial levels.

    > Challenge mode
    : You can choose succession, but it will actually change to be saved without being succeeded.

    [Bug fix]
    > Boss Skill
    >> Forbidden Love
    : Fixed an issue what monsters were given the Mirror and did not recover their LIFE.
    >> Fury Explosion
    : Fixed an issue of reduced Fury.

    > Monster Trader
    >> Fusion
    : Fixed an issue what some monsters could learn more than 6 skills at fusion.

    > Skill
    >> Super-Dimensional Maneuver
    : Fixed an issue where an attack is missed even if you have a skill.
    >> Blade of Death
    : Fixed a problem that did not get immortal when killing an enemy.
    >> Gifts of Light, Baptism of Light
    :Fixed an issue that did not give the enemy an electric shock if ATK is too high.

    > Blessing of Goddess
    : Fixed an issue where some Blessing of Goddess did not work properly.

    > Facilities
    >> Infinity Clock
    : Fixed an issue where monsters could not be placed.
    >> Yggdrasil
    : Fixed an issue where the Yggdrasil were not working properly.

    > World
    >> New World
    : Fixed an issue in which the world that was acquired by the pack did not appear.
    >> Giant World
    : Fixed an issue where the health of the Dark Lord was halved when moving to this world.

    > Buff
    : Fixed an issue where some buffs were consumed as soon as they were acquired.

    #DungeonMaker #IndieGame #Gamecoaster #던전메이커 #게임코스터 #ダンジョンメーカー

     
  3. nyanpass

    nyanpass Well-Known Member

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  4. nyanpass

    nyanpass Well-Known Member

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    Hi All ~ :)
    Messages from Dungeon Maker developers, Game coaster.

    [​IMG]

    ---(Translated by Antharok)
    It has been a year since I started planning and producing the dungeon maker. The service period is also looking forward to a year. Even though I have experienced many twists and turns, I still feel like a dungeon maker. I worked hard to service for a long time.

    This event update (v1.7) is a little different from the previous update It was created to give new feelings to users. We plan to adjust the content update direction based on feedback.
    Please give us lots of feedback.

    In the future, we will be working on a new local market service, We plan to work on additional content as soon as we finish working. We will notify you as soon as the update is confirmed.

    We hope you will enjoy your holiday soon, we hope that this year will be filled with happiness with wonderful things. Thank you.
    ---
     
  5. nyanpass

    nyanpass Well-Known Member

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    * Dungeon Maker Video Tip

    - Difficulty : Legend 1. How to get out of trap-stop (by のの)


    - Ultimate Speed Strategy (by 던전머스타드)


    - Legend 10. Day+3500 - Speed Tania (by のの)
     
  6. nyanpass

    nyanpass Well-Known Member

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    [Guide] Got Questions? Use these resources!

    * Original Source : DungeonMaker reddit

    * Welcome to the Dungeon maker sub-reddit.
    We have several resources available that will help you with reference, tips, and support.

    PLEASE USE THEM
    1. Discord Server : A very active server, you need to read the rules to unlock the rest of the server.

    2. Wiki this subreddit supports

    3. Wiki /u/Fyoloswaggins set up
    Why are there two wikis? I don't like fandom wiki and fyoloswaggins didn't want to merge.

    * Any Questions?
    Check the FAQ before you do anything. If you are not the type to talk to people and ask questions there, feel free to ask questions in this sub-reddit. Thank you. :)
     
  7. nyanpass

    nyanpass Well-Known Member

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  8. Anton Sistoso

    Anton Sistoso New Member

    Feb 20, 2019
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    Hi nyanpass! Im a new player to the game... Only done the normal difficulty so far... I was wondering how room exchange cards work? Since i haven't run into them as dungeon cards yet.
     
  9. nyanpass

    nyanpass Well-Known Member

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    Hi there,
    Welcome to Dungeon Maker. :)

    To exchange rooms with each other, some game-play has to be done in advance. It requires a specific dungeon card. You can get it by consuming dark stones in an awakening pack.

