There seems to be a sound glitch after I picked up the starting with relic+1 card. The sound of me obtaining the relic keeps playing every start of the battle and also every 20 days, after beating the boss and starting the new set of 20 days I get the notice of a new relic and the sound plays when there is none. Hopefully the dev picks up on this bug and fix it as it’s quite annoying after a while to constantly close that pop up window and the sound
What's New - A fatal issue has been fixed. - New game mode: Challenge Mode - New Dark Lord: Irea - New package : 24 Dark Lord costumes, New facilities, relics, and monster equipment -You can now sell monsters for Gold. -You can now exclude Monsters, Facilities, and Relics from the game. -Other balancing/bug fixes were applied.
You can buy them straight with 100 BS ea, just press right arrow when you choose the Dark Lord for start a new game.
Oh sorry, i couldn't find how can we obtain her as well...... Maybe from complete challenge? I will check it later.
Finally! I am glad to see the growth of this game as a user who has enjoyed the early version of Dungeon Maker.
Dungeon Maker ver 1.4.0 Patch Details A rough translation was applied. I believe most TA Dungeon Make users can understand the update details. I'll fix it later if I can afford it. XD ※ Play ● New game mode "Challenge Mode" is added. ● Challenge mode is a game mode that aims to survive for 500 days with a penalty. Seven kinds of challenges are given. ● 'Difficulty' difficulty experience bonus doubles. (It increased from 400% to 800% based on the existing difficulty 10) ● You will be able to purchase the Ma'ang skin from the Wrath selection screen. ● "Forbidden" function is added. Monsters / facilities / equipment acquired from the pack can be freely prohibited. ● "Merchant" monster sales function will be added. ※ Dark Lord ● Power ~ Lash: Give additional betrayal. ● Power ~ Obey: (Redesign) We give betrayal and obedience to all the warriors. ● Power ~ Spray: Additional statue is given. ● Harsh Waves: (redesign) Wave gives additional vulnerability. ● Waves of Purification: All harmful effects are changed to eliminate one harmful effect. ● A new Dark Lord "Irea" is added. Can be obtained through Challenge mode. ※ Skill ● Fallen Ax: In addition to the existing effects, the fourth attack, "Immortal" is obtained. ● Correction Hammer: In addition to the existing effects, the fourth attack, "Absorption" is obtained. ● Lightning Weapon: The amount of electric shock increases to 30% of the damage. ● Deadly Blade: Poisoning bonus increases to 10% of damage. ● Steam Suppression: Damage bonus only applies to enemies that have been encountered first in battle. ● Some warriors acquire new skills. ● 2 new skills and 8 new equipment will be added. ※ Facility ● Betrayal: (Redesign) We give betrayal to the admitted warrior. ● Acceleration: The number of experience points required for level-up increases. Action Speed Bonus: 10% + 1% per level (existing: 2% per level) Fixed an issue where the speed of action bonus was higher than the figure. ● Waltz: The experience required for level up increases. ● Cemetery: The cemetery has been changed so that the total amount of immortality is too high to give it more immortality to the monsters placed in the room. Undead at start: 4 + 2 per level (existing: 1 per level) Total Death at Death: 3 + 0.1 per level (existing: 1 + 1 per level) ● 16 new facilities have been added. ※ Artifacts ● Gravity Bracelet: (Redesign) Damage to enemies in the submission state [V1P] increases. ● Majestic Gloves: (Redesign) When a whip inflicts damage on enemies subject to submission, the Majors acquire 1 (+0.5 level) of Fury. ● Bloody Hammer: (Redesign) When acquiring Vampiric, gain 1 (+0.5 level) for every rage. ● Blood Wet Cloth: Acquisition volume is changed to 12 (+0.6 level). ● Perfect Amber Stones: Experience bonus increases to 30%. (Existing 25%) ● Shattered Pumpkin Stones: Experience bonus increases to 15%. (Existing 10%) ● Black Seedlings: (Redesign) When an immortal is activated, you gain 5 (+2 levels) of Fury. ● Furry Bundle: (Redesign) When an anger explosion is used, all monsters are given an amulet. ● Strawberry Pudding: (Redesign) At the beginning of the battle, the Devil gets 10 (+2 level) Fury. ● Meteor debris: (Redesign) When granting an image, it further reduces the defense strength by 1 (+0.1 level). Gem of the Deep Sea: (Redesign) Increases the damage of traps that grant slowing. ● Pearl shell: (Redesign) When giving a slowdown, additional statues are given. ● Deep sea bracelet: (Redesign) The effect of dullness increases. ● Decoration of Yongwang's Waist: (Redesign) When a warrior leaving the battle room leaves the battle room, he is given a nausea unless he is in a dull state. ● Mage sword and mage armor now increases the stats of non-monsters. ● Artifacts are limited to 40 mana. ● 13 new artifacts are added. ※ Etc ● New buff "Betrayal": Increases damage done to friendly units. When attacking, you will attack your friend on an intermittent basis. ● New Buff 'Obedience': Damage to enemies decreases, and damage to friendly forces increases. ● New buff "Bronze": It inflicts additional damage in proportion to the amount of slowing given to the enemy. ● New buff "Elasticity": Reduces the damage received by 10% of maximum health. ● New buff "Mirror": Makes enemies attacking themselves. ● New Buff 'Nonsense': Prevents enemies from fading after attacking. ● New buff "Bloody desire": The enemy inflicts additional damage to the enemy as the blood vassure given to him. ● Monsters gain uniform experience regardless of the number placed on the battlefield. ● The maximum number of warriors available in a battle is limited. ● Fixed an issue where the maximum number of points you could acquire was limited. (You will need to play a new game after patching.) ● Some interfaces have changed. ● Game performance has been improved. ● Other problems have been fixed.
Do I lose all of my successions if I choose to play challenge mode? Since it doesn't allow me to success anything.
Unfortunately it is a bug. There will soon be a fix update on Google Play. Ver 1.4.1 The App Store version will be uploaded with bug fixes reported in Google Play.
Due to many content updates, the current version is somewhat unstable. If you prefer a new experience, you can try it. But if you want stable gameplay, wait a little longer.
Re-posting my question: How do you guys decide what monsters / faciliites to save for succession? Also, what is a greenstone? Is it worth the penalty?
if you have not entered the trial phase yet : monsters : death knight, arachne, dryanid faciliites : warhorns, tailwind greenstones, I usually prefer it.