Was the game in the ongoing challenge before the new update? Some users have seen such a crash since the update. Not sure, but there is a user report that the crashing problem is resolved if you quit the ongoing challenge and then make a new challenge. *note: Please refrain from reinstalling the game for a while. Some users have reported that there is a problem with the cloud save link when reinstalling after deleting the game.
There are a lot of content updates at once, so the current game is a bit unstable. There will be fix updates soon. Sorry for the inconvenience.
1. What are the new Facility & Monster storage cards? They appear different than the Monster & Facility succession cards. What do they do if they don't allow you to take up to 10 monsters and rooms to the next game? 2. Can our existing unlocked lords be leveled up 11-15 immediately or do we need to find the vault cards that enable them to level past 10? 3. When a room/trap has a stat, "inflict XYZ on monsters/heroes in adjacent rooms" does it also inflict the status effect on creatures in the room itself? Thanks
I'm still seeing crashes after starting a new game. It happens when panning the playing field. Never had a crash before the update
Yes, also seeing random crashes, mostly in the dungeon just after combat finishes. Not had any crashes before this update. There is a huge amount of update/new content to explore.
Amazing updates. There are minor bugs, but they are not important. It will be better. Was it the prologue of this game so far?! It may be a real start from now on. Definitely awesome! Thanks nyan & dev.
With this huge update, more diverse strategies have become possible. I am so excited! Let's try something. What kind of strategy will you set up? Various achievements have been added. There is a lot of enjoyment. Holy Updates!
Hello, I took a quick look at this new update. This is really great. Especially, the ‘trial’ system is really unique and fresh. I have not had any clashes in this update. I'm Lucky? I am so happy thanks to this game!
Q. i think there is a problem with the RELIC called WRENCH. it says it decrease ATK of my Dark lord while increasing my traps by 0. that doesn't seem good? A. Normal Relic <Wrench> Reduces the Dark Lord's ATK by 5 While boosting Trap's ATK by 35%. Dark Lord's attack power is reduced by 5, but it is an artifact that increases the damage of the trap by 35%. https://forums.toucharcade.com/threads/dungeon-maker-dark-lord-by-gamecoaster.319369/page-11#post-4100678 If you do a keyword search in a forum or Touch Arcade, it will be a little easier to find that information. Try it. Q. what is the orange and purple bars under our monsters after the battle screen? A. Orange = cumulative experience at the current level Purple = Experience increased by this battle Q. i am still confused by charm. i do not see the heroes have a charmed look or icon. i don't see them hitting their own team because they have been charmed. A. Hmm...
Yeah, it's an error. It will be fixed in the next update. Fixes Updates will be updated as soon as possible.
If you(advanced user) have already got 60 to 80 items in the original pack, I recommend you try out the added awakening pack. Beginners are advised to get the items from the original pack. :>
Q1. What are the new Facility & Monster storage cards? They appear different than the Monster & Facility succession cards. What do they do if they don't allow you to take up to 10 monsters and rooms to the next game? A1. At this point in time, the discussion of its use differs among users. But the obvious thing is for advanced users. It literally keeps monsters and facilities. Especially in the case of facilities, if kept in advance, will help in the manufacture of advanced facilities. Q2. Can our existing unlocked lords be leveled up 11-15 immediately or do we need to find the vault cards that enable them to level past 10? A2. It is possible to obtain the awakening dark lord. But do not worry. If you get the awakening dark lord due to accumulated experience, it may be reflected at once. Q3. When a room/trap has a stat, "inflict XYZ on monsters/heroes in adjacent rooms" does it also inflict the status effect on creatures in the room itself? A3. Would not it? I am just a user who has played a little more. I do not know everything. Thanks. XD
A small rant here. It really takes way too long to unlock things. I haven't try if anything changed after the new update. to get to 340 (at level 5 bonus - 200%), I need to play for 2 days (close to 2 hours per day, ~4 hours). This net me about 10 ~ 20 gems or whatever you call it. I am not even sure if it will take longer as your level goes up. Assuming the requirement to level up doesn't increase, and I am getting 20 gem per 4 hours, 10 per 2 hours (and this is already the upper bound), we cal calculate how much time we need to unlock the new expansion. we are adding 90+ * 15 = 1350 gems needed to unlock everything -> 1350 / 10 * 2 hours => 270 hours. looking at this, the grind is really unreasonable ... Yes I know that you don't need to unlock everything to have fun, and i am having fun. I just find it unreasonable that a game requires you to sink 500+ hours to unlock things (both the old and new packs) Even if you double or triple the experience you get, it might not even be enough.
More questions! Skill: Electric Weapon: "When you inflict damage to an enemy, give Shock as much as 8% of the damage inflicted". By you, does that mean the dungeon lord, or would this apply to all your monsters? Skill: Overspeed: "Default agility increases by 30%". Is the agility increase for all your creatures or only the lord? Thanks for the clarifications!
There seems to be 181 achievements in the current version. And I think that if they are added in the future, we will be able to get most of the necessary items enough to enjoy this game. Just, my personal opinion.