    Feel free to visit the place where you can exchange real-time opinions about Dungeon Maker. ;)
    https://www.reddit.com/r/DungeonMaker/
    https://discord.gg/V6DJ9R8

     
  10. nyanpass

    nyanpass Well-Known Member

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    #1750 nyanpass, Feb 21, 2019
    Last edited: Feb 23, 2019
    Hi all ~ =)

    Dungeon Maker for other platform services is now in the final phase. When this project is finished, the update work for new contents will start. New content will be added with overall balance adjustment. Details will be posted again as soon as the relevant update is ready. Stay Tuned! ;)

    [​IMG]
     
    kurisu and lightfang like this.
  11. nyanpass

    nyanpass Well-Known Member

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    #1751 nyanpass, Feb 24, 2019
    Last edited: Feb 27, 2019
  12. nyanpass

    nyanpass Well-Known Member

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    Hi All ~ :)

    New Dark Lord Coming Soon! ;)

    [​IMG]
     
  13. nyanpass

    nyanpass Well-Known Member

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    #1753 nyanpass, Mar 19, 2019
    Last edited: Mar 19, 2019
    Hi All ~ :)

    Latest Dungeon Maker update history.
    As content is constantly being added, the game is evolving.

    [​IMG]

    * Translated by (Antharok & Blake)

    Build 00237

    - In legend difficulty, the health and damage of the warrior are reduced by 20%.
    - New Challenge Mode The difficulty level of difficulty is adjusted to Legend 1, and the necessary survival date is adjusted to 760 days.
    - Armor Trial's armor production is adjusted to 7.5 / 15/30 (%).
    - Fixed an issue where monsters were able to acquire some combat skills.
    - Challenge Mode 'Normal Fate' Normal, difficulty difficulty Clear Compensation is changed to Manastone.
    - Fixed an issue that prevented the import of cloud data in some situations.

    Build00238
    - 25% reduction in the rate of increase in battlefield health by difficulty (Legend 10)
    - 20% decrease in the growth rate of the brave life force according to the survival day
    - Decreased 12.5% of the growth rate of warriors' vitality by conquering the world
    (Applying the above adjustments will reduce the health of the warrior by up to 40% based on Legend 10).
    - The effect of 'Trial: God blessing' is adjusted to 4/10/20 arrow_forward 3 / 7.5 / 15 (%).
    - 'Trials: Strong Stamina' effect is adjusted to 4/10/20 arrow_forward 3 / 7.5 / 15 (%).
    - The effect of 'Trial: Blessed Weapon' is adjusted to 10/25/50 arrow_forward 6/15/30 (%).
    - The blessing of a random goddess that appears through legend difficulty changes.
    (The effects of switching buffs / debuffs are usually replaced by the goddess blessings that appeared before the old boss.)
    - Fixed an issue where new legendary warriors appeared on trial difficulty.

    Build00239
    - 'Skill: Red Gem' will be changed to activate with a low probability.
    - 'Destruction Po' doesnt ignore absorbtion, but the attribute is changed to avoidable.
    - At the death of 'Goddess Adventure', the amount of mirror decreases to 2 arrow_forward 1.
    - 'Last Ruler' Immunity and Shield Amount reduced to 3 arrow_forward 1.
    - The timing of new legendary warriors will be delayed.

    Build00240
    - Fixed an issue where the progress button did not appear in the results screen under certain circumstances.
    - 33% decrease in the rate of increase in the damage rate of survivors.

    Build00241
    - 'Facility: Thunder' doubles the amount of electric shock.
    - Increase the electric charge of 'Facility: Lightning' to 12 (+16.0) and arrow_forward32 (+24.0).
    - The amount of electric charge of 'Facility: Electric Field' increases to 14 (+20.0 level) and arrow_forward32 (+24.0 level).
    - Increase the electric charge of 'Facility: Chain Lightning' to 18 (+24.0 level) arrow_forward32 (+24.0 level).
    - Increase the amount of 'Facility: Incineration' burned to 8 (+6.0 level) arrow_forward16 (+8.0 level).
    - 'Facility: Meteorite' is increased to 16 (+12.0 level) arrow_forward32 (+24.0 level).
    - 'Facility: meteor shower image grant amount increases to 18 (+12.0 level) arrow_forward32 (+24.0 level).
    - 'Facility: Poison' is increased to 16 (+8.0 level) arrow_forward20 (+10.0 level).
    - The amount of poisoning of 'Facility: Poison Gas' is increased to 16 (+12.0 level) and arrow_forward32 (+24.0 level).
    - 'Facilities: Illness' poisoning / body explosion is increased to 16 (+12.0 level) arrow_forward24 (+16.0 level).
    - 'Facility: Infection' poisoning / body explosion amount increased to 16 (+12.0 level) arrow_forward24 (+16.0 level).
    - 'Facilities: Plague' poisoning / body explosion is increased to 16 (+12.0 level) arrow_forward24 (+16.0 level).
    - Increases the damage per level of all traps by the same amount as the base damage.
    - Bonus points before boss increase significantly.
    - Some legendary / elite warrior's combat ability decreases.

