Hi, ALL New content has been updated in Google Play version, and it is currently under stabilization. The App Store version will be registered by fixing the errors in Google Play version. What's New - A fatal issue has been fixed. - New game mode: Challenge Mode - New Dark Lord: Irea - New package : 24 Dark Lord costumes, New facilities, relics, and monster equipment -You can now sell monsters for Gold. -You can now exclude Monsters, Facilities, and Relics from the game. -Other balancing/bug fixes were applied. Dungeon Maker ver 1.4.0 Patch Details A rough translation was applied. I believe most TA Dungeon Make users can understand the update details. I'll fix it later if I can afford it. XD ※ Play ● New game mode "Challenge Mode" is added. ● Challenge mode is a game mode that aims to survive for 500 days with a penalty. Seven kinds of challenges are given. ● 'Difficulty' difficulty experience bonus doubles. (It increased from 400% to 800% based on the existing difficulty 10) ● You will be able to purchase the Ma'ang skin from the Wrath selection screen. ● "Forbidden" function is added. Monsters / facilities / equipment acquired from the pack can be freely prohibited. ● "Merchant" monster sales function will be added. ※ Dark Lord ● Power ~ Lash: Give additional betrayal. ● Power ~ Obey: (Redesign) We give betrayal and obedience to all the warriors. ● Power ~ Spray: Additional statue is given. ● Harsh Waves: (redesign) Wave gives additional vulnerability. ● Waves of Purification: All harmful effects are changed to eliminate one harmful effect. ● A new Dark Lord "Irea" is added. Can be obtained through Challenge mode. ※ Skill ● Fallen Ax: In addition to the existing effects, the fourth attack, "Immortal" is obtained. ● Correction Hammer: In addition to the existing effects, the fourth attack, "Absorption" is obtained. ● Lightning Weapon: The amount of electric shock increases to 30% of the damage. ● Deadly Blade: Poisoning bonus increases to 10% of damage. ● Steam Suppression: Damage bonus only applies to enemies that have been encountered first in battle. ● Some warriors acquire new skills. ● 2 new skills and 8 new equipment will be added. ※ Facility ● Betrayal: (Redesign) We give betrayal to the admitted warrior. ● Acceleration: The number of experience points required for level-up increases. Action Speed Bonus: 10% + 1% per level (existing: 2% per level) Fixed an issue where the speed of action bonus was higher than the figure. ● Waltz: The experience required for level up increases. ● Cemetery: The cemetery has been changed so that the total amount of immortality is too high to give it more immortality to the monsters placed in the room. Undead at start: 4 + 2 per level (existing: 1 per level) Total Death at Death: 3 + 0.1 per level (existing: 1 + 1 per level) ● 16 new facilities have been added. ※ Artifacts ● Gravity Bracelet: (Redesign) Damage to enemies in the submission state [V1P] increases. ● Majestic Gloves: (Redesign) When a whip inflicts damage on enemies subject to submission, the Majors acquire 1 (+0.5 level) of Fury. ● Bloody Hammer: (Redesign) When acquiring Vampiric, gain 1 (+0.5 level) for every rage. ● Blood Wet Cloth: Acquisition volume is changed to 12 (+0.6 level). ● Perfect Amber Stones: Experience bonus increases to 30%. (Existing 25%) ● Shattered Pumpkin Stones: Experience bonus increases to 15%. (Existing 10%) ● Black Seedlings: (Redesign) When an immortal is activated, you gain 5 (+2 levels) of Fury. ● Furry Bundle: (Redesign) When an anger explosion is used, all monsters are given an amulet. ● Strawberry Pudding: (Redesign) At the beginning of the battle, the Devil gets 10 (+2 level) Fury. ● Meteor debris: (Redesign) When granting an image, it further reduces the defense strength by 1 (+0.1 level). Gem of the Deep Sea: (Redesign) Increases the damage of traps that grant slowing. ● Pearl shell: (Redesign) When giving a slowdown, additional statues are given. ● Deep sea bracelet: (Redesign) The effect of dullness increases. ● Decoration of Yongwang's Waist: (Redesign) When a warrior leaving the battle room leaves the battle room, he is given a nausea unless he is in a dull state. ● Mage sword and mage armor now increases the stats of non-monsters. ● Artifacts are limited to 40 mana. ● 13 new artifacts are added. ※ Etc ● New buff "Betrayal": Increases damage done to friendly units. When attacking, you will attack your friend on an intermittent basis. ● New Buff 'Obedience': Damage to enemies decreases, and damage to friendly forces increases. ● New buff "Bronze": It inflicts additional damage in proportion to the amount of slowing given to the enemy. ● New buff "Elasticity": Reduces the damage received by 10% of maximum health. ● New buff "Mirror": Makes enemies attacking themselves. ● New Buff 'Nonsense': Prevents enemies from fading after attacking. ● New buff "Bloody desire": The enemy inflicts additional damage to the enemy as the blood vassure given to him. ● Monsters gain uniform experience regardless of the number placed on the battlefield. ● The maximum number of warriors available in a battle is limited. ● Fixed an issue where the maximum number of points you could acquire was limited. (You will need to play a new game after patching.) ● Some interfaces have changed. ● Game performance has been improved. ● Other problems have been fixed.
