Hi, All~ :> New updates are coming! XD The next update will be a new Dark Lord, game mode, and fallen heroes. The contents to be updated may be changed, but only the current plan will be notified in advance. Are you ready to greet the fallen girl heroes as the new monsters to defend your dungeon? If you need guides to Dungeon Maker, check it out. [Guide & Tip] Dungeon Maker : Dark Lord https://forums.toucharcade.com/threads/guide-tip-dungeon-maker-dark-lord.319561/ *Google Play : https://play.google.com/store/apps/details?id=com.GameCoaster.DungeonMaker *App Store: https://itunes.apple.com/app/id1359652100
【Timelapse Drawing】Dungeon Maker - Tania (by EndlessDream阿夢) Subscribe to the TouchArcade YouTube channel
I'm still having a terrible time with any lord on Trial 10. Think I'll go back to something easy like Trial 1 and craft a bunch of necropolises and retry 10 as Tania or Marielle. I like Marielle but she debuffs heroes and eventually the trial cards make monsters immune to most debuffs & traps. Tania buffs monsters so I'm thinking she may be better for high level Trial runs.
I’m quite addicted to Bigger fights, when buffed to 700% it becomes quite powerful! Trial 9! I wish to beat my personnal best of 660! Wish me luck!
Got into this game last weekend for lovely monster girls, stayed for the gameplay. Now I've got questions on mechanics and have made an account specifically to ask them. I'm in too deep. The main and biggest question I have is on how well stacking active skills like blade storm or challenger's cry works. Like does it cause the skill to be activated more often or does it show no change at all. Passive skills seem to stack nicely and if it didn't it would be obvious, but its harder to tell when unique things like Dryanid's healing rain come out quite often but common skills like earthquake and scarlet moon almost seem like they're not there. Maybe the order from top to bottom matters? How does taunt even work? Do stacks of it come off per hit taken (Please no, that's so ineffective), hit given, time? What milestones give rebirth stones? As far as it seems its just rebirth level and achievements. Does leveling a dark lord give some as well? Something in the future maybe? I've been squeaking by lvl 100 on each difficulty and just reached but haven't beat Hard 9.
There are pretty much two schools of thought. I only know of two studies and both concluded that stacking skills increases proc rates, but differ on base proc rates and effectively stacking. The one on the forums here says it's about a 7% base proc rate while the Japanese DuMa community got between 1/10 to 1/8. The TouchArcade member says two Blade Storms have about about a 7% * 1.2 proc rate. The Japanese DuMa wiki says 4 of them proc about 1/3 of the time. These studies were done at least two builds ago though so who knows if it's still the same. There are also other theories on how skills proc, like active skills having an innate cooldown between procs (probable) or requiring a full rotation of all active skills. Not sure about this. I tested stacking things like Executioner and Overspeed and didn't get any better results of having multiples on the same monster. On the other hand, Goblin Girl's personal skill Trickery did stack with ~~Executioner~~ Devils Cunning so I assumed that effects stacked as long as they were unique. I'm pretty sure that's how it works. Someone correct me if I'm wrong though. If it was different, there's no way it'd be a C ranked skill. If you hit the Red Book in the upper left corner of the gameplay screen, it'll list the most basic ones e.g. each Dark Lord hitting Level 10, reach 100 days without hatching a monster, make a Dark Lord hit level 300, etc. You can find more by hitting the Achievements button on the Main Menu's screen. Edit: meant Devils Cunning, not Executioner for Goblin Girl stacking
I've been confused about the wording at the end of some skills. Sephiroth, Shiva and Cleopatra all have the same wording. "Also, give [debuff] to attacking enemies" Does this mean all heroes in the dungeon engaged in combat, or when a hero attacks the monster itself?
Thanks. Though I really hope the wording gets cleaned up, as it sounds quite vague. While I'm at it, could somebody clarify for me what entities the text applies to for relics like Flute and Soul Orb?
Dungeon Maker: Dark Lords Rebecca - Let the Bodies hit the Floor (By LansingGoals) Subscribe to the TouchArcade YouTube channel
I've been a little confused about this myself playing since launch. For example I used to stick Fairy in the lord room but after reading 1000+ comments I'm now thinking sticking her closer to the front is better as it seems her 'heal room' ability triggers during combat so if she's in back she's not healing anyone until most of the dungeon is dead and enemy made their way into the lord room. I'm still unsure about other elite monsters that do things like give haze to everyone entering the dungeon.. is that 1 time only or does it trigger during combat as well, which means putting nearly all the elites that have dungeon wide effects near the front would be more effective.
D+542 Trial 10 with...... Tania again XD. I took every hardest trial cards whenever i can. Let's see how far can i go this time.
I think the "entering the dungeon" ones are fairly straightforward. It may be helpful to look at an example of this in the difference of descriptions between Nightmare and Shadowmere. Nightmare - Skill: Fear Alive Give 3 Panic to enemies entering the room. Shadowmere - Skill: Fear Mark Give 7 Panic to all enemies in the room. Assuming ability descriptions are consistent across the whole game (it's not), Nightmare's ability is not actually an active skill but a passive effect. Shadowmere on the other hand is a skill that activates during combat. For Nightmare's case it's a lot easier to treat the monster as a trap; and traps reactivate themselves when enemies enter the room. Baphomet I believe would fall under the "passive" category where what the skill says will activate without the need for the monster to be in combat. I think the worst offender in terms of clarity would be Arachne's skill: Arachne - Skill: Spider Web Give 15 Vulnerable and Slow to heroes entering the room. Also, damage inflicted to enemies in Slow state increases by 100%. So... this is probably a passive effect. But the fact that it's worded this way in regards to how you know skills "should work" might confuse a lot of people. The skill descriptions would be more easier to understand if active and passive effects were more clearly separated. Maybe have active skill boxes where they usually are and passive effects in boxes directly to the right of them.
53 pages? is this game that good? i love Bloons TD 6 and dungeon card games...this will appeal to me? what's the IAP about?
I do not know what great games will come out in the second half. But at least for me this game is my GOTY of this year. (Of course, I admit that there are other good games, too.)
Yes the game is that good! Over 100hrs in since launch. IAP is to encourage the devs more than you need it. By playing you will eventualy unlock everything. Should take around 150-200 hrs though. I suggest you read a couple of Nyanpass post. It should answer most of your questions.