    Build00242
    - Skills such as 'brave spirit', 'faith', 'darkness', 'mysterious being', 'death pledge', and 'light guide' possessed by the warriors are replaced by other common skills.
    - 'Skill: Vanguard' provocation / absorption of 5 :arrow_forward: 3 will be reduced.
    - 'Skill: Sacred Weapon' hate / quick grant amount is reduced to 100 :arrow_forward: 30.
    - 'Skill: Goddess' s damage reduced by 90 :arrow_forward: 60 (%) is reduced to.
    - 'Skills: Blessing of Gods' hate / Shield is reduced to 5 :arrow_forward: 3.
    - 'Skill: Crisis Escape' trap avoidance number is reduced to 3 :arrow_forward: 2.
    - 'Skills: intuition' is changed to avoid traps with a limited number of times.
    - Challenge mode clear target is changed to 120/340/500/760 :arrow_forward: 120/240/360/500.
    - The rate of increase in the action rate of the warriors by survival day is reduced to half.

    Build00243
    - The timing of the appearance of legendary warriors is delayed.
    - Fixed a problem in which the normal / difficult rewards of a given fate were not paid normally.
    (If you are already cleared, you will be paid immediately after the patch.)
    - Fixed an issue where some alarms were not displayed.

    Build00244
    - Fixed an issue in which transcendence did not open immediately when acquiring a Transcendent.
    - Some text errors will be fixed.

    Build00245
    - The unit composition experience calculation formula is changed.
    - The maximum level of the unit increases to 99999.

    Build00246~48
    - Fixed an issue where the 'fallen dragon hunter' was not removed from the library.
    - Skill : Lock Picking will be removed.
    - Interface : Enhance Dark Lord. The magic will be displayed in advance to see what skills you will learn.
    - Cloud. If the survival date is different in the same play, it will change to save / retrieve.
    - The Devil. IREA, VIPS. Fixed an issue where the reincarnation level did not rise anymore at level 10.
    - Interface : Enhance Dark Lord. Fixed an issue where monster stats were not displayed properly.
    - Result screen. Fixed an issue that did not progress in the result screen.

    Build 00249
    - 'Event: Dimensional Gate, Egg Collector, Magical Hammer' no longer appears repeatedly.
    - Fixed an issue where 'Punishment of Light' (Irea lvl 9) was causing excessive damage.

    Build 00250
    - Power : Some powers will correct errors and crashes.
    - Interface : Some text errors are fixed.

    Build00251
    - Fixed an issue where some warriors (captives) did not appear.

    Thank you.
     
  14. nyanpass

    nyanpass Well-Known Member

    Dec 30, 2017
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    Hi All ~ :)

    Here, Dungeon Maker Update Details
    (Translated by Antharok)

    [Gameplay]
    > Interface
    > A rock star
    : On the offer screen, the total amount of souls earned during the sale of the captive will be modified to be visible.

    [Bug fix]
    > Skill
    > Darkness
    : Fixed a problem that did not work properly.
    > Interface
    > Dungeon view screen
    : Fixed an issue where the extended bottom was not visible.
    > Dungeon
    : [Torture] is not displayed for difficulties below difficulty.
    > Torture
    : Fixed a problem where some screens are hidden by notches.
    > List of trial cards
    : Fixed an issue where the text on the trial card did not display properly.
    > Text
    : Some text errors are fixed.

    Build00262
    - Fixed an issue where you can not redeem the item when purchasing items.
    - Some text errors will be fixed.

    Build00263
    - Fixed an issue where the facility succession list was not displayed normally.