ver 1.4.2 GooglePlay - Reported bug fix progress - Heroes' vitality is reduced by 20%, and its reduction value gradually increases as the number of days of survival increases. + The iOS version will be registered in the App Store within 5 days.
1. You can save monsters/facilitates based on how annoying they are to create. For example: shiva and white fang have always been a pain for me to create as i get the monsters for them not very often. 2. What dark lord do you mainly play. Do you like playing more of a trap based style or a monster focused one. If you are playing tania for example, you would want a monster with mystic ones, forestallment and other supporting skills. If you get a monster to get all those, you would want to keep the monster but it wouldn't be as good with other dark lords as forestallment is a skill mostly meant for tania. You can succeed the same monster and the fortune teller cost will be reset to create monsters with the skills you like. 3. Facitilies are purely based on the style you play and some are a huge pain to create. If you want to play a burn run on tania, you save components of a trap that are hard to find. Then you can hopefully combine it into a trap that is hard to create and succeed it or use it ur current/next run. 4. Greenstone is pretty bad in all stages of the game to be honest. I dont remember the penalty but I usually just skip over this relic as it is not worth it.
What is agility in this game? Does overspeed only increase the atk speed of a monster/dark lord or does it speed up the time window of a monster that a monster is delayed? Does it decrease the cooldown of skills? Are skills on a cooldown basis on time or amt of turns that occurs on that monster/dark lord?
Assuming you have buffs of artifacts & the effect of OverSpeed is 100%, you will get a chance to attack twice in one attack time. As the attack speeds up, the skill will be used more often.
Can overspeed be stacked? Also how do activation of skills work? Say my druid has his base skill natural potion or something and 3 absolute barriers. Does he use all of them on cooldown each turn or is there a cooldown for use for each skill usage? Does using a skill take a turn from attacking?
All of this is not what the developer mentioned, but what the user guesses. It is a compounding calculation. It will help stack up. OverSpeed, TailWind, Frosty Wind, Slow. It would be better if you use these 4 things well.
As this been mentioned before? If yes sorry about that. But I can’t seem to find a way to unlock the new Lord?!? Is it just me?
In the first challenge, it says all units have a fixed speed of 1. Do you think that means that slow effects from traps, etc., aren’t effective? The same thing with acceleration effects to your monsters? I’m guessing that’s what it means. At least I hope so, because I’m going to ban a bunch of facilities based on that. Hmm... now I wonder if effects like frostbite still work. So if a hero has 10 slow, does frostbite still increase the damage taken, even if it doesn’t change the speed?
So people who got all the challenge rewards when it was bugged at 45 days gets to keep them while us on ios have to slog thru 500 days per mode to obtain the rewards. Kind of killed my motivation to play.
You can get her through the new Challenge mode. https://forums.toucharcade.com/threads/dungeon-maker-dark-lord-by-gamecoaster.319369/page-60#post-4112192
This new update requires modifications to my existing strategies, but I am pleased that new enjoyments have been added.
My only complaint is that devil stones take way too long to earn. With so many unlocks its almost like forcing IAP. Sometimes you don't even get 10 in a run
In the index there are 13 platinum star monsters, but the original pack in the abyss shop only has 7 of them. How do you get the other 6? Do you have to combine platinum star monsters to get another platinum star one? I don't want to risk combining and losing them because getting them was kind of a pain.