Hi, All~ :> Touch Arcade users have good opinions on the improvement of Dungeon Maker. If your feedback is sent to the developer, it is likely to be reflected. To send feedback to the developer, check out the developer contact below. The developer may not be able to reply, but this developer will try to reflect user feedback as much as possible. *Developer Contact : [email protected] If you need guides to Dungeon Maker, check it out. [Guide & Tip] Dungeon Maker : Dark Lord https://forums.toucharcade.com/threads/guide-tip-dungeon-maker-dark-lord.319561/ *Dungeon Maker Wiki : https://wikiwiki.jp/duma/ Because it is Japanese, it is recommended to use Google Translate. *Dungeon Maker Video Guide (by Box In A Corner) https://forums.toucharcade.com/threads/guide-tip-dungeon-maker-dark-lord.319561/#post-4104585 *Google Play :https://play.google.com/store/apps/details?id=com.GameCoaster.DungeonMaker *App Store :https://itunes.apple.com/app/id1359652100
exchange room is only really usefull if you for example craft a necropolis or warhorn in a game and want to place them in front of a entrance, or in case of trial 8, you might have to adjust your warhorn/necropolis position if you use a shovel (if you play a warhorn or necropolis build that is) As for expansion with pickaxes, you don´t really have any important crafted rooms at the first 300 stages in 95% of the runs, except for those that you succeeded, so why would you use exchange rooms? You just place down new battle rooms, and if you get better ones, you replace the old ones
Any way to remove skills? Have been trying Floria with Regenerative Steel (S) + Shield Bash (C) strategy, and I want to free up skill slot to give my Death Knight Shield Bash, but Fortune teller room only lets you switch skills, and I switched until I spent 8k gold and didn't get Shield Bash. Thankfully I was able to force close the app to cancel this ridiculous waste, but I still can't find any way to give Shield Bash to my Death Knight, since switching obviously is not an option when you want specific skill instead of just getting rid of bad skill. Fortune teller description says I should be able to reset my skills, but I guess that doesn't mean removal, but just "resetting" to random skills. If there is a force close trick I can use to get Shield Bash at a reasonable price (up to 1k gold), I'd be glad to hear, but everything I tried didn't work, since it's way too random and when I reset only single skill the results are the same whenever I force close. If there is no way at all, well, i guess I'll bear with it, he is still pretty good with Exectutioner/Blade Storm, but Shield Bash can literally one shot any non immune enemy, which is neat, since it will give every monster in a dungeon stack of immortality, and combined with global panic on kill room can be really powerful. Overall I feel that Regenerative Steel is way too OP on Floria, since I can easily stack 40k+ armor on stages 240+, and I guess even more at 500+. I've been playing for several days already (played a couple of days before, but quickly got bored, and now came back after the new update), but only reached Hard 6 so far, but I got to 600+ a couple of times. Maybe I'm missing some impotant problems there, but I can't imagine what can possibly kill Floria with that build. I don't even have monster or facility inheritance, and when I got to 600+ (first time with Tanya) I didn't even have autocast, otherwise I could continue past that point. It really gets boring though, and that was main reason why I stopped playing for a while, since I don't feel any challenge at all. I'm eager for new unlocks and challenge mode though, so I want to continue playing, but my OCD tells me I absolutely want that Shield Bash on my Death Knight and I can't get it, and I'm upset. Thanks in advance for any advice.
Hard 6 is pretty early tbh. and before we get the awakening pack it was a bit harder to get high floors and high difficulties, and tbh. you can just do the first 100 stages of the highest difficulty and afterwards you either withdraw or continue with the run incase you want to create a room or trap or 6* unit for succesion, rinse and repeat until you hit either a relatively high difficulty or even the highest difficulty (trial 10) and once you hit that, you just do 500 stages on that difficulty and you will get tons of gems to get the other upgrades, because tbh. it is a waste of time to do high stages on lower difficulties because a hard 6 500 stages run probably gives less than trial 10 100 stages, am not 100% sure about that because i never bothered to do above 500 stages on anything that is not trial 5+
There is no way to remove learned skill but you can make new Death Knight, just combine her with another monster then craft a new one.
"More, more, gimme more, gimme all of your devil stones" But, but..... we can't got her by opening new pack
You can find most of what you want in Touch Arcade Dungeon Maker Thread. (dungeon maker gigantic gargoyle girl by シトシネ)
Well, its a cool game, but I think I agree with others that have said that it takes too much grinding to unlock stuff after a certain point. There is important stuff still in the first pack that I really need but it just doesn't ever seem to come up. You should get devil stone faster or the packs should have less filler junk in them. Its wearing down my desire to keep playing I like the challenge mode, its way more interesting than normal mode, but golly it seems really difficult. I feel totally at the mercy of whatever rooms or monsters the game feels like handing me. Certain boss levels can be impossible if I don't get the right stuff or skills.
can someone explain to me what is so good about the exclude settings? i dont understand why the same monsters relics and traps are always appearing in the exclude options and those same monsters, relics and traps are actually powerful and useful
Have they fixed the whole "going to challenge mode and you lose everything succession you have" problem yet? Excluding is for when you want to try a specific strat and you don't want to see those rooms/monster taking potential slots from your build.
Is there any difference between Amplifying Rune and Achilles Heel? They have same description and rank, but different name.
Can someone tell me where the difference is between "Vampire" and "Blood Altar" battle rooms? They both seem to give Vampire to deployed monsters, when a hero enters.
I can't past 160 on hard 10 with Tania,i want to reach 340,if someone can tell me a good strategy to reach 340.