    Build00264
    - Fixed an issue where the game could not be played on the title screen.

    If you encounter any problems during play, please contact customer support email at any time.
    [email protected]

    Thanks!

    [​IMG]
    (Illustration by 萬平)
     
  15. nyanpass

    nyanpass Well-Known Member

    Dec 30, 2017
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    * Update History (Translated by Antharok)

    Build 00266

    - Fixed an issue that prevented the boss from progressing.

    Build 00267
    - Fixed an issue where no facility was selected for special modifications.
    - Fixed an issue where the recipe was not displayed normally.

    Build00268
    - Fixed an issue where succession lists were not displayed correctly under certain circumstances.
    - Some text errors will be fixed.
    - Fixed an issue where the skill was not given intermittently while all 'Magic Equipment' was acquired.

    Build00269
    - Fixed an issue where scores could not be added to the 'myth' leaderboard.
    - Fixed an issue where text was not displayed properly on some interfaces.

    Build00271
    - Decreases the additional buff / debuff reduction rate from 100% to 50% in mythical difficulty level 3/4.
    - The level of experience required to level up monsters / monsters is greatly reduced.
    (-30% based on EX_ 1 level, -95% based on 100 level, -99.7% based on 1000 level)
    (Existing / new monsters will be adjusted together with experience.)
    - Fixed some missing text.
    - The effect of new trials cards is greatly reduced.
    (Some bonus points are also adjusted.)
    - The function of new charging facilities is greatly increased.
    - If you turn the page on the monster layout screen, the problem that the first page monster is placed will be fixed.

    Build00272
    - The number of cards required to unlock Myth Packs decreases from 480 to 360.
    - Fixed an issue where 'slowing' was not granted normally.
    - After reincarnation level 3000, the required EXP requirement is reduced by 75%.
    - 'Skill: Destroyer Po' is changed to an invasive skill, action speed reduction penalty will be deleted.

    Build00275
    - All facilities included in Myth Pack (except for prisons) will be succeeded.
    (Big Bang, White Frost, Death Wave performance is adjusted as succession becomes possible.)
    - The number of skills learned by survivors on survival days decreases from a maximum of 5 to 3.
    - The attack power of the warriors in mythic difficulty is reduced by 25%.
    - The movement speed of the warriors in mythic difficulty is reduced by 20%.
    - 100% increase in basic store cost of 9 levels of myth difficulty penalty will be removed.
    - Warrior's health growth is reduced by 22%.
    - Filling speed of 'Strengthen', 'Blessing', and 'Healing' is reduced by 50%.
    - Fixed an issue where the list of events was not displayed in the default event ban.
     
  16. nyanpass

    nyanpass Well-Known Member

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    Hi All ~ :)

    * Big Contents Update (Translated by Antharok)
    + Notice From GameCoaster (Dungeon Maker Dev Team).


    [​IMG]

    I apologize to those who have experienced stress and discomfort due to the recent patch. I apologize for the inconvenience that I have recently apologized for. I want to apologize for the mistake. The 1.8.0 update adds a new tribal card and difficulty along with the existing balance adjustment. The facilities included in the pack were lower in performance than expected, The trial card gave a very large penalty regardless of the score, The new difficulty made it feel unbalanced by the difficult level which it does not understand.

    We apologize for any inconvenience this may have caused. I've been repeating this process since the previous update. I've been able to minimize bugs and alienate balance. As a result, I think that the bug and the wrong balance are repeated because of my obvious lack of ability. Many of you may be feeling the latest update Dungeon maker updates are going in the wrong direction over time. I am folding the game further. My desire and intention to make the game more rich and varied somehow. My short thoughts and insufficient skills were leading the game in the wrong direction. I apologize for the inconvenience that I am misrepresenting my game as a game developer. I thought I would go somehow if I could go in the better direction if there was a problem, I apologize for the inconvenience this process has caused you. As a developer, I am willing to deviate from my greed and balance my current content.

    We will try to remain as a good dungeon maker for many people rather than adding content. Thank you very much for your support and advice. And I am sorry that I did not meet the expectation of many people and showed only the gross appearance. The final update will proceed with the addition of new modes that have not yet been released. Other than that, we will do our best to once more to finish the dungeon maker in a stable manner. Thank you.
     
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  17. mcarthon

    mcarthon Well-Known Member

    Feb 21, 2009
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    #1757 mcarthon, Apr 28, 2019
    Last edited: Apr 28, 2019
    Been having a great time on this game but I’m not sure how to unlock hard mode, trial mode, and challenge mode.

    What exactly do i have to do to unlock each? I keep hearing I need to make t to floor 100 but I have done that multiple times now. About 5 times I have gotten past floor 100.

    My max floor is 540 I think but still only been able to play on Normal. Anything I’m missing?

    When I choose difficulty in the far left it says normal in the middle it says challenge but if I click on that it says you must unlock trials first and far right it’s Locked up if I click on it it says coming soon.

    Thanks

    Also I have one saved facility and it says I can use this facility in my next battle but I never get the option to add the facility to my dungeon. Just worried my game is broke or something.
     
  18. mcarthon

    mcarthon Well-Known Member

    Feb 21, 2009
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    Oops I think I figured it out I didn’t see that big plus sign in the top right when it said common. Now I see it changed to hard.

    Still wondering about the succeeded facility.
     
  19. nyanpass

    nyanpass Well-Known Member

    Dec 30, 2017
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    It can be rewarded for accomplishments in gameplay. Here is the official discord server. Share your opinions freely. :)

    https://discord.gg/V6DJ9R8

     
    mcarthon likes this.
  20. nyanpass

    nyanpass Well-Known Member

    Dec 30, 2017
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    Hi All ~ :)
    New Contents Update!
    + Notice From GameCoaster (Dungeon Maker Dev Team)

    [​IMG]

    1.8.2 Update

    [Gameplay]

    > Grade
    : Grades have become more diversified in order to clarify the difference between characters and facilities in the game.
    : Max grades increased from ★6 to ★10.
    : Previous character and facility grades will be modified to match the expanded max grades.

    > Transcend Level
    : EXP requirement by level decreased by 66%.

    > Dark Lord

    > Elizabeth
    > Boss Skill ~ Bite
    : Deals 1% extra damage per Bloodlust granted to a (new) Dark Lord.
    : Vampire acquisition ~ 3(+0.6 level) ▶️ 10% of ATK
    > Boss Skill ~ Vampiric Impulse
    : (Redesign) Grants 10(=0.1 ATK) Vampire and 2 Bloodlust to all monsters.
    > Boss Skill ~ Blood Lord
    : (Redesign) The Dark Lord absorbs Vampires of all monsters who possess Vampires.
    > Boss Skill ~ Hemokinesis
    : Damage dealt to heroes ~ 150% of Vampire consumed ▶ 70(+4.0 ATK) + 100% of Vampire consumed
    : Now grants Fury instead of Vampire to monsters for the Vampire consumed.
    > Attribute ~ Anemia (Lv.02)
    : Now grants Vulnerable instead of Weak.
    > Attribute ~ Bloodthirst (Lv.04)
    : Text changed.
    > Attribute ~ Blood River (Lv.08)
    : (Redesign) When a monster in Bloodlust status deals damage to an enemy, it also deals 1% extra damage per Bloodlust possessed.
    > Attribute ~ Bloody Smell (Lv.10)
    : Now grants Bloodlust instead of Vampire.
    > Attribute ~ Vampire Bat (Lv. 14)
    : (Redesign) Also grants Fury equal to 50% of Vampire stat granted by Vampiric Impulse.

    > Rebecca
    > Boss Skill ~ Scream of Death
    : (Redesign) Deals 12(+0.6 ATK) damage and grants 1 Panic and 1 Curse to all enemies.
    : Mana consumption ~ 4 ▶️ 5
    > Boss Skill ~ Life and Death
    : Immortality granted ~ 2 ▶️ 3
    > Boss Skill ~ Death Command
    : Fury granted ~ 100% of ATK ▶️ 200% of ATK
    : Focus granted ~ 5 ▶️ 10
    > Attribute ~ Crack of Darkness (Lv. 02)
    : Now Shadow Arrow always grants 1 Vulnerable.
    > Attribute ~ Expansion (Lv. 14)
    : Damage range of Corpse Explosion ~ area of target ▶ adjacent room
    > Transcendence Attribute ~ Corpse Explosion range increase
    : Chance ~ 60 ▶️ 20 (%)
    : Damage range of Corpse Explosion ~ adjacent room ▶️ dungeon

    > Floria
    > Boss Skill ~ Nutrient Absorption
    : (New) When used with 5 or more seeds, deals damage to all heroes in the dungeon and consumes all seeds to deal 100% extra damage per seed consumed.
    > Boss Skill ~ Nature's Protection
    : (Deleted) Uses up to 5 seeds to grant Absorption and Rebound equal to the seeds consumed.
    : (New) Gains 2 seeds when used.
    : (New) When used with 6 or more seeds, consumes all seeds to grant Absorption and Rebound equal to the stat consumed to all monsters in the dungeon.
    > Boss Skill ~ Enraged Nature
    : (Redesign) Grants 20(=2.0 ATK) Fury and 10 Focus to all monsters and the Dark Lord gains 4 seeds. When used with 10 or more seeds, consumes all seeds to grant Hatred and Rebound equal to the stat consumed to all monsters in the dungeon.
    > Boss Skill ~ Harvest
    : (Redesign) Deals 80(+5.0 ATK) damage to all enemies and gains 1 seed per enemy damaged. With 20 or more seeds, consumes all seeds to grant Elasticity and Rebound equal to the stat consumed to all monsters in the dungeon.
    > Attribute ~ Fruit of Protection (Lv. 04)
    : (Redesign) When the Dark Lord is damaged by enemies, the damage is reduced 1% per seed possessed. (Max 50%)

    > Marielle
    > Undulating Wave
    : Dodge/Acceleration granted ~ 2 ▶️ 3
    > Boss Skill ~ Spray
    : Repeats ~ 5 ▶️ 3
    : Slow granted ~ 5 ▶️ 10
    : Frostbite granted ~ 1 ▶️ 2
    > Attribute ~ Cold Snap (Lv. 02)
    : Target's Acceleration decreased by Frost Arrow ~ 1 ▶️ 2
    > Attribute ~ Rough Waves (Lv. 04)
    : Vulnerability granted by waves ~ 1 ▶️ 2
    > Attribute ~ Cleansing Wave (Lv. 07)
    : (Redesign) All allies gain 1 Immune when Undulating Wave is used.
    > Attribute ~ Healing Wave (Lv. 08)
    : LIFE recovery amount ~ 100% of max LIFE ▶️ 50% of lost LIFE
    > Attribute ~ Hail (Lv. 12)
    : Stun chance of Frost Arrow ~ 15 ▶️30 (%)

    > Irea
    > Boss Skill ~ Thunderbolt
    : Shock granted ~ 100% of ATK ▶️ 70% of ATK
    > Boss Skill ~ Blinding Flash
    : Mana consumption ~ 4 ▶️ 3
    : Vulnerable granted ~ 4 ▶️ 5
    > Boss Skill ~ Electric Charge
    : Shock granted ~ 300% of ATK ▶️ 200% of ATK
    > Boss Skill ~ Thunderstrike Branding
    : Electrical Short/Rigidity granted ~ 2 ▶️ 3
    > Attribute ~ Paralysis (Lv. 08)
    : The effect gradually decreases when applied to the same target.

    > Viper
    > Attribute ~ Double Viper Fangs (Lv. 07)
    : Extra attack target ~ 1 ▶️ 2
    > Attribute ~ Poison Absorption (Lv. 12)
    : Now gains Fury equal to Poison possessed by the defeated enemy instead of Regeneration.

    > Relics
    > Hidden Trap Chute (★4)
    : (Redesign) When a trap defeats an enemy, it will reactivate if able to do so.
    > Abyss Lamp (★1)
    : (Redesign) Has a 10% chance to attack enemies even in Blind status.
    > Wrench (★2)
    : (Redesign) Instantly gains 1 random facility components.
    > Broken Promise (★3)
    : (Redesign) Acquires 1 Betray each time an enemy in Obey status receives damage.
    > Apple (★1)
    : (Redesign) Increases all monsters' LIFE by 20%.
    > Grape (★2)
    : (Redesign) Increases all monsters' DEF by 15%.
    > Strawberry (★3)
    : (Redesign) Increases all monsters' ATK by 10%.
    > Life Potion (★1)
    : (Redesign) Once per battle, heals the Dark Lord's max LIFE by 25% when the Dark Lord receives critical damage.
    > Cake (★3)
    : (Redesign) Acquires 1 DEF each time when recovering LIFE.
    > Abyss Anvil (★2)
    : (Redesign) ATK of all monsters with equipped equipment increase by 25%.
    > Time Bomb (★2)
    : (Redesign) Has a low chance to acquire extra battle rewards in boss battles.
    > Construction Material (★2)
    : (Redesign) Increases EXP granted to a facility through facility Enhancement by 15%.
    > Foreseeing Orb (★1, New)
    : Reduces LIFE consumed in Events by 20%.
    > Vampire Axe (★3)
    : (Redesign) Grants 20(+1.0) Vampire to all monsters when defeating an enemy with a Boss Skill.
    > Sharp Thorn (★2)
    : (Redesign) Damage dealt with the thorn cannot be absorbed.
    > Magic Spring (★3)
    : (Redesign) Traps deal 1~30% random extra damage when they inflict damage to heroes.
    > Battle Drums (★2)
    : (Redesign) All the monsters in the Battle Room gain Fury equal to 10% of their ATK when a hero enters the Battle Room.
    > Curse of the Skull (★1)
    : (Redesign) Grants 1 Curse to all heroes in the dungeon when a hero invades the Dark Lord's Room.
    > Potion of Transcendence (★2)
    : (Redesign) Instantly trains all monsters.
    > Ghost Amulet (★1)
    : (Redesign) Grants 3 Panic to a hero who killed a monster.
    > Staff of Reign (★3)
    : (Redesign) Increases the level of all monsters by 3 when a Dungeon Card is selected.
    > Last Resort (★1)
    : (Redesign) Decreases the damage received by the Dark Lord by 50% when there are no monsters in the Dark Lord's Room except the Dark Lord.
    > Advanced Incubator (★1, New)
    : A powerful monster appears from the next Monster Egg.
    > Hidden Box (★4, New)
    : Has a small chance to acquire extra battle rewards in boss battles.
    > Monster Nest (★4, New)
    : The Hatchery's effect increases by 50%.
    > Man-eating Plant (★2)
    : (Redesign) Damage the heroes receive from traps increases by 50% when the heroes' LIFE are low.
    > Voodoo Mask (★3)
    : Changed from Normal Relic to Boss Relic(★4).
    > Armor of Madness (★3)
    : (Redesign) Damage received decreases by 20% when in Berserk status.
    > Hammer (★1)
    : (Redesign) Grants 1 extra Dull when the enemy is in Stun status.
    > Iron Plate (★1)
    : (Redesign) All monsters gain 20% of max LIFE as armor at the start of battle.
    > Mana Collector (★3)
    : (Redesign) Recover Empty Mana Crystal equal to the number of monsters deployed at the start of the battle.
    > Mana Recovery Rune (★2)
    : (Redesign) Has a 20% chance to recover 1 Empty Mana Crystal when defeating an enemy.
    > Sword of Charm(★2)
    : (Redesign) When an enemy in Charm status attacks another enemy in Charm status, it deals 100% extra damage.
    > Vampire Ring (★3)
    : (Redesign) The Dark Lord acquires 3(+0.3) Vampire each time a Boss skill is used.
    > Vampire Rune (★3)
    : (Redesign) Vampiric Impulse grants 1 extra Focus.
    > Bloody Meteorite (★1)
    : (Redesign) The Dark Lord recovers LIFE equal to Vampire absorbed by Blood Lord.
    > Bloody Cloth (★3)
    : (Redesign) The Dark Lord acquires Vampire equal to 50% of LIFE lost at the start of the battle.
    > Doorbell (★3)
    : (Redesign) Damage the Dark Lord receives per hero during battle in the Dark Lord's Room is decreased by 1%. (Max 50%)
    > Black Cat Statue (★3)
    : (Redesign) Acquires Fury equal to 100% of ATK when Immortality is activated.
    > Meteor Debris (★2)
    : (Redesign) When granting Burn to a hero in Armor status, the target's Armor decrease by 30% of the granted stat.
    > Mysterious Monster Egg
    : Granted EXP decreased by 50%.
    > Improved DNA (★5)
    : EXP decrease for monster level up ~ 30 ▶️ 20 (%)
    > Completed DNA, Ruler's DNA, Protector's DNA (★5)
    : EXP decrease for monster level up ~ ~ 50 ▶️ 30 (%)
    > Core of Wind (★4)
    : DEX increase ~ 1 ▶️ 2 (%)
    > Magical Soil, Warrior's Blood (★3)
    : EXP bonus ~ 2 ▶️ 4 (%)

    > Worlds
    > Resonating World
    : Extra Buss/Debuff amount ~ 100 ▶️ 200 (%)
    > World of Mana
    : Mana regeneration increase ~ 100 ▶️ 200 (%)
    > World of Wisdom
    : Fortune Telle service discount ~ 30 ▶️ 50 (%)
    > World of Shadow
    : Black Market service discount ~ 20 ▶️ 30 (%)
    > World of Malady ~ Vulnerable
    : Hero LIFE decrease ~ 20 ▶️ 30 (%)
    > World of Malady ~ Slow
    : Hero DEX decrease ~ 20 ▶️ 40 (%)
    > World of Malady ~ Weak
    : Hero ATK decrease ~ 20 ▶️ 50 (%)
    > World of War ~ Strong
    : Monster LIFE increase ~ 20 ▶️ 100 (%)
    > World of War ~ Speed
    : Monster DEX increase ~ 20 ▶️ 50 (%)
    > World of War ~ Power
    : Monster ATK increase ~ 20 ▶️ 50 (%)

    > Trial
    > Emergency Armor
    : The problem of not granting Armor when entering dungeon has been fixed, and changed so that Curse cannot stop an Emergency Armor effect.
    : Bonus Score ~ 150/300/600 ▶️ 200/400/800

    > Challenge Mode
    : Changed to allow you to challenge the hardest difficulty from the beginning.
    : Changed so that clearing a high difficulty will also clear the lower difficulty. (Example: Clearing Hard will also clear Easy and Normal.)

    > Forbidden
    > Irea Package
    : Purchasing the Irea Package will automatically clear the Challenge Mode that enabled acquiring Irea and Awakened Irea.

    > Trader
    > Facility Trader
    : Enhance Facility has been diversified from once to once, 5 times and 10 times.

    > Interface
    > Monster Deployment
    : Changed to display the monsters deployed in Battle Rooms by order of deployment.
    > Monster Deployment Lock Feature
    : A feature for fixing deployed monsters to the Battle Room is added.
    > Monster Skill Search
    : A feature that allows separate display of monsters with certain skills from the monster list is added.
    > Index
    : Facility components and Trial cards added.
    > Relics gained at start
    : Now displayed with notification.
    > List Paging System
    : Now you can select the number of objects to be displayed on a monster/facility list page.
    > Temporary Recipe
    : A recipe button is added to the lower part of the monster and facility cards, which can be viewed to check the required recipe for the monster/facility.

    > Sound
    : Some buttons now have effects sounds added to them.

    > Leaderboard (Android, Google Play Game)
    : The Legend and Myth Leaderboards are reset. (Previous versions can no longer register in the Leaderboards.)

    [Bug Fixes]

    > Rebirth Level
    : Fixed the problem where the EXP was displayed in negative at max Rebirth level..

    > Difficulty
    > Myth Step 9
    : Fixed the problem where the ship prices were overflowing.

    > Skills

    > Aura
    : Fixed the problem where multi-target skills did not activate normally while possessing some Aura skills.

    > Heroes
    : Fixed the problem where the heroes were invincible until they reached the first room.

    > Facilities

    > Meat Wagon
    : Fixed the problem where it did not activate when there were no monsters in the adjacent room.

    > Bloodcry
    : Fixed the problem where repeated upgrades did not increase its stats.

    > Infinity Clock
    : Fixed the problem where the DEX increase effects were not applied.

    > Combustion
    : Fixed the problem where it did not work.

    > Worlds
    : Fixed a problem where some of the unlocked worlds did not appear.

    #DungeonMaker #IndieGame #Gamecoaster #던전메이커 #게임코스터 #ダンジョンメーカー
